1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: deh_weapon.c 687 2006-10-05 22:12:22Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// $Log$
// Revision 1.5 2005/10/08 20:54:16 fraggle
// Proper dehacked error/warning framework. Catch a load more errors.
//
// Revision 1.4 2005/10/03 13:21:11 fraggle
// Weapons mapping code
//
// Revision 1.3 2005/10/03 11:08:16 fraggle
// Replace end of section functions with NULLs as they arent currently being
// used for anything.
//
// Revision 1.2 2005/10/03 11:02:08 fraggle
// Add a weaponinfo_t mapping
//
// Revision 1.1 2005/10/02 23:49:01 fraggle
// The beginnings of dehacked support
//
//
//-----------------------------------------------------------------------------
//
// Parses "Weapon" sections in dehacked files
//
//-----------------------------------------------------------------------------
#include <stdlib.h>
#include <string.h>
#include "doomdef.h"
#include "doomtype.h"
#include "d_items.h"
#include "deh_defs.h"
#include "deh_main.h"
#include "deh_mapping.h"
DEH_BEGIN_MAPPING(weapon_mapping, weaponinfo_t)
DEH_MAPPING("Ammo type", ammo)
DEH_MAPPING("Deselect frame", upstate)
DEH_MAPPING("Select frame", downstate)
DEH_MAPPING("Bobbing frame", readystate)
DEH_MAPPING("Shooting frame", atkstate)
DEH_MAPPING("Firing frame", flashstate)
DEH_END_MAPPING
static void *DEH_WeaponStart(deh_context_t *context, char *line)
{
int weapon_number = 0;
if (sscanf(line, "Weapon %i", &weapon_number) != 1)
{
DEH_Warning(context, "Parse error on section start");
return NULL;
}
if (weapon_number < 0 || weapon_number >= NUMWEAPONS)
{
DEH_Warning(context, "Invalid weapon number: %i", weapon_number);
return NULL;
}
return &weaponinfo[weapon_number];
}
static void DEH_WeaponParseLine(deh_context_t *context, char *line, void *tag)
{
char *variable_name, *value;
weaponinfo_t *weapon;
int ivalue;
if (tag == NULL)
return;
weapon = (weaponinfo_t *) tag;
if (!DEH_ParseAssignment(line, &variable_name, &value))
{
// Failed to parse
DEH_Warning(context, "Failed to parse assignment");
return;
}
ivalue = atoi(value);
DEH_SetMapping(context, &weapon_mapping, weapon, variable_name, ivalue);
}
static void DEH_WeaponMD5Sum(md5_context_t *context)
{
int i;
for (i=0; i<NUMWEAPONS ;++i)
{
DEH_StructMD5Sum(context, &weapon_mapping, &weaponinfo[i]);
}
}
deh_section_t deh_section_weapon =
{
"Weapon",
NULL,
DEH_WeaponStart,
DEH_WeaponParseLine,
NULL,
DEH_WeaponMD5Sum,
};
|