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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// Common code shared between the client and server
//
#include "doomtype.h"
#include "d_mode.h"
// Table of valid game modes
static struct {
GameMission_t mission;
GameMode_t mode;
} valid_modes[] = {
{ doom, shareware },
{ doom, registered },
{ doom, retail },
{ doom2, commercial },
{ pack_tnt, commercial },
{ pack_plut, commercial },
{ heretic, shareware },
{ heretic, registered },
{ hexen, commercial },
};
// Check that a gamemode+gamemission received over the network is valid.
boolean D_ValidGameMode(GameMission_t mission, GameMode_t mode)
{
int i;
for (i=0; i<arrlen(valid_modes); ++i)
{
if (valid_modes[i].mode == mode && valid_modes[i].mission == mission)
{
return true;
}
}
return false;
}
// Table of valid versions
static struct {
GameMission_t mission;
GameVersion_t version;
} valid_versions[] = {
{ doom, exe_doom_1_9 },
{ doom, exe_ultimate },
{ doom, exe_chex },
{ doom, exe_final },
{ heretic, exe_heretic_1_3 },
{ hexen, exe_hexen_1_1 },
};
boolean D_ValidGameVersion(GameMission_t mission, GameVersion_t version)
{
int i;
// All Doom variants can use the Doom versions.
if (mission == doom2 || mission == pack_plut || mission == pack_tnt)
{
mission = doom;
}
for (i=0; i<arrlen(valid_versions); ++i)
{
if (valid_versions[i].mission == mission
&& valid_versions[i].version == version)
{
return true;
}
}
return false;
}
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