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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: deh_misc.h 442 2006-03-25 20:08:58Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// $Log$
// Revision 1.2 2005/10/17 22:07:26 fraggle
// Fix "Monsters Infight"
//
// Revision 1.1 2005/10/17 20:27:05 fraggle
// Start of Dehacked 'Misc' section support. Initial Health+Bullets,
// and bfg cells/shot are supported.
//
// Revision 1.2 2005/10/08 20:54:16 fraggle
// Proper dehacked error/warning framework. Catch a load more errors.
//
// Revision 1.1 2005/10/04 22:10:32 fraggle
// Dehacked "Misc" section parser (currently a dummy)
//
//
//-----------------------------------------------------------------------------
//
// Parses "Misc" sections in dehacked files
//
//-----------------------------------------------------------------------------
#ifndef DEH_MISC_H
#define DEH_MISC_H
#define DEH_DEFAULT_INITIAL_HEALTH 100
#define DEH_DEFAULT_INITIAL_BULLETS 50
#define DEH_DEFAULT_MAX_HEALTH 200
#define DEH_DEFAULT_MAX_ARMOR 200
#define DEH_DEFAULT_GREEN_ARMOR_CLASS 1
#define DEH_DEFAULT_BLUE_ARMOR_CLASS 2
#define DEH_DEFAULT_MAX_SOULSPHERE 200
#define DEH_DEFAULT_SOULSPHERE_HEALTH 100
#define DEH_DEFAULT_MEGASPHERE_HEALTH 200
#define DEH_DEFAULT_GOD_MODE_HEALTH 100
#define DEH_DEFAULT_IDFA_ARMOR 200
#define DEH_DEFAULT_IDFA_ARMOR_CLASS 2
#define DEH_DEFAULT_IDKFA_ARMOR 200
#define DEH_DEFAULT_IDKFA_ARMOR_CLASS 2
#define DEH_DEFAULT_BFG_CELLS_PER_SHOT 40
#define DEH_DEFAULT_SPECIES_INFIGHTING 0
#ifdef FEATURE_DEHACKED
extern int deh_initial_health;
extern int deh_initial_bullets;
extern int deh_max_health;
extern int deh_max_armor;
extern int deh_green_armor_class;
extern int deh_blue_armor_class;
extern int deh_max_soulsphere;
extern int deh_soulsphere_health;
extern int deh_megasphere_health;
extern int deh_god_mode_health;
extern int deh_idfa_armor;
extern int deh_idfa_armor_class;
extern int deh_idkfa_armor;
extern int deh_idkfa_armor_class;
extern int deh_bfg_cells_per_shot;
extern int deh_species_infighting;
#else
// If dehacked is disabled, hard coded values
#define deh_initial_health DEH_DEFAULT_INITIAL_HEALTH
#define deh_initial_bullets DEH_DEFAULT_INITIAL_BULLETS
#define deh_max_health DEH_DEFAULT_MAX_HEALTH
#define deh_max_armor DEH_DEFAULT_MAX_ARMOR
#define deh_green_armor_class DEH_DEFAULT_GREEN_ARMOR_CLASS
#define deh_blue_armor_class DEH_DEFAULT_BLUE_ARMOR_CLASS
#define deh_max_soulsphere DEH_DEFAULT_MAX_SOULSPHERE
#define deh_soulsphere_health DEH_DEFAULT_SOULSPHERE_HEALTH
#define deh_megasphere_health DEH_DEFAULT_MEGASPHERE_HEALTH
#define deh_god_mode_health DEH_DEFAULT_GOD_MODE_HEALTH
#define deh_idfa_armor DEH_DEFAULT_IDFA_ARMOR
#define deh_idfa_armor_class DEH_DEFAULT_IDFA_ARMOR_CLASS
#define deh_idkfa_armor DEH_DEFAULT_IDKFA_ARMOR
#define deh_idkfa_armor_class DEH_DEFAULT_IDKFA_ARMOR_CLASS
#define deh_bfg_cells_per_shot DEH_DEFAULT_BFG_CELLS_PER_SHOT
#define deh_species_infighting DEH_DEFAULT_SPECIES_INFIGHTING
#endif
#endif /* #ifndef DEH_MISC_H */
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