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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2006 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32_WCE
#include "libc_wince.h"
#endif
#include "config.h"
#include "textscreen.h"
#include "execute.h"
#include "configfile.h"
#include "m_argv.h"
#include "setup_icon.c"
#include "compatibility.h"
#include "display.h"
#include "joystick.h"
#include "keyboard.h"
#include "mouse.h"
#include "multiplayer.h"
#include "sound.h"
static const int cheat_sequence[] =
{
KEY_UPARROW, KEY_UPARROW, KEY_DOWNARROW, KEY_DOWNARROW,
KEY_LEFTARROW, KEY_RIGHTARROW, KEY_LEFTARROW, KEY_RIGHTARROW,
'b', 'a', KEY_ENTER, 0
};
static unsigned int cheat_sequence_index = 0;
// I think these are good "sensible" defaults:
static void SensibleDefaults(void)
{
key_up = 'w';
key_down = 's';
key_strafeleft = 'a';
key_straferight = 'd';
mousebprevweapon = 4;
mousebnextweapon = 3;
snd_musicdevice = 3;
joybspeed = 29;
vanilla_savegame_limit = 0;
vanilla_keyboard_mapping = 0;
vanilla_demo_limit = 0;
show_endoom = 0;
dclick_use = 0;
novert = 1;
}
static int MainMenuKeyPress(txt_window_t *window, int key, void *user_data)
{
if (key == cheat_sequence[cheat_sequence_index])
{
++cheat_sequence_index;
if (cheat_sequence[cheat_sequence_index] == 0)
{
SensibleDefaults();
cheat_sequence_index = 0;
window = TXT_NewWindow(NULL);
TXT_AddWidget(window, TXT_NewLabel(" \x01 "));
TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL);
return 1;
}
}
else
{
cheat_sequence_index = 0;
}
return 0;
}
static void DoQuit(void *widget, void *dosave)
{
if (dosave != NULL)
{
M_SaveDefaults();
}
exit(0);
}
static void QuitConfirm(void *unused1, void *unused2)
{
txt_window_t *window;
txt_label_t *label;
txt_button_t *yes_button;
txt_button_t *no_button;
window = TXT_NewWindow(NULL);
TXT_AddWidgets(window,
label = TXT_NewLabel("Exiting setup.\nSave settings?"),
TXT_NewStrut(24, 0),
yes_button = TXT_NewButton2(" Yes ", DoQuit, DoQuit),
no_button = TXT_NewButton2(" No ", DoQuit, NULL),
NULL);
TXT_SetWidgetAlign(label, TXT_HORIZ_CENTER);
TXT_SetWidgetAlign(yes_button, TXT_HORIZ_CENTER);
TXT_SetWidgetAlign(no_button, TXT_HORIZ_CENTER);
// Only an "abort" button in the middle.
TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL);
TXT_SetWindowAction(window, TXT_HORIZ_CENTER,
TXT_NewWindowAbortAction(window));
TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL);
}
static void LaunchDoom(void *unused1, void *unused2)
{
execute_context_t *exec;
// Save configuration first
M_SaveDefaults();
// Shut down textscreen GUI
TXT_Shutdown();
// Launch Doom
exec = NewExecuteContext();
PassThroughArguments(exec);
ExecuteDoom(exec);
exit(0);
}
void MainMenu(void)
{
txt_window_t *window;
txt_window_action_t *quit_action;
txt_window_action_t *warp_action;
window = TXT_NewWindow("Main Menu");
TXT_AddWidgets(window,
TXT_NewButton2("Configure Display",
(TxtWidgetSignalFunc) ConfigDisplay, NULL),
TXT_NewButton2("Configure Joystick",
(TxtWidgetSignalFunc) ConfigJoystick, NULL),
TXT_NewButton2("Configure Keyboard",
(TxtWidgetSignalFunc) ConfigKeyboard, NULL),
TXT_NewButton2("Configure Mouse",
(TxtWidgetSignalFunc) ConfigMouse, NULL),
TXT_NewButton2("Configure Sound",
(TxtWidgetSignalFunc) ConfigSound, NULL),
TXT_NewButton2("Compatibility",
(TxtWidgetSignalFunc) CompatibilitySettings, NULL),
TXT_NewButton2("Save parameters and launch DOOM", LaunchDoom, NULL),
TXT_NewStrut(0, 1),
TXT_NewButton2("Start a Network Game",
(TxtWidgetSignalFunc) StartMultiGame, NULL),
TXT_NewButton2("Join a Network Game",
(TxtWidgetSignalFunc) JoinMultiGame, NULL),
TXT_NewButton2("Multiplayer Configuration",
(TxtWidgetSignalFunc) MultiplayerConfig, NULL),
NULL);
quit_action = TXT_NewWindowAction(KEY_ESCAPE, "Quit");
warp_action = TXT_NewWindowAction(KEY_F1, "Warp");
TXT_SignalConnect(quit_action, "pressed", QuitConfirm, NULL);
TXT_SignalConnect(warp_action, "pressed",
(TxtWidgetSignalFunc) WarpMenu, NULL);
TXT_SetWindowAction(window, TXT_HORIZ_LEFT, quit_action);
TXT_SetWindowAction(window, TXT_HORIZ_CENTER, warp_action);
TXT_SetKeyListener(window, MainMenuKeyPress, NULL);
}
//
// Initialize all configuration variables, load config file, etc
//
static void InitConfig(void)
{
M_ApplyPlatformDefaults();
SetChatMacroDefaults();
SetPlayerNameDefault();
M_SetConfigDir();
M_LoadDefaults();
}
//
// Application icon
//
static void SetIcon(void)
{
SDL_Surface *surface;
Uint8 *mask;
int i;
// Generate the mask
mask = malloc(setup_icon_w * setup_icon_h / 8);
memset(mask, 0, setup_icon_w * setup_icon_h / 8);
for (i=0; i<setup_icon_w * setup_icon_h; ++i)
{
if (setup_icon_data[i * 3] != 0x00
|| setup_icon_data[i * 3 + 1] != 0x00
|| setup_icon_data[i * 3 + 2] != 0x00)
{
mask[i / 8] |= 1 << (7 - i % 8);
}
}
surface = SDL_CreateRGBSurfaceFrom(setup_icon_data,
setup_icon_w,
setup_icon_h,
24,
setup_icon_w * 3,
0xff << 0,
0xff << 8,
0xff << 16,
0);
SDL_WM_SetIcon(surface, mask);
SDL_FreeSurface(surface);
free(mask);
}
//
// Initialize and run the textscreen GUI.
//
static void RunGUI(void)
{
SetDisplayDriver();
if (!TXT_Init())
{
fprintf(stderr, "Failed to initialize GUI\n");
exit(-1);
}
TXT_SetDesktopTitle(PACKAGE_NAME " Setup ver " PACKAGE_VERSION);
SetIcon();
MainMenu();
TXT_GUIMainLoop();
}
int main(int argc, char *argv[])
{
myargc = argc;
myargv = argv;
#ifdef _WIN32_WCE
// Windows CE has no environment, but SDL provides an implementation.
// Populate the environment with the values we normally find.
PopulateEnvironment();
#endif
InitConfig();
RunGUI();
return 0;
}
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