1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: deh_weapon.c 175 2005-10-08 20:54:16Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// $Log$
// Revision 1.5 2005/10/08 20:54:16 fraggle
// Proper dehacked error/warning framework. Catch a load more errors.
//
// Revision 1.4 2005/10/03 13:21:11 fraggle
// Weapons mapping code
//
// Revision 1.3 2005/10/03 11:08:16 fraggle
// Replace end of section functions with NULLs as they arent currently being
// used for anything.
//
// Revision 1.2 2005/10/03 11:02:08 fraggle
// Add a weaponinfo_t mapping
//
// Revision 1.1 2005/10/02 23:49:01 fraggle
// The beginnings of dehacked support
//
//
//-----------------------------------------------------------------------------
//
// Parses "Weapon" sections in dehacked files
//
//-----------------------------------------------------------------------------
#include <stdlib.h>
#include <string.h>
#include "doomdef.h"
#include "doomtype.h"
#include "d_items.h"
#include "deh_defs.h"
#include "deh_main.h"
#include "deh_mapping.h"
DEH_BEGIN_MAPPING(weapon_mapping, weaponinfo_t)
DEH_MAPPING("Ammo type", ammo)
DEH_MAPPING("Deselect frame", upstate)
DEH_MAPPING("Select frame", downstate)
DEH_MAPPING("Bobbing frame", readystate)
DEH_MAPPING("Shooting frame", atkstate)
DEH_MAPPING("Firing frame", flashstate)
DEH_END_MAPPING
static void *DEH_WeaponStart(deh_context_t *context, char *line)
{
int weapon_number = 0;
if (sscanf(line, "Weapon %i", &weapon_number) != 1)
{
DEH_Warning(context, "Parse error on section start");
return NULL;
}
if (weapon_number < 0 || weapon_number >= NUMWEAPONS)
{
DEH_Warning(context, "Invalid weapon number: %i", weapon_number);
return NULL;
}
return &weaponinfo[weapon_number];
}
static void DEH_WeaponParseLine(deh_context_t *context, char *line, void *tag)
{
char *variable_name, *value;
weaponinfo_t *weapon;
int ivalue;
if (tag == NULL)
return;
weapon = (weaponinfo_t *) tag;
if (!DEH_ParseAssignment(line, &variable_name, &value))
{
// Failed to parse
DEH_Warning(context, "Failed to parse assignment");
return;
}
ivalue = atoi(value);
DEH_SetMapping(context, &weapon_mapping, weapon, variable_name, ivalue);
}
deh_section_t deh_section_weapon =
{
"Weapon",
NULL,
DEH_WeaponStart,
DEH_WeaponParseLine,
NULL,
};
|