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/* ... */
//-----------------------------------------------------------------------------
//
// Copyright(C) 2009 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
#ifndef LAUNCHER_IWADCONTROLLER_H
#define LAUNCHER_IWADCONTROLLER_H
#include <AppKit/AppKit.h>
#include <AppKit/NSNibLoading.h>
@interface IWADController : NSObject
{
id iwadSelector;
id configWindow;
id chex;
id doom1;
id doom2;
id plutonia;
id tnt;
id heretic;
id hexen;
id strife;
}
- (void) closeConfigWindow: (id)sender;
- (void) openConfigWindow: (id)sender;
- (NSString *) getIWADLocation;
- (void) awakeFromNib;
- (BOOL) setDropdownList;
- (void) setDropdownSelection;
- (void) saveConfig;
- (char *) doomWadPath;
- (void) setEnvironment;
- (const char *) getGameName;
- (BOOL) addIWADPath: (NSString *) path;
- (BOOL) selectGameByName: (const char *) name;
@end
#endif /* #ifndef LAUNCHER_IWADCONTROLLER_H */
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