1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: d_main.c 295 2006-01-14 02:06:48Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// $Log$
// Revision 1.39 2006/01/14 02:06:48 fraggle
// Include the game version in the settings structure.
//
// Revision 1.38 2006/01/13 23:56:00 fraggle
// Add text-mode I/O functions.
// Use text-mode screen for the waiting screen.
//
// Revision 1.37 2006/01/10 22:14:13 fraggle
// Shut up compiler warnings
//
// Revision 1.36 2006/01/09 01:50:51 fraggle
// Deduce a sane player name by examining environment variables. Add
// a "player_name" setting to chocolate-doom.cfg. Transmit the name
// to the server and use the names players send in the waiting data list.
//
// Revision 1.35 2006/01/02 21:52:06 fraggle
// Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call the
// NET_WaitForStart function to wait for a start signal in network games.
//
// Revision 1.34 2006/01/02 00:17:42 fraggle
// Encapsulate the event queue code properly. Add a D_PopEvent function
// to read a new event from the event queue.
//
// Revision 1.33 2006/01/01 23:53:14 fraggle
// Remove GS_WAITINGSTART gamestate. This will be independent of the main
// loop to avoid interfering with the main game code too much.
//
// Revision 1.32 2005/12/30 18:58:22 fraggle
// Fix client code to correctly send reply to server on connection.
// Add "waiting screen" while waiting for the game to start.
// Hook in the new networking code into the main game code.
//
// Revision 1.31 2005/10/24 18:50:39 fraggle
// Allow the game version to emulate to be specified from the command line
// and set compatibility options accordingly.
//
// Revision 1.30 2005/10/17 23:48:05 fraggle
// DEH_CheckCommandLine -> DEH_Init, for consistency with other Init
// functions
//
// Revision 1.29 2005/10/16 20:55:50 fraggle
// Fix the '-cdrom' command-line option.
//
// Revision 1.28 2005/10/16 01:18:10 fraggle
// Global "configdir" variable with directory to store config files in.
// Create a function to find the filename for a savegame slot. Store
// savegames in the config dir.
//
// Revision 1.27 2005/10/15 17:57:47 fraggle
// Add warning message for WADs with FF_START or SS_START in, suggesting
// the -merge option.
//
// Revision 1.26 2005/10/15 17:38:49 fraggle
// Print startup banners which have been modified by dehacked.
//
// Revision 1.25 2005/10/12 21:52:01 fraggle
// doomfeatures.h to allow certain features to be disabled in the build
//
// Revision 1.24 2005/10/09 14:34:19 fraggle
// Fix banner string for ultimate doom
//
// Revision 1.23 2005/10/09 00:20:24 fraggle
// Detect registered DOOM banner in dehacked patches
//
// Revision 1.22 2005/10/08 21:01:55 fraggle
// Change dehacked startup message
//
// Revision 1.21 2005/10/08 20:10:51 fraggle
// Shut up compiler warning
//
// Revision 1.20 2005/10/08 19:33:48 fraggle
// Allow dehacked patches to override the name of the game via the
// startup banner.
//
// Revision 1.19 2005/10/08 18:23:18 fraggle
// WAD merging code
//
// Revision 1.18 2005/10/04 00:41:49 fraggle
// Move call to dehacked entrypoint to stop crashes
//
// Revision 1.17 2005/10/02 23:49:01 fraggle
// The beginnings of dehacked support
//
// Revision 1.16 2005/10/02 04:16:47 fraggle
// Fixes for Final Doom
//
// Revision 1.15 2005/09/22 13:13:47 fraggle
// Remove external statistics driver support (-statcopy):
// nonfunctional on modern systems and never used.
// Fix for systems where sizeof(int) != sizeof(void *)
//
// Revision 1.14 2005/09/11 20:25:56 fraggle
// Second configuration file to allow chocolate doom-specific settings.
// Adjust some existing command line logic (for graphics settings and
// novert) to adjust for this.
//
// Revision 1.13 2005/09/08 22:05:17 fraggle
// Allow alt-tab away while running fullscreen
//
// Revision 1.12 2005/09/04 18:44:22 fraggle
// shut up compiler warnings
//
// Revision 1.11 2005/09/04 15:59:45 fraggle
// 'novert' command line option to disable vertical mouse movement
//
// Revision 1.10 2005/08/31 21:50:57 fraggle
// Nicer banner showing the game type (once we know). Remove dead code.
// Find the config file properly.
//
// Revision 1.9 2005/08/31 21:35:42 fraggle
// Display the game name in the title bar. Move game start code to later
// in initialisation because of the IWAD detection changes.
//
// Revision 1.8 2005/08/31 21:24:24 fraggle
// Remove the last traces of NORMALUNIX
//
// Revision 1.7 2005/08/31 21:21:18 fraggle
// Better IWAD detection and identification. Support '-iwad' to specify
// the IWAD to use.
//
// Revision 1.6 2005/08/30 22:11:10 fraggle
// Windows fixes
//
// Revision 1.5 2005/08/04 22:55:07 fraggle
// Use DOOM_VERSION to define the Doom version (don't conflict with
// automake's config.h). Display GPL message instead of anti-piracy
// messages.
//
// Revision 1.4 2005/08/04 21:48:32 fraggle
// Turn on compiler optimisation and warning options
// Add SDL_mixer sound code
//
// Revision 1.3 2005/08/04 18:42:15 fraggle
// Silence compiler warnings
//
// Revision 1.2 2005/07/23 16:44:55 fraggle
// Update copyright to GNU GPL
//
// Revision 1.1.1.1 2005/07/23 16:20:34 fraggle
// Initial import
//
//
// DESCRIPTION:
// DOOM main program (D_DoomMain) and game loop (D_DoomLoop),
// plus functions to determine game mode (shareware, registered),
// parse command line parameters, configure game parameters (turbo),
// and call the startup functions.
//
//-----------------------------------------------------------------------------
static const char rcsid[] = "$Id: d_main.c 295 2006-01-14 02:06:48Z fraggle $";
#define BGCOLOR 7
#define FGCOLOR 8
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
#include <io.h>
#else
#include <sys/stat.h>
#include <sys/types.h>
#endif
#include "config.h"
#include "deh_main.h"
#include "doomdef.h"
#include "doomstat.h"
#include "dstrings.h"
#include "doomfeatures.h"
#include "sounds.h"
#include "z_zone.h"
#include "w_wad.h"
#include "w_merge.h"
#include "s_sound.h"
#include "v_video.h"
#include "f_finale.h"
#include "f_wipe.h"
#include "m_argv.h"
#include "m_misc.h"
#include "m_menu.h"
#include "p_saveg.h"
#include "i_system.h"
#include "i_sound.h"
#include "i_video.h"
#include "g_game.h"
#include "hu_stuff.h"
#include "wi_stuff.h"
#include "st_stuff.h"
#include "am_map.h"
#include "net_client.h"
#include "p_setup.h"
#include "r_local.h"
#include "d_main.h"
//
// D-DoomLoop()
// Not a globally visible function,
// just included for source reference,
// called by D_DoomMain, never exits.
// Manages timing and IO,
// calls all ?_Responder, ?_Ticker, and ?_Drawer,
// calls I_GetTime, I_StartFrame, and I_StartTic
//
void D_DoomLoop (void);
// Location where all configuration data is stored -
// default.cfg, savegames, etc.
char * configdir;
// location of IWAD and WAD files
char * iwadfile;
char * wadfiles[MAXWADFILES];
boolean devparm; // started game with -devparm
boolean nomonsters; // checkparm of -nomonsters
boolean respawnparm; // checkparm of -respawn
boolean fastparm; // checkparm of -fast
boolean drone;
boolean singletics = false; // debug flag to cancel adaptiveness
//extern int soundVolume;
//extern int sfxVolume;
//extern int musicVolume;
extern boolean inhelpscreens;
skill_t startskill;
int startepisode;
int startmap;
boolean autostart;
FILE* debugfile;
boolean advancedemo;
char wadfile[1024]; // primary wad file
char mapdir[1024]; // directory of development maps
void D_CheckNetGame (void);
void D_ProcessEvents (void);
void G_BuildTiccmd (ticcmd_t* cmd);
void D_DoAdvanceDemo (void);
//
// EVENT HANDLING
//
// Events are asynchronous inputs generally generated by the game user.
// Events can be discarded if no responder claims them
//
#define MAXEVENTS 64
static event_t events[MAXEVENTS];
static int eventhead;
static int eventtail;
//
// D_PostEvent
// Called by the I/O functions when input is detected
//
void D_PostEvent (event_t* ev)
{
events[eventhead] = *ev;
eventhead = (eventhead + 1) % MAXEVENTS;
}
// Read an event from the queue.
event_t *D_PopEvent(void)
{
event_t *result;
// No more events waiting.
if (eventtail == eventhead)
{
return NULL;
}
result = &events[eventtail];
// Advance to the next event in the queue.
eventtail = (eventtail + 1) % MAXEVENTS;
return result;
}
//
// D_ProcessEvents
// Send all the events of the given timestamp down the responder chain
//
void D_ProcessEvents (void)
{
event_t* ev;
// IF STORE DEMO, DO NOT ACCEPT INPUT
if ( ( gamemode == commercial )
&& (W_CheckNumForName("map01")<0) )
return;
while ((ev = D_PopEvent()) != NULL)
{
if (M_Responder (ev))
continue; // menu ate the event
G_Responder (ev);
}
}
//
// D_Display
// draw current display, possibly wiping it from the previous
//
// wipegamestate can be set to -1 to force a wipe on the next draw
gamestate_t wipegamestate = GS_DEMOSCREEN;
extern boolean setsizeneeded;
extern int showMessages;
void R_ExecuteSetViewSize (void);
void D_Display (void)
{
static boolean viewactivestate = false;
static boolean menuactivestate = false;
static boolean inhelpscreensstate = false;
static boolean fullscreen = false;
static gamestate_t oldgamestate = -1;
static int borderdrawcount;
int nowtime;
int tics;
int wipestart;
int y;
boolean done;
boolean wipe;
boolean redrawsbar;
if (nodrawers)
return; // for comparative timing / profiling
redrawsbar = false;
// change the view size if needed
if (setsizeneeded)
{
R_ExecuteSetViewSize ();
oldgamestate = -1; // force background redraw
borderdrawcount = 3;
}
// save the current screen if about to wipe
if (gamestate != wipegamestate)
{
wipe = true;
wipe_StartScreen(0, 0, SCREENWIDTH, SCREENHEIGHT);
}
else
wipe = false;
if (gamestate == GS_LEVEL && gametic)
HU_Erase();
// do buffered drawing
switch (gamestate)
{
case GS_LEVEL:
if (!gametic)
break;
if (automapactive)
AM_Drawer ();
if (wipe || (viewheight != 200 && fullscreen) )
redrawsbar = true;
if (inhelpscreensstate && !inhelpscreens)
redrawsbar = true; // just put away the help screen
ST_Drawer (viewheight == 200, redrawsbar );
fullscreen = viewheight == 200;
break;
case GS_INTERMISSION:
WI_Drawer ();
break;
case GS_FINALE:
F_Drawer ();
break;
case GS_DEMOSCREEN:
D_PageDrawer ();
break;
}
// draw buffered stuff to screen
I_UpdateNoBlit ();
// draw the view directly
if (gamestate == GS_LEVEL && !automapactive && gametic)
R_RenderPlayerView (&players[displayplayer]);
if (gamestate == GS_LEVEL && gametic)
HU_Drawer ();
// clean up border stuff
if (gamestate != oldgamestate && gamestate != GS_LEVEL)
I_SetPalette (W_CacheLumpName ("PLAYPAL",PU_CACHE));
// see if the border needs to be initially drawn
if (gamestate == GS_LEVEL && oldgamestate != GS_LEVEL)
{
viewactivestate = false; // view was not active
R_FillBackScreen (); // draw the pattern into the back screen
}
// see if the border needs to be updated to the screen
if (gamestate == GS_LEVEL && !automapactive && scaledviewwidth != 320)
{
if (menuactive || menuactivestate || !viewactivestate)
borderdrawcount = 3;
if (borderdrawcount)
{
R_DrawViewBorder (); // erase old menu stuff
borderdrawcount--;
}
}
menuactivestate = menuactive;
viewactivestate = viewactive;
inhelpscreensstate = inhelpscreens;
oldgamestate = wipegamestate = gamestate;
// draw pause pic
if (paused)
{
if (automapactive)
y = 4;
else
y = viewwindowy+4;
V_DrawPatchDirect(viewwindowx+(scaledviewwidth-68)/2,
y,0,W_CacheLumpName ("M_PAUSE", PU_CACHE));
}
// menus go directly to the screen
M_Drawer (); // menu is drawn even on top of everything
NetUpdate (); // send out any new accumulation
// normal update
if (!wipe)
{
I_FinishUpdate (); // page flip or blit buffer
return;
}
// wipe update
wipe_EndScreen(0, 0, SCREENWIDTH, SCREENHEIGHT);
wipestart = I_GetTime () - 1;
do
{
do
{
nowtime = I_GetTime ();
tics = nowtime - wipestart;
} while (!tics);
wipestart = nowtime;
done = wipe_ScreenWipe(wipe_Melt
, 0, 0, SCREENWIDTH, SCREENHEIGHT, tics);
I_UpdateNoBlit ();
M_Drawer (); // menu is drawn even on top of wipes
I_FinishUpdate (); // page flip or blit buffer
} while (!done);
}
//
// D_DoomLoop
//
extern boolean demorecording;
void D_DoomLoop (void)
{
if (demorecording)
G_BeginRecording ();
if (M_CheckParm ("-debugfile"))
{
char filename[20];
sprintf (filename,"debug%i.txt",consoleplayer);
printf ("debug output to: %s\n",filename);
debugfile = fopen (filename,"w");
}
I_InitGraphics ();
while (1)
{
// frame syncronous IO operations
I_StartFrame ();
// process one or more tics
if (singletics)
{
I_StartTic ();
D_ProcessEvents ();
G_BuildTiccmd (&netcmds[consoleplayer][maketic%BACKUPTICS]);
if (advancedemo)
D_DoAdvanceDemo ();
M_Ticker ();
G_Ticker ();
gametic++;
maketic++;
}
else
{
TryRunTics (); // will run at least one tic
}
S_UpdateSounds (players[consoleplayer].mo);// move positional sounds
// Update display, next frame, with current state.
if (screenvisible)
D_Display ();
}
}
//
// DEMO LOOP
//
int demosequence;
int pagetic;
char *pagename;
//
// D_PageTicker
// Handles timing for warped projection
//
void D_PageTicker (void)
{
if (--pagetic < 0)
D_AdvanceDemo ();
}
//
// D_PageDrawer
//
void D_PageDrawer (void)
{
V_DrawPatch (0,0, 0, W_CacheLumpName(pagename, PU_CACHE));
}
//
// D_AdvanceDemo
// Called after each demo or intro demosequence finishes
//
void D_AdvanceDemo (void)
{
advancedemo = true;
}
//
// This cycles through the demo sequences.
// FIXME - version dependend demo numbers?
//
void D_DoAdvanceDemo (void)
{
players[consoleplayer].playerstate = PST_LIVE; // not reborn
advancedemo = false;
usergame = false; // no save / end game here
paused = false;
gameaction = ga_nothing;
if ( gamemode == retail )
demosequence = (demosequence+1)%7;
else
demosequence = (demosequence+1)%6;
switch (demosequence)
{
case 0:
if ( gamemode == commercial )
pagetic = 35 * 11;
else
pagetic = 170;
gamestate = GS_DEMOSCREEN;
pagename = "TITLEPIC";
if ( gamemode == commercial )
S_StartMusic(mus_dm2ttl);
else
S_StartMusic (mus_intro);
break;
case 1:
G_DeferedPlayDemo ("demo1");
break;
case 2:
pagetic = 200;
gamestate = GS_DEMOSCREEN;
pagename = "CREDIT";
break;
case 3:
G_DeferedPlayDemo ("demo2");
break;
case 4:
gamestate = GS_DEMOSCREEN;
if ( gamemode == commercial)
{
pagetic = 35 * 11;
pagename = "TITLEPIC";
S_StartMusic(mus_dm2ttl);
}
else
{
pagetic = 200;
if ( gamemode == retail )
pagename = "CREDIT";
else
pagename = "HELP2";
}
break;
case 5:
G_DeferedPlayDemo ("demo3");
break;
// THE DEFINITIVE DOOM Special Edition demo
case 6:
G_DeferedPlayDemo ("demo4");
break;
}
}
//
// D_StartTitle
//
void D_StartTitle (void)
{
gameaction = ga_nothing;
demosequence = -1;
D_AdvanceDemo ();
}
// print title for every printed line
char title[128];
//
// D_AddFile
//
void D_AddFile (char *file)
{
int numwadfiles;
char *newfile;
for (numwadfiles = 0 ; wadfiles[numwadfiles] ; numwadfiles++)
;
newfile = malloc (strlen(file)+1);
strcpy (newfile, file);
wadfiles[numwadfiles] = newfile;
}
// Check if a file exists
static int FileExists(char *filename)
{
FILE *fstream;
fstream = fopen(filename, "r");
if (fstream != NULL)
{
fclose(fstream);
return 1;
}
else
{
return 0;
}
}
struct
{
char *name;
GameMission_t mission;
} iwads[] = {
{"doom.wad", doom},
{"doom2.wad", doom2},
{"tnt.wad", pack_tnt},
{"plutonia.wad", pack_plut},
{"doom1.wad", doom},
};
// Search a directory to try to find an IWAD
// Returns non-zero if successful
static int SearchDirectoryForIWAD(char *dir)
{
int i;
int result;
result = 0;
for (i=0; i<sizeof(iwads) / sizeof(*iwads); ++i)
{
char *filename = malloc(strlen(dir) + strlen(iwads[i].name) + 3);
sprintf(filename, "%s/%s", dir, iwads[i].name);
if (FileExists(filename))
{
iwadfile = filename;
gamemission = iwads[i].mission;
D_AddFile(filename);
result = 1;
break;
}
else
{
free(filename);
}
}
return result;
}
// When given an IWAD with the '-iwad' parameter,
// attempt to identify it by its name.
static void IdentifyIWADByName(char *name)
{
int i;
gamemission = none;
for (i=0; i<sizeof(iwads) / sizeof(*iwads); ++i)
{
if (strlen(name) < strlen(iwads[i].name))
continue;
// Check if it ends in this IWAD name.
if (!strcasecmp(name + strlen(name) - strlen(iwads[i].name),
iwads[i].name))
{
gamemission = iwads[i].mission;
break;
}
}
}
//
// FindIWAD
// Checks availability of IWAD files by name,
// to determine whether registered/commercial features
// should be executed (notably loading PWAD's).
//
static void FindIWAD (void)
{
char *doomwaddir;
int result;
int iwadparm;
result = 0;
doomwaddir = getenv("DOOMWADDIR");
iwadparm = M_CheckParm("-iwad");
if (iwadparm)
{
iwadfile = myargv[iwadparm + 1];
D_AddFile(iwadfile);
IdentifyIWADByName(iwadfile);
result = 1;
}
else if (doomwaddir != NULL)
{
result = SearchDirectoryForIWAD(doomwaddir);
}
if (result == 0)
{
result = SearchDirectoryForIWAD(".")
|| SearchDirectoryForIWAD("/usr/share/games/doom")
|| SearchDirectoryForIWAD("/usr/local/share/games/doom");
}
if (result == 0)
{
I_Error("Game mode indeterminate. No IWAD file was found. Try\n"
"specifying one with the '-iwad' command line parameter.\n");
}
}
// Strings for dehacked replacements of the startup banner
//
// These are from the original source: some of them are perhaps
// not used in any dehacked patches
static char *banners[] =
{
// doom1.wad
" "
"DOOM Shareware Startup v%i.%i"
" ",
// doom.wad
" "
"DOOM Registered Startup v%i.%i"
" ",
// Registered DOOM uses this
" "
"DOOM System Startup v%i.%i"
" ",
// doom.wad (Ultimate DOOM)
" "
"The Ultimate DOOM Startup v%i.%i"
" ",
// doom2.wad
" "
"DOOM 2: Hell on Earth v%i.%i"
" ",
// tnt.wad
" "
"DOOM 2: TNT - Evilution v%i.%i"
" ",
// plutonia.wad
" "
"DOOM 2: Plutonia Experiment v%i.%i"
" ",
};
// Copyright message banners
// Some dehacked mods replace these. These are only displayed if they are
// replaced by dehacked.
static char *copyright_banners[] =
{
"===========================================================================\n"
"ATTENTION: This version of DOOM has been modified. If you would like to\n"
"get a copy of the original game, call 1-800-IDGAMES or see the readme file.\n"
" You will not receive technical support for modified games.\n"
" press enter to continue\n"
"===========================================================================\n",
"===========================================================================\n"
" Commercial product - do not distribute!\n"
" Please report software piracy to the SPA: 1-800-388-PIR8\n"
"===========================================================================\n",
"===========================================================================\n"
" Shareware!\n"
"===========================================================================\n"
};
//
// Get game name: if the startup banner has been replaced, use that.
// Otherwise, use the name given
//
static char *GetGameName(char *gamename)
{
int i;
char *deh_sub;
for (i=0; i<sizeof(banners) / sizeof(*banners); ++i)
{
// Has the banner been replaced?
deh_sub = DEH_String(banners[i]);
if (deh_sub != banners[i])
{
// Has been replaced
// We need to expand via printf to include the Doom version
// number
// We also need to cut off spaces to get the basic name
gamename = Z_Malloc(strlen(deh_sub) + 10, PU_STATIC, 0);
sprintf(gamename, deh_sub, DOOM_VERSION / 100, DOOM_VERSION % 100);
while (gamename[0] != '\0' && isspace(gamename[0]))
strcpy(gamename, gamename+1);
while (gamename[0] != '\0' && isspace(gamename[strlen(gamename)-1]))
gamename[strlen(gamename) - 1] = '\0';
return gamename;
}
}
return gamename;
}
//
// Find out what version of Doom is playing.
//
static void IdentifyVersion(void)
{
// gamemission is set up by the FindIWAD function. But if
// we specify '-iwad', we have to identify using
// IdentifyIWADByName. However, if the iwad does not match
// any known IWAD name, we may have a dilemma. Try to
// identify by its contents.
if (gamemission == none)
{
int i;
for (i=0; i<numlumps; ++i)
{
if (!strncasecmp(lumpinfo[i].name, "MAP01", 8))
{
gamemission = doom2;
break;
}
else if (!strncasecmp(lumpinfo[i].name, "E1M1", 8))
{
gamemission = doom;
break;
}
}
if (gamemission == none)
{
// Still no idea. I don't think this is going to work.
I_Error("Unknown or invalid IWAD file.");
}
}
// Make sure gamemode is set up correctly
if (gamemission == doom)
{
// Doom 1. But which version?
if (W_CheckNumForName("E4M1") > 0)
{
// Ultimate Doom
gamemode = retail;
}
else if (W_CheckNumForName("E3M1") > 0)
{
gamemode = registered;
}
else
{
gamemode = shareware;
}
}
else
{
// Doom 2 of some kind.
gamemode = commercial;
}
}
// Set the gamedescription string
static void SetGameDescription(void)
{
gamedescription = "Unknown";
if (gamemission == doom)
{
// Doom 1. But which version?
if (gamemode == retail)
{
// Ultimate Doom
gamedescription = GetGameName("The Ultimate DOOM");
}
else if (gamemode == registered)
{
gamedescription = GetGameName("DOOM Registered");
}
else if (gamemode == shareware)
{
gamedescription = GetGameName("DOOM Shareware");
}
}
else
{
// Doom 2 of some kind. But which mission?
if (gamemission == doom2)
gamedescription = GetGameName("DOOM 2: Hell on Earth");
else if (gamemission == pack_plut)
gamedescription = GetGameName("DOOM 2: Plutonia Experiment");
else if (gamemission == pack_tnt)
gamedescription = GetGameName("DOOM 2: TNT - Evilution");
}
}
//
// Find a Response File
//
void FindResponseFile (void)
{
int i;
#define MAXARGVS 100
for (i = 1;i < myargc;i++)
if (myargv[i][0] == '@')
{
FILE * handle;
int size;
int k;
int index;
int indexinfile;
char *infile;
char *file;
char *moreargs[20];
char *firstargv;
// READ THE RESPONSE FILE INTO MEMORY
handle = fopen (&myargv[i][1],"rb");
if (!handle)
{
printf ("\nNo such response file!");
exit(1);
}
printf("Found response file %s!\n",&myargv[i][1]);
fseek (handle,0,SEEK_END);
size = ftell(handle);
fseek (handle,0,SEEK_SET);
file = malloc (size);
fread (file,size,1,handle);
fclose (handle);
// KEEP ALL CMDLINE ARGS FOLLOWING @RESPONSEFILE ARG
for (index = 0,k = i+1; k < myargc; k++)
moreargs[index++] = myargv[k];
firstargv = myargv[0];
myargv = malloc(sizeof(char *)*MAXARGVS);
memset(myargv,0,sizeof(char *)*MAXARGVS);
myargv[0] = firstargv;
infile = file;
indexinfile = k = 0;
indexinfile++; // SKIP PAST ARGV[0] (KEEP IT)
do
{
myargv[indexinfile++] = infile+k;
while(k < size &&
((*(infile+k)>= ' '+1) && (*(infile+k)<='z')))
k++;
*(infile+k) = 0;
while(k < size &&
((*(infile+k)<= ' ') || (*(infile+k)>'z')))
k++;
} while(k < size);
for (k = 0;k < index;k++)
myargv[indexinfile++] = moreargs[k];
myargc = indexinfile;
// DISPLAY ARGS
printf("%d command-line args:\n",myargc);
for (k=1;k<myargc;k++)
printf("%s\n",myargv[k]);
break;
}
}
// Startup banner
void PrintBanner(char *msg)
{
int i;
int spaces = 35 - (strlen(msg) / 2);
for (i=0; i<spaces; ++i)
putchar(' ');
puts(msg);
}
// Prints a message only if it has been modified by dehacked.
void PrintDehackedBanners(void)
{
int i;
for (i=0; i<sizeof(copyright_banners) / sizeof(char *); ++i)
{
char *deh_s;
deh_s = DEH_String(copyright_banners[i]);
if (deh_s != copyright_banners[i])
{
printf("%s", deh_s);
}
}
}
//
// SetConfigDir:
//
// Sets the location of the configuration directory, where configuration
// files are stored - default.cfg, chocolate-doom.cfg, savegames, etc.
//
static void SetConfigDir(void)
{
char *homedir;
homedir = getenv("HOME");
if (homedir != NULL)
{
// put all configuration in a config directory off the
// homedir
configdir = malloc(strlen(homedir) + strlen(PACKAGE_TARNAME) + 5);
sprintf(configdir, "%s/.%s/", homedir, PACKAGE_TARNAME);
// make the directory if it doesnt already exist
#ifdef _WIN32
mkdir(configdir);
#else
mkdir(configdir, 0755);
#endif
}
else
{
#ifdef _WIN32
// when given the -cdrom option, save config+savegames in
// c:\doomdata. This only applies under Windows.
if (M_CheckParm("-cdrom") > 0)
{
printf(D_CDROM);
configdir = strdup("c:\\doomdata\\");
}
else
#endif
{
configdir = strdup("");
}
}
}
static struct
{
char *description;
char *cmdline;
GameVersion_t version;
} gameversions[] = {
{"Doom 1.9", "1.9", exe_doom_1_9},
{"Ultimate Doom", "ultimate", exe_ultimate},
{"Final Doom", "final", exe_final},
{NULL},
};
// Initialise the game version
static void InitGameVersion(void)
{
int p;
int i;
p = M_CheckParm("-gameversion");
if (p > 0)
{
for (i=0; gameversions[i].description != NULL; ++i)
{
if (!strcmp(myargv[p+1], gameversions[i].cmdline))
{
gameversion = gameversions[i].version;
break;
}
}
if (gameversions[i].description == NULL)
{
printf("Supported game versions:\n");
for (i=0; gameversions[i].description != NULL; ++i)
{
printf("\t%s (%s)\n", gameversions[i].cmdline,
gameversions[i].description);
}
I_Error("Unknown game version '%s'", myargv[p+1]);
}
}
else
{
// Determine automatically
if (gamemode == shareware || gamemode == registered)
{
// original
gameversion = exe_doom_1_9;
}
else if (gamemode == retail)
{
gameversion = exe_ultimate;
}
else if (gamemode == commercial)
{
if (gamemission == doom2)
{
gameversion = exe_doom_1_9;
}
else
{
// Final Doom: tnt or plutonia
gameversion = exe_final;
}
}
}
// The original exe does not support retail - 4th episode not supported
if (gameversion < exe_ultimate && gamemode == retail)
{
gamemode = registered;
}
// EXEs prior to the Final Doom exes do not support Final Doom.
if (gameversion < exe_final && gamemode == commercial)
{
gamemission = doom2;
}
}
void PrintGameVersion(void)
{
int i;
for (i=0; gameversions[i].description != NULL; ++i)
{
if (gameversions[i].version == gameversion)
{
printf("Emulating the behaviour of the "
"'%s' executable.\n", gameversions[i].description);
break;
}
}
}
//
// D_DoomMain
//
void D_DoomMain (void)
{
int p;
char file[256];
FindResponseFile ();
FindIWAD ();
setbuf (stdout, NULL);
modifiedgame = false;
nomonsters = M_CheckParm ("-nomonsters");
respawnparm = M_CheckParm ("-respawn");
fastparm = M_CheckParm ("-fast");
devparm = M_CheckParm ("-devparm");
if (M_CheckParm ("-altdeath"))
deathmatch = 2;
else if (M_CheckParm ("-deathmatch"))
deathmatch = 1;
// print banner
PrintBanner(PACKAGE_STRING);
if (devparm)
printf(D_DEVSTR);
// find which dir to use for config files
SetConfigDir();
// turbo option
if ( (p=M_CheckParm ("-turbo")) )
{
int scale = 200;
extern int forwardmove[2];
extern int sidemove[2];
if (p<myargc-1)
scale = atoi (myargv[p+1]);
if (scale < 10)
scale = 10;
if (scale > 400)
scale = 400;
printf ("turbo scale: %i%%\n",scale);
forwardmove[0] = forwardmove[0]*scale/100;
forwardmove[1] = forwardmove[1]*scale/100;
sidemove[0] = sidemove[0]*scale/100;
sidemove[1] = sidemove[1]*scale/100;
}
// add any files specified on the command line with -file wadfile
// to the wad list
//
// convenience hack to allow -wart e m to add a wad file
// prepend a tilde to the filename so wadfile will be reloadable
p = M_CheckParm ("-wart");
if (p)
{
myargv[p][4] = 'p'; // big hack, change to -warp
// Map name handling.
switch (gamemode )
{
case shareware:
case retail:
case registered:
sprintf (file,"~"DEVMAPS"E%cM%c.wad",
myargv[p+1][0], myargv[p+2][0]);
printf("Warping to Episode %s, Map %s.\n",
myargv[p+1],myargv[p+2]);
break;
case commercial:
default:
p = atoi (myargv[p+1]);
if (p<10)
sprintf (file,"~"DEVMAPS"cdata/map0%i.wad", p);
else
sprintf (file,"~"DEVMAPS"cdata/map%i.wad", p);
break;
}
D_AddFile (file);
}
p = M_CheckParm ("-file");
if (p)
{
// the parms after p are wadfile/lump names,
// until end of parms or another - preceded parm
modifiedgame = true; // homebrew levels
while (++p != myargc && myargv[p][0] != '-')
D_AddFile (myargv[p]);
}
p = M_CheckParm ("-playdemo");
if (!p)
p = M_CheckParm ("-timedemo");
if (p && p < myargc-1)
{
sprintf (file,"%s.lmp", myargv[p+1]);
D_AddFile (file);
printf("Playing demo %s.lmp.\n",myargv[p+1]);
}
// init subsystems
printf ("V_Init: allocate screens.\n");
V_Init ();
printf ("M_LoadDefaults: Load system defaults.\n");
M_LoadDefaults (); // load before initing other systems
printf ("Z_Init: Init zone memory allocation daemon. \n");
Z_Init ();
#ifdef FEATURE_DEHACKED
printf("DEH_Init: Init Dehacked support.\n");
DEH_Init();
#endif
printf ("W_Init: Init WADfiles.\n");
W_InitMultipleFiles (wadfiles);
#ifdef FEATURE_WAD_MERGE
p = M_CheckParm("-merge");
if (p > 0)
{
for (p = p + 1; p<myargc && myargv[p][0] != '-'; ++p)
{
W_MergeFile(myargv[p]);
}
}
#endif
IdentifyVersion();
InitGameVersion();
SetGameDescription();
// Check for -file in shareware
if (modifiedgame)
{
// These are the lumps that will be checked in IWAD,
// if any one is not present, execution will be aborted.
char name[23][8]=
{
"e2m1","e2m2","e2m3","e2m4","e2m5","e2m6","e2m7","e2m8","e2m9",
"e3m1","e3m3","e3m3","e3m4","e3m5","e3m6","e3m7","e3m8","e3m9",
"dphoof","bfgga0","heada1","cybra1","spida1d1"
};
int i;
if ( gamemode == shareware)
I_Error("\nYou cannot -file with the shareware "
"version. Register!");
// Check for fake IWAD with right name,
// but w/o all the lumps of the registered version.
if (gamemode == registered)
for (i = 0;i < 23; i++)
if (W_CheckNumForName(name[i])<0)
I_Error("\nThis is not the registered version.");
}
// get skill / episode / map from parms
startskill = sk_medium;
startepisode = 1;
startmap = 1;
autostart = false;
p = M_CheckParm ("-skill");
if (p && p < myargc-1)
{
startskill = myargv[p+1][0]-'1';
autostart = true;
}
p = M_CheckParm ("-episode");
if (p && p < myargc-1)
{
startepisode = myargv[p+1][0]-'0';
startmap = 1;
autostart = true;
}
p = M_CheckParm ("-timer");
if (p && p < myargc-1 && deathmatch)
{
int time;
time = atoi(myargv[p+1]);
printf("Levels will end after %d minute",time);
if (time>1)
printf("s");
printf(".\n");
}
p = M_CheckParm ("-avg");
if (p && p < myargc-1 && deathmatch)
printf("Austin Virtual Gaming: Levels will end after 20 minutes\n");
p = M_CheckParm ("-warp");
if (p && p < myargc-1)
{
if (gamemode == commercial)
startmap = atoi (myargv[p+1]);
else
{
startepisode = myargv[p+1][0]-'0';
startmap = myargv[p+2][0]-'0';
}
autostart = true;
}
if (M_CheckParm("-novert"))
novert = true;
else if (M_CheckParm("-nonovert"))
novert = false;
if (W_CheckNumForName("SS_START") >= 0
|| W_CheckNumForName("FF_START") >= 0)
{
printf ("===========================================================================\n");
printf(" WARNING: The loaded WAD file contains modified sprites or\n"
" floor textures. You may want to use the '-merge' command\n"
" line option instead of '-file'.\n");
}
printf ("===========================================================================\n");
PrintBanner(gamedescription);
printf (
"===========================================================================\n"
" " PACKAGE_NAME " is free software, covered by the GNU General Public\n"
" License. There is NO warranty; not even for MERCHANTABILITY or FITNESS\n"
" FOR A PARTICULAR PURPOSE. You are welcome to change and distribute\n"
" copies under certain conditions. See the source for more information.\n"
"===========================================================================\n"
);
PrintDehackedBanners();
printf ("M_Init: Init miscellaneous info.\n");
M_Init ();
printf ("R_Init: Init DOOM refresh daemon - ");
R_Init ();
printf ("\nP_Init: Init Playloop state.\n");
P_Init ();
printf ("I_Init: Setting up machine state.\n");
I_Init ();
printf ("NET_Init: Initialise network subsystem.\n");
NET_Init ();
printf ("D_CheckNetGame: Checking network game status.\n");
D_CheckNetGame ();
PrintGameVersion();
printf ("S_Init: Setting up sound.\n");
S_Init (snd_SfxVolume /* *8 */, snd_MusicVolume /* *8*/ );
printf ("HU_Init: Setting up heads up display.\n");
HU_Init ();
printf ("ST_Init: Init status bar.\n");
ST_Init ();
// start the apropriate game based on parms
p = M_CheckParm ("-record");
if (p && p < myargc-1)
{
G_RecordDemo (myargv[p+1]);
autostart = true;
}
p = M_CheckParm ("-playdemo");
if (p && p < myargc-1)
{
singledemo = true; // quit after one demo
G_DeferedPlayDemo (myargv[p+1]);
D_DoomLoop (); // never returns
}
p = M_CheckParm ("-timedemo");
if (p && p < myargc-1)
{
G_TimeDemo (myargv[p+1]);
D_DoomLoop (); // never returns
}
p = M_CheckParm ("-loadgame");
if (p && p < myargc-1)
{
strcpy(file, P_SaveGameFile(atoi(myargv[p+1])));
G_LoadGame (file);
}
if (gameaction != ga_loadgame )
{
if (autostart || netgame)
G_InitNew (startskill, startepisode, startmap);
else
D_StartTitle (); // start up intro loop
}
D_DoomLoop (); // never returns
}
|