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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2006 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
#include "textscreen.h"
#include "doomtype.h"
#include "execute.h"
#include "txt_keyinput.h"
#include "joystick.h"
#include "keyboard.h"
int key_left = KEY_LEFTARROW;
int key_right = KEY_RIGHTARROW;
int key_up = KEY_UPARROW;
int key_down = KEY_DOWNARROW;
int key_strafeleft = ',';
int key_straferight = '.';
int key_fire = KEY_RCTRL;
int key_use = ' ';
int key_strafe = KEY_RALT;
int key_speed = KEY_RSHIFT;
// Menu keys:
int key_menu_activate = KEY_ESCAPE;
int key_menu_up = KEY_UPARROW;
int key_menu_down = KEY_DOWNARROW;
int key_menu_left = KEY_LEFTARROW;
int key_menu_right = KEY_RIGHTARROW;
int key_menu_back = KEY_BACKSPACE;
int key_menu_forward = KEY_ENTER;
int key_menu_confirm = 'y';
int key_menu_abort = 'n';
int key_menu_help = KEY_F1;
int key_menu_save = KEY_F2;
int key_menu_load = KEY_F3;
int key_menu_volume = KEY_F4;
int key_menu_detail = KEY_F5;
int key_menu_qsave = KEY_F6;
int key_menu_endgame = KEY_F7;
int key_menu_messages = KEY_F8;
int key_menu_qload = KEY_F9;
int key_menu_quit = KEY_F10;
int key_menu_gamma = KEY_F11;
int key_menu_incscreen = KEY_EQUALS;
int key_menu_decscreen = KEY_MINUS;
int vanilla_keyboard_mapping = 1;
static int always_run = 0;
// Keys within these groups cannot have the same value.
static int *controls[] = { &key_left, &key_right, &key_up, &key_down,
&key_strafeleft, &key_straferight, &key_fire,
&key_use, &key_strafe, &key_speed, NULL };
static int *menu_nav[] = { &key_menu_activate, &key_menu_up, &key_menu_down,
&key_menu_left, &key_menu_right, &key_menu_back,
&key_menu_forward, NULL };
static int *shortcuts[] = { &key_menu_help, &key_menu_save, &key_menu_load,
&key_menu_volume, &key_menu_detail, &key_menu_qsave,
&key_menu_endgame, &key_menu_messages,
&key_menu_qload, &key_menu_quit, &key_menu_gamma,
&key_menu_incscreen, &key_menu_decscreen, NULL };
static void UpdateJoybSpeed(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(var))
{
if (always_run)
{
/*
<Janizdreg> if you want to pick one for chocolate doom to use,
pick 29, since that is the most universal one that
also works with heretic, hexen and strife =P
NB. This choice also works with original, ultimate and final exes.
*/
joybspeed = 29;
}
else
{
joybspeed = 0;
}
}
static int VarInGroup(int *variable, int **group)
{
unsigned int i;
for (i=0; group[i] != NULL; ++i)
{
if (group[i] == variable)
{
return 1;
}
}
return 0;
}
static void CheckKeyGroup(int *variable, int **group)
{
unsigned int i;
// Don't check unless the variable is in this group.
if (!VarInGroup(variable, group))
{
return;
}
// If another variable has the same value as the new value, reset it.
for (i=0; group[i] != NULL; ++i)
{
if (*variable == *group[i] && group[i] != variable)
{
// A different key has the same value. Clear the existing
// value. This ensures that no two keys can have the same
// value.
*group[i] = 0;
}
}
}
// Callback invoked when a key control is set
static void KeySetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable))
{
TXT_CAST_ARG(int, variable);
CheckKeyGroup(variable, controls);
CheckKeyGroup(variable, menu_nav);
CheckKeyGroup(variable, shortcuts);
}
// Add a label and keyboard input to the specified table.
static void AddKeyControl(txt_table_t *table, char *name, int *var)
{
txt_key_input_t *key_input;
TXT_AddWidget(table, TXT_NewLabel(name));
key_input = TXT_NewKeyInput(var);
TXT_AddWidget(table, key_input);
TXT_SignalConnect(key_input, "set", KeySetCallback, var);
}
static void MenuKeysDialog(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
txt_window_t *window;
txt_table_t *table;
txt_scrollpane_t *scrollpane;
window = TXT_NewWindow("Menu keys");
table = TXT_NewTable(2);
TXT_SetColumnWidths(table, 25, 10);
AddKeyControl(table, "Activate menu", &key_menu_activate);
AddKeyControl(table, "Move cursor up", &key_menu_up);
AddKeyControl(table, "Move cursor down", &key_menu_down);
AddKeyControl(table, "Move slider left", &key_menu_left);
AddKeyControl(table, "Move slider right", &key_menu_right);
AddKeyControl(table, "Go to previous menu", &key_menu_back);
AddKeyControl(table, "Activate menu item", &key_menu_forward);
AddKeyControl(table, "Confirm action", &key_menu_confirm);
AddKeyControl(table, "Cancel action", &key_menu_abort);
AddKeyControl(table, "Help screen", &key_menu_help);
AddKeyControl(table, "Save game", &key_menu_save);
AddKeyControl(table, "Load game", &key_menu_load);
AddKeyControl(table, "Sound volume", &key_menu_volume);
AddKeyControl(table, "Toggle detail", &key_menu_detail);
AddKeyControl(table, "Quick save", &key_menu_qsave);
AddKeyControl(table, "End game", &key_menu_endgame);
AddKeyControl(table, "Toggle messages", &key_menu_messages);
AddKeyControl(table, "Quick load", &key_menu_qload);
AddKeyControl(table, "Quit game", &key_menu_quit);
AddKeyControl(table, "Toggle gamma", &key_menu_gamma);
AddKeyControl(table, "Increase screen size", &key_menu_incscreen);
AddKeyControl(table, "Decrease screen size", &key_menu_decscreen);
scrollpane = TXT_NewScrollPane(0, 12, table);
TXT_AddWidget(window, scrollpane);
}
void ConfigKeyboard(void)
{
txt_window_t *window;
txt_table_t *movement_table;
txt_table_t *action_table;
txt_checkbox_t *run_control;
always_run = joybspeed >= 20;
window = TXT_NewWindow("Keyboard configuration");
TXT_AddWidgets(window,
TXT_NewSeparator("Movement"),
movement_table = TXT_NewTable(4),
TXT_NewSeparator("Action"),
action_table = TXT_NewTable(4),
TXT_NewButton2("Menu keys...", MenuKeysDialog, NULL),
NULL);
TXT_AddWidgets(window,
TXT_NewSeparator("Misc."),
run_control = TXT_NewCheckBox("Always run", &always_run),
TXT_NewInvertedCheckBox("Use native keyboard mapping",
&vanilla_keyboard_mapping),
NULL);
TXT_SetColumnWidths(movement_table, 15, 4, 15, 4);
TXT_SignalConnect(run_control, "changed", UpdateJoybSpeed, NULL);
AddKeyControl(movement_table, "Move Forward", &key_up);
AddKeyControl(movement_table, " Strafe Left", &key_strafeleft);
AddKeyControl(movement_table, "Move Backward", &key_down);
AddKeyControl(movement_table, " Strafe Right", &key_straferight);
AddKeyControl(movement_table, "Turn Left", &key_left);
AddKeyControl(movement_table, " Speed On", &key_speed);
AddKeyControl(movement_table, "Turn Right", &key_right);
AddKeyControl(movement_table, " Strafe On", &key_strafe);
TXT_SetColumnWidths(action_table, 15, 4, 15, 4);
AddKeyControl(action_table, "Fire/Attack", &key_fire);
AddKeyControl(action_table, " Use", &key_use);
TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TestConfigAction());
}
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