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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2006 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
#include <stdlib.h>
#include "textscreen.h"
#include "testconfig.h"
#include "txt_mouseinput.h"
int use_mouse = 1;
int novert;
int speed;
float accel;
int threshold;
int grabmouse = 1;
int mouseb_fire = 0;
int mouseb_forward = 1;
int mouseb_strafe = 2;
static int *all_mouse_buttons[] = {&mouseb_fire, &mouseb_strafe,
&mouseb_forward};
static void MouseSetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable))
{
TXT_CAST_ARG(int, variable);
unsigned int i;
// Check if the same mouse button is used for a different action
// If so, set the other action(s) to -1 (unset)
for (i=0; i<sizeof(all_mouse_buttons) / sizeof(*all_mouse_buttons); ++i)
{
if (*all_mouse_buttons[i] == *variable
&& all_mouse_buttons[i] != variable)
{
*all_mouse_buttons[i] = -1;
}
}
}
static void AddMouseControl(txt_table_t *table, char *label, int *var)
{
txt_mouse_input_t *mouse_input;
TXT_AddWidget(table, TXT_NewLabel(label));
mouse_input = TXT_NewMouseInput(var);
TXT_AddWidget(table, mouse_input);
TXT_SignalConnect(mouse_input, "set", MouseSetCallback, var);
}
void ConfigMouse(void)
{
txt_window_t *window;
txt_table_t *motion_table;
txt_table_t *button_table;
window = TXT_NewWindow("Mouse configuration");
TXT_AddWidgets(window,
TXT_NewCheckBox("Enable mouse", &use_mouse),
TXT_NewInvertedCheckBox("Allow vertical mouse movement",
&novert),
TXT_NewCheckBox("Grab mouse in windowed mode",
&grabmouse),
TXT_NewSeparator("Mouse motion"),
motion_table = TXT_NewTable(2),
TXT_NewSeparator("Mouse buttons"),
button_table = TXT_NewTable(2),
NULL);
TXT_SetColumnWidths(motion_table, 27, 5);
TXT_AddWidgets(motion_table,
TXT_NewLabel("Speed"),
TXT_NewSpinControl(&speed, 1, 256),
TXT_NewLabel("Acceleration"),
TXT_NewFloatSpinControl(&accel, 1.0, 5.0),
TXT_NewLabel("Acceleration threshold"),
TXT_NewSpinControl(&threshold, 0, 32),
NULL);
TXT_SetColumnWidths(button_table, 27, 5);
AddMouseControl(button_table, "Fire weapon", &mouseb_fire);
AddMouseControl(button_table, "Move forward", &mouseb_forward);
AddMouseControl(button_table, "Strafe on", &mouseb_strafe);
TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TestConfigAction());
}
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