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// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// Copyright(C) 2006 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
#include <stdlib.h>

#include "config.h"
#include "textscreen.h"

void DoQuit(void *widget, void *dosave)
{
    if (dosave != NULL)
    {
        printf("Saving config\n");
    }

    exit(0);
}

void QuitConfirm(void *unused1, void *unused2)
{
    txt_window_t *window;
    txt_label_t *label;
    txt_button_t *button;

    window = TXT_NewWindow(NULL);

    label = TXT_NewLabel("Save settings and\n"
                         "quit setup?");
    TXT_AddWidget(window, label);
    TXT_AddWidget(window, TXT_NewStrut(24, 0));
    TXT_SetWidgetAlign(label, TXT_HORIZ_CENTER);

    button = TXT_NewButton("  Yes  ");
    TXT_SetWidgetAlign(button, TXT_HORIZ_CENTER);
    TXT_AddWidget(window, button);
    TXT_SignalConnect(button, "pressed", DoQuit, DoQuit);

    button = TXT_NewButton("  No   ");

    // Only an "abort" button in the middle.
    TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL);
    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, 
                        TXT_NewWindowAbortAction(window));
    TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL);

    TXT_SetWidgetAlign(button, TXT_HORIZ_CENTER);
    TXT_AddWidget(window, button);
    TXT_SignalConnect(button, "pressed", DoQuit, NULL);
}

extern void ConfigDisplay();
extern void ConfigKeyboard();
extern void ConfigMouse();
extern void ConfigSound();
extern void CompatibilitySettings();
extern void StartMultiGame();
extern void MultiplayerConfig();

void MainMenu(void)
{
    txt_window_t *window;
    txt_window_action_t *quit_action;
    txt_button_t *button;

    window = TXT_NewWindow("Main Menu");

    button = TXT_NewButton("Configure display");
    TXT_AddWidget(window, button);
    TXT_SignalConnect(button, "pressed", ConfigDisplay, NULL);

    button = TXT_NewButton("Configure keyboard");
    TXT_AddWidget(window, button);
    TXT_SignalConnect(button, "pressed", ConfigKeyboard, NULL);

    button = TXT_NewButton("Configure mouse");
    TXT_AddWidget(window, button);
    TXT_SignalConnect(button, "pressed", ConfigMouse, NULL);

    button = TXT_NewButton("Configure sound");
    TXT_AddWidget(window, button);
    TXT_SignalConnect(button, "pressed", ConfigSound, NULL);

    button = TXT_NewButton("Compatibility");
    TXT_AddWidget(window, button);
    TXT_SignalConnect(button, "pressed", CompatibilitySettings, NULL);

    TXT_AddWidget(window, TXT_NewButton("Save parameters and launch DOOM"));
    TXT_AddWidget(window, TXT_NewStrut(0, 1));
    
    button = TXT_NewButton("Start a Network game");
    TXT_SignalConnect(button, "pressed", StartMultiGame, NULL);
    TXT_AddWidget(window, button);

    TXT_AddWidget(window, TXT_NewButton("Join a Network game"));

    button = TXT_NewButton("Multiplayer configuration");
    TXT_SignalConnect(button, "pressed", MultiplayerConfig, NULL);
    TXT_AddWidget(window, button);

    quit_action = TXT_NewWindowAction(KEY_ESCAPE, "Quit");
    TXT_SignalConnect(quit_action, "pressed", QuitConfirm, NULL);
    TXT_SetWindowAction(window, TXT_HORIZ_LEFT, quit_action);
}

int main(int argc, char *argv[])
{
    TXT_Init();
    TXT_SetDesktopTitle(PACKAGE_NAME " Setup ver " PACKAGE_VERSION);
    
    MainMenu();

    TXT_GUIMainLoop();

    return 0;
}