1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: deh_thing.c 188 2005-10-09 23:52:28Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// $Log$
// Revision 1.5 2005/10/09 23:52:28 fraggle
// Fix DEH_Warning call
//
// Revision 1.4 2005/10/08 20:54:16 fraggle
// Proper dehacked error/warning framework. Catch a load more errors.
//
// Revision 1.3 2005/10/03 11:08:16 fraggle
// Replace end of section functions with NULLs as they arent currently being
// used for anything.
//
// Revision 1.2 2005/10/03 10:25:37 fraggle
// Add mapping code to map out structures and switch thing/frame code to use
// this.
//
// Revision 1.1 2005/10/02 23:49:01 fraggle
// The beginnings of dehacked support
//
//
//-----------------------------------------------------------------------------
//
// Parses "Thing" sections in dehacked files
//
//-----------------------------------------------------------------------------
#include <stdlib.h>
#include "doomdef.h"
#include "doomtype.h"
#include "deh_defs.h"
#include "deh_main.h"
#include "deh_mapping.h"
#include "info.h"
DEH_BEGIN_MAPPING(thing_mapping, mobjinfo_t)
DEH_MAPPING("ID #", doomednum)
DEH_MAPPING("Initial frame", spawnstate)
DEH_MAPPING("Hit points", spawnhealth)
DEH_MAPPING("First moving frame", seestate)
DEH_MAPPING("Alert sound", seesound)
DEH_MAPPING("Reaction time", reactiontime)
DEH_MAPPING("Attack sound", attacksound)
DEH_MAPPING("Injury frame", painstate)
DEH_MAPPING("Pain chance", painchance)
DEH_MAPPING("Pain sound", painsound)
DEH_MAPPING("Close attack frame", meleestate)
DEH_MAPPING("Far attack frame", missilestate)
DEH_MAPPING("Death frame", deathstate)
DEH_MAPPING("Exploding frame", xdeathstate)
DEH_MAPPING("Death sound", deathsound)
DEH_MAPPING("Speed", speed)
DEH_MAPPING("Width", radius)
DEH_MAPPING("Height", height)
DEH_MAPPING("Mass", mass)
DEH_MAPPING("Missile damage", damage)
DEH_MAPPING("Action sound", activesound)
DEH_MAPPING("Bits", flags)
DEH_MAPPING("Respawn frame", raisestate)
DEH_END_MAPPING
static void *DEH_ThingStart(deh_context_t *context, char *line)
{
int thing_number = 0;
mobjinfo_t *mobj;
if (sscanf(line, "Thing %i", &thing_number) != 1)
{
DEH_Warning(context, "Parse error on section start");
return NULL;
}
// dehacked files are indexed from 1
--thing_number;
if (thing_number < 0 || thing_number >= NUMMOBJTYPES)
{
DEH_Warning(context, "Invalid thing number: %i", thing_number);
return NULL;
}
mobj = &mobjinfo[thing_number];
return mobj;
}
static void DEH_ThingParseLine(deh_context_t *context, char *line, void *tag)
{
mobjinfo_t *mobj;
char *variable_name, *value;
int ivalue;
if (tag == NULL)
return;
mobj = (mobjinfo_t *) tag;
// Parse the assignment
if (!DEH_ParseAssignment(line, &variable_name, &value))
{
// Failed to parse
DEH_Warning(context, "Failed to parse assignment");
return;
}
// printf("Set %s to %s for mobj\n", variable_name, value);
// all values are integers
ivalue = atoi(value);
// Set the field value
DEH_SetMapping(context, &thing_mapping, mobj, variable_name, ivalue);
}
deh_section_t deh_section_thing =
{
"Thing",
NULL,
DEH_ThingStart,
DEH_ThingParseLine,
NULL,
};
|