1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2006 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
#include <stdlib.h>
#include "textscreen.h"
#include "txt_mouseinput.h"
int use_mouse = 1;
int novert;
int speed;
int accel;
int threshold;
int grabmouse = 1;
int mouseb_fire = 0;
int mouseb_forward = 1;
int mouseb_strafe = 2;
static int *all_mouse_buttons[] = {&mouseb_fire, &mouseb_strafe,
&mouseb_forward};
static void MouseSetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable))
{
TXT_CAST_ARG(int, variable);
int i;
// Check if the same mouse button is used for a different action
// If so, set the other action(s) to -1 (unset)
for (i=0; i<sizeof(all_mouse_buttons) / sizeof(*all_mouse_buttons); ++i)
{
if (*all_mouse_buttons[i] == *variable
&& all_mouse_buttons[i] != variable)
{
*all_mouse_buttons[i] = -1;
}
}
}
static void AddMouseControl(txt_table_t *table, char *label, int *var)
{
txt_mouse_input_t *mouse_input;
TXT_AddWidget(table, TXT_NewLabel(label));
mouse_input = TXT_NewMouseInput(var);
TXT_AddWidget(table, mouse_input);
TXT_SignalConnect(mouse_input, "set", MouseSetCallback, var);
}
void ConfigMouse(void)
{
txt_window_t *window;
txt_table_t *table;
window = TXT_NewWindow("Mouse configuration");
TXT_AddWidget(window, TXT_NewCheckBox("Enable mouse", &use_mouse));
TXT_AddWidget(window,
TXT_NewInvertedCheckBox("Allow vertical mouse movement",
&novert));
TXT_AddWidget(window, TXT_NewCheckBox("Grab mouse in windowed mode",
&grabmouse));
TXT_AddWidget(window, TXT_NewSeparator("Mouse motion"));
table = TXT_NewTable(2);
TXT_SetColumnWidths(table, 25, 10);
TXT_AddWidget(table, TXT_NewLabel("Speed"));
TXT_AddWidget(table, TXT_NewSpinControl(&speed, 1, 256));
TXT_AddWidget(table, TXT_NewLabel("Acceleration"));
TXT_AddWidget(table, TXT_NewSpinControl(&accel, 1, 5));
TXT_AddWidget(table, TXT_NewLabel("Acceleration threshold"));
TXT_AddWidget(table, TXT_NewSpinControl(&threshold, 0, 32));
TXT_AddWidget(window, table);
TXT_AddWidget(window, TXT_NewSeparator("Mouse buttons"));
table = TXT_NewTable(2);
TXT_SetColumnWidths(table, 25, 10);
AddMouseControl(table, "Fire weapon", &mouseb_fire);
AddMouseControl(table, "Move forward", &mouseb_forward);
AddMouseControl(table, "Strafe on", &mouseb_strafe);
TXT_AddWidget(window, table);
}
|