summaryrefslogtreecommitdiff
path: root/setup/multiplayer.c
blob: 2c7828adf1cff0d50158216fff3368f44205268f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// Copyright(C) 2006 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
#include <stdio.h>
#include <stdlib.h>

#include "textscreen.h"

#define NUM_WADS 10

static char *skills[] = 
{
    "I'm too young to die!",
    "Hey, not too rough.",
    "Hurt me plenty.",
    "Ultra-violence",
    "NIGHTMARE!",
};

static char *gamemodes[] = 
{
    "Co-operative",
    "Deathmatch",
    "Deathmatch 2.0",
};

char *wads[NUM_WADS] = {};
int skill = 0;
int nomonsters = 0;
int deathmatch = 0;
int fast = 0;
int respawn = 0;
int udpport = 4815;

static void StartGame(void)
{
    printf("Now we start the game.\n");
    exit(0);
}

static txt_window_action_t *StartGameAction(void)
{
    txt_window_action_t *action;

    action = TXT_NewWindowAction(KEY_F10, "Start");
    TXT_SignalConnect(action, "pressed", StartGame, NULL);

    return action;
}

static void OpenWadsWindow(void)
{
    txt_window_t *window;
    int i;

    window = TXT_NewWindow("Add WADs");

    for (i=0; i<NUM_WADS; ++i)
    {
        TXT_AddWidget(window, TXT_NewInputBox(&wads[i], 40));
    }
}

static txt_window_action_t *WadWindowAction(void)
{
    txt_window_action_t *action;

    action = TXT_NewWindowAction('w', "Add WADs");
    TXT_SignalConnect(action, "pressed", OpenWadsWindow, NULL);

    return action;
}

void StartMultiGame(void)
{
    txt_window_t *window;
    txt_table_t *table;

    window = TXT_NewWindow("Start multiplayer game");

    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction());
    TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction());
    
    table = TXT_NewTable(2);
    TXT_AddWidget(table, TXT_NewStrut(12, 0));
    TXT_AddWidget(table, TXT_NewStrut(12, 0));
    TXT_AddWidget(table, TXT_NewLabel("Skill"));
    TXT_AddWidget(table, TXT_NewDropdownList(&skill, skills, 5));
    TXT_AddWidget(table, TXT_NewLabel("Game type"));
    TXT_AddWidget(table, TXT_NewDropdownList(&deathmatch, gamemodes, 3));
    TXT_AddWidget(table, TXT_NewLabel("UDP port"));
    TXT_AddWidget(table, TXT_NewIntInputBox(&udpport, 5));

    TXT_AddWidget(window, table);

    TXT_AddWidget(window, TXT_NewSeparator("Level warp"));

    table = TXT_NewTable(2);
    TXT_AddWidget(table, TXT_NewStrut(12, 0));
    TXT_AddWidget(table, TXT_NewStrut(12, 0));
    TXT_AddWidget(table, TXT_NewLabel("Doom 1"));
    TXT_AddWidget(table, TXT_NewButton("E1M1"));
    TXT_AddWidget(table, TXT_NewLabel("Doom 2"));
    TXT_AddWidget(table, TXT_NewButton("MAP01"));
    TXT_AddWidget(window, table);

    TXT_AddWidget(window, TXT_NewSeparator("Monsters"));
    TXT_AddWidget(window, TXT_NewInvertedCheckBox("Monsters", &nomonsters));
    TXT_AddWidget(window, TXT_NewCheckBox("Fast monsters", &fast));
    TXT_AddWidget(window, TXT_NewCheckBox("Respawning monsters", &respawn));

}