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SUBDIRS = doom heretic hexen strife setup
execgamesdir = ${exec_prefix}/games
execgames_PROGRAMS = @PROGRAM_PREFIX@doom \
@PROGRAM_PREFIX@heretic \
@PROGRAM_PREFIX@hexen \
@PROGRAM_PREFIX@strife \
@PROGRAM_PREFIX@server
noinst_PROGRAMS = @PROGRAM_PREFIX@setup
SETUP_BINARIES = @PROGRAM_PREFIX@doom-setup$(EXEEXT) \
@PROGRAM_PREFIX@heretic-setup$(EXEEXT) \
@PROGRAM_PREFIX@hexen-setup$(EXEEXT) \
@PROGRAM_PREFIX@strife-setup$(EXEEXT)
execgames_SCRIPTS = $(SETUP_BINARIES)
AM_CFLAGS = -I$(top_builddir)/textscreen \
-I$(top_builddir)/opl \
-I$(top_builddir)/pcsound \
@SDLMIXER_CFLAGS@ @SDLNET_CFLAGS@
# Common source files used by absolutely everything:
COMMON_SOURCE_FILES=\
i_main.c \
i_system.c i_system.h \
m_argv.c m_argv.h \
m_misc.c m_misc.h
# Dedicated server (chocolate-server):
DEDSERV_FILES=\
d_dedicated.c \
d_mode.c d_mode.h \
i_timer.c i_timer.h \
net_common.c net_common.h \
net_dedicated.c net_dedicated.h \
net_io.c net_io.h \
net_packet.c net_packet.h \
net_sdl.c net_sdl.h \
net_query.c net_query.h \
net_server.c net_server.h \
net_structrw.c net_structrw.h \
z_native.c z_zone.h
@PROGRAM_PREFIX@server_SOURCES=$(COMMON_SOURCE_FILES) $(DEDSERV_FILES)
@PROGRAM_PREFIX@server_LDADD = @LDFLAGS@ @SDLNET_LIBS@
# Source files used by the game binaries (chocolate-doom, etc.)
GAME_SOURCE_FILES=\
d_event.c d_event.h \
doomkeys.h \
doomfeatures.h \
doomtype.h \
d_iwad.c d_iwad.h \
d_loop.c d_loop.h \
d_mode.c d_mode.h \
d_ticcmd.h \
deh_str.c deh_str.h \
i_cdmus.c i_cdmus.h \
i_endoom.c i_endoom.h \
i_joystick.c i_joystick.h \
i_scale.c i_scale.h \
i_swap.h \
i_sound.c i_sound.h \
i_timer.c i_timer.h \
i_video.c i_video.h \
i_videohr.c i_videohr.h \
m_bbox.c m_bbox.h \
m_cheat.c m_cheat.h \
m_config.c m_config.h \
m_controls.c m_controls.h \
m_fixed.c m_fixed.h \
sha1.c sha1.h \
memio.c memio.h \
tables.c tables.h \
v_video.c v_video.h \
v_patch.h \
w_checksum.c w_checksum.h \
w_main.c w_main.h \
w_wad.c w_wad.h \
w_file.c w_file.h \
w_file_stdc.c \
w_file_posix.c \
w_file_win32.c \
z_zone.c z_zone.h
# source files needed for FEATURE_DEHACKED
FEATURE_DEHACKED_SOURCE_FILES = \
deh_defs.h \
deh_io.c deh_io.h \
deh_main.c deh_main.h \
deh_mapping.c deh_mapping.h \
deh_text.c
# source files needed for FEATURE_MULTIPLAYER
FEATURE_MULTIPLAYER_SOURCE_FILES= \
aes_prng.c aes_prng.h \
net_client.c net_client.h \
net_common.c net_common.h \
net_dedicated.c net_dedicated.h \
net_defs.h \
net_gui.c net_gui.h \
net_io.c net_io.h \
net_loop.c net_loop.h \
net_packet.c net_packet.h \
net_query.c net_query.h \
net_sdl.c net_sdl.h \
net_server.c net_server.h \
net_structrw.c net_structrw.h
# source files needed for FEATURE_WAD_MERGE
FEATURE_WAD_MERGE_SOURCE_FILES = \
w_merge.c w_merge.h
# source files needed for FEATURE_SOUND
FEATURE_SOUND_SOURCE_FILES = \
gusconf.c gusconf.h \
i_pcsound.c \
i_sdlsound.c \
i_sdlmusic.c \
i_oplmusic.c \
midifile.c midifile.h \
mus2mid.c mus2mid.h
# Some games support dehacked patches, some don't:
SOURCE_FILES = $(COMMON_SOURCE_FILES) \
$(GAME_SOURCE_FILES) \
$(FEATURE_WAD_MERGE_SOURCE_FILES) \
$(FEATURE_SOUND_SOURCE_FILES) \
$(FEATURE_MULTIPLAYER_SOURCE_FILES)
SOURCE_FILES_WITH_DEH = $(SOURCE_FILES) \
$(FEATURE_DEHACKED_SOURCE_FILES)
EXTRA_LIBS = \
$(top_builddir)/textscreen/libtextscreen.a \
$(top_builddir)/pcsound/libpcsound.a \
$(top_builddir)/opl/libopl.a \
@LDFLAGS@ \
@SDL_LIBS@ \
@SDLMIXER_LIBS@ \
@SDLNET_LIBS@
if HAVE_WINDRES
@PROGRAM_PREFIX@doom_SOURCES=$(SOURCE_FILES_WITH_DEH) resource.rc
else
@PROGRAM_PREFIX@doom_SOURCES=$(SOURCE_FILES_WITH_DEH)
endif
@PROGRAM_PREFIX@doom_LDADD = doom/libdoom.a $(EXTRA_LIBS)
if HAVE_WINDRES
@PROGRAM_PREFIX@heretic_SOURCES=$(SOURCE_FILES_WITH_DEH) resource.rc
else
@PROGRAM_PREFIX@heretic_SOURCES=$(SOURCE_FILES_WITH_DEH)
endif
@PROGRAM_PREFIX@heretic_LDADD = heretic/libheretic.a $(EXTRA_LIBS)
if HAVE_WINDRES
@PROGRAM_PREFIX@hexen_SOURCES=$(SOURCE_FILES) resource.rc
else
@PROGRAM_PREFIX@hexen_SOURCES=$(SOURCE_FILES)
endif
@PROGRAM_PREFIX@hexen_LDADD = hexen/libhexen.a $(EXTRA_LIBS)
if HAVE_WINDRES
@PROGRAM_PREFIX@strife_SOURCES=$(SOURCE_FILES_WITH_DEH) resource.rc
else
@PROGRAM_PREFIX@strife_SOURCES=$(SOURCE_FILES_WITH_DEH)
endif
@PROGRAM_PREFIX@strife_LDADD = strife/libstrife.a $(EXTRA_LIBS)
$(SETUP_BINARIES): @PROGRAM_PREFIX@setup$(EXEEXT)
cp $< $@
# Source files needed for chocolate-setup:
SETUP_FILES= \
deh_str.c deh_str.h \
d_mode.c d_mode.h \
d_iwad.c d_iwad.h \
i_timer.c i_timer.h \
m_config.c m_config.h \
m_controls.c m_controls.h \
net_io.c net_io.h \
net_packet.c net_packet.h \
net_sdl.c net_sdl.h \
net_query.c net_query.h \
net_structrw.c net_structrw.h \
z_native.c z_zone.h
if HAVE_WINDRES
@PROGRAM_PREFIX@setup_SOURCES=$(SETUP_FILES) $(COMMON_SOURCE_FILES) setup-res.rc
else
@PROGRAM_PREFIX@setup_SOURCES=$(SETUP_FILES) $(COMMON_SOURCE_FILES)
endif
@PROGRAM_PREFIX@setup_LDADD = setup/libsetup.a \
$(top_builddir)/textscreen/libtextscreen.a \
@LDFLAGS@ @SDL_LIBS@ @SDLMIXER_LIBS@ @SDLNET_LIBS@
EXTRA_DIST = \
icon.c \
doom-screensaver.desktop.in \
manifest.xml
appdir = $(prefix)/share/applications
app_DATA = @PROGRAM_PREFIX@doom.desktop
@PROGRAM_PREFIX@doom.desktop : doom.desktop
cp doom.desktop $@
screensaverdir = $(prefix)/share/applications/screensavers
screensaver_DATA = @PROGRAM_PREFIX@doom-screensaver.desktop
@PROGRAM_PREFIX@doom-screensaver.desktop: doom-screensaver.desktop
cp doom-screensaver.desktop $@
CLEANFILES = $(execgames_SCRIPTS) $(app_DATA) $(screensaver_DATA)
.rc.o:
$(WINDRES) $< -o $@
%.o : %.rc
$(WINDRES) $< -o $@
if HAVE_PYTHON
icon.c : $(top_builddir)/data/doom8.ico
$(top_builddir)/data/convert-icon $< $@
endif
midiread : midifile.c
$(CC) -DTEST $(CFLAGS) @LDFLAGS@ $< -o $@
mus2mid : mus2mid.c memio.c z_native.c i_system.c m_argv.c m_misc.c
$(CC) -DSTANDALONE -I$(top_builddir) $(CFLAGS) @LDFLAGS@ $^ -o $@
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