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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2007 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
#include <stdlib.h>
#include "textscreen.h"
#include "txt_joybinput.h"
#include "joystick.h"
// Joystick enable/disable
int usejoystick = 0;
// Button mappings
int joybfire = 0;
int joybstrafe = 1;
int joybuse = 2;
int joybspeed = 3;
// Joystick to use, as an SDL joystick index:
int joystick_index = -1;
// Which joystick axis to use for horizontal movement, and whether to
// invert the direction:
int joystick_x_axis = 0;
int joystick_x_invert = 0;
// Which joystick axis to use for vertical movement, and whether to
// invert the direction:
int joystick_y_axis = 1;
int joystick_y_invert = 0;
static txt_button_t *joystick_button;
static void SetJoystickButtonLabel(void)
{
char *name;
name = "None set";
if (joystick_index >= 0 && joystick_index < SDL_NumJoysticks())
{
name = (char *) SDL_JoystickName(joystick_index);
}
TXT_SetButtonLabel(joystick_button, name);
}
void ConfigJoystick(void)
{
txt_window_t *window;
txt_table_t *button_table;
txt_table_t *joystick_table;
SDL_Init(SDL_INIT_JOYSTICK);
window = TXT_NewWindow("Joystick configuration");
TXT_AddWidgets(window,
TXT_NewCheckBox("Enable joystick", &usejoystick),
joystick_table = TXT_NewTable(2),
TXT_NewSeparator("Joystick buttons"),
button_table = TXT_NewTable(2),
NULL);
TXT_SetColumnWidths(joystick_table, 20, 15);
TXT_AddWidgets(joystick_table,
TXT_NewLabel("Current joystick"),
joystick_button = TXT_NewButton("zzzz"),
NULL);
TXT_SetColumnWidths(button_table, 20, 15);
TXT_AddWidgets(button_table,
TXT_NewLabel("Fire"),
TXT_NewJoystickInput(&joybfire),
TXT_NewLabel("Use"),
TXT_NewJoystickInput(&joybuse),
TXT_NewLabel("Strafe"),
TXT_NewJoystickInput(&joybstrafe),
NULL);
// High values of joybspeed are used to activate the "always run mode"
// trick in Vanilla Doom. If this has been enabled, not only is the
// joybspeed value meaningless, but the control itself is useless.
if (joybspeed < 20)
{
TXT_AddWidgets(button_table,
TXT_NewLabel("Speed"),
TXT_NewJoystickInput(&joybspeed),
NULL);
}
SetJoystickButtonLabel();
}
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