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/*
Copyright(C) 2005-2014 Simon Howard
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
--
Functions for presenting the information captured from the statistics
buffer to a file.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "d_player.h"
#include "d_mode.h"
#include "m_argv.h"
#include "statdump.h"
/* Par times for E1M1-E1M9. */
static const int doom1_par_times[] =
{
30, 75, 120, 90, 165, 180, 180, 30, 165,
};
/* Par times for MAP01-MAP09. */
static const int doom2_par_times[] =
{
30, 90, 120, 120, 90, 150, 120, 120, 270,
};
/* Player colors. */
static const char *player_colors[] =
{
"Green", "Indigo", "Brown", "Red"
};
// Array of end-of-level statistics that have been captured.
#define MAX_CAPTURES 32
static wbstartstruct_t captured_stats[MAX_CAPTURES];
static int num_captured_stats = 0;
static GameMission_t discovered_gamemission = none;
/* Try to work out whether this is a Doom 1 or Doom 2 game, by looking
* at the episode and map, and the par times. This is used to decide
* how to format the level name. Unfortunately, in some cases it is
* impossible to determine whether this is Doom 1 or Doom 2. */
static void DiscoverGamemode(wbstartstruct_t *stats, int num_stats)
{
int partime;
int level;
int i;
if (discovered_gamemission != none)
{
return;
}
for (i=0; i<num_stats; ++i)
{
level = stats[i].last;
/* If episode 2, 3 or 4, this is Doom 1. */
if (stats[i].epsd > 0)
{
discovered_gamemission = doom;
return;
}
/* This is episode 1. If this is level 10 or higher,
it must be Doom 2. */
if (level >= 9)
{
discovered_gamemission = doom2;
return;
}
/* Try to work out if this is Doom 1 or Doom 2 by looking
at the par time. */
partime = stats[i].partime;
if (partime == doom1_par_times[level] * TICRATE
&& partime != doom2_par_times[level] * TICRATE)
{
discovered_gamemission = doom;
return;
}
if (partime != doom1_par_times[level] * TICRATE
&& partime == doom2_par_times[level] * TICRATE)
{
discovered_gamemission = doom2;
return;
}
}
}
/* Returns the number of players active in the given stats buffer. */
static int GetNumPlayers(wbstartstruct_t *stats)
{
int i;
int num_players = 0;
for (i=0; i<MAXPLAYERS; ++i)
{
if (stats->plyr[i].in)
{
++num_players;
}
}
return num_players;
}
static void PrintBanner(FILE *stream)
{
fprintf(stream, "===========================================\n");
}
static void PrintPercentage(FILE *stream, int amount, int total)
{
if (total == 0)
{
fprintf(stream, "0");
}
else
{
fprintf(stream, "%i / %i", amount, total);
// statdump.exe is a 16-bit program, so very occasionally an
// integer overflow can occur when doing this calculation with
// a large value. Therefore, cast to short to give the same
// output.
fprintf(stream, " (%i%%)", (short) (amount * 100) / total);
}
}
/* Display statistics for a single player. */
static void PrintPlayerStats(FILE *stream, wbstartstruct_t *stats,
int player_num)
{
wbplayerstruct_t *player = &stats->plyr[player_num];
fprintf(stream, "Player %i (%s):\n", player_num + 1,
player_colors[player_num]);
/* Kills percentage */
fprintf(stream, "\tKills: ");
PrintPercentage(stream, player->skills, stats->maxkills);
fprintf(stream, "\n");
/* Items percentage */
fprintf(stream, "\tItems: ");
PrintPercentage(stream, player->sitems, stats->maxitems);
fprintf(stream, "\n");
/* Secrets percentage */
fprintf(stream, "\tSecrets: ");
PrintPercentage(stream, player->ssecret, stats->maxsecret);
fprintf(stream, "\n");
}
/* Frags table for multiplayer games. */
static void PrintFragsTable(FILE *stream, wbstartstruct_t *stats)
{
int x, y;
fprintf(stream, "Frags:\n");
/* Print header */
fprintf(stream, "\t\t");
for (x=0; x<MAXPLAYERS; ++x)
{
if (!stats->plyr[x].in)
{
continue;
}
fprintf(stream, "%s\t", player_colors[x]);
}
fprintf(stream, "\n");
fprintf(stream, "\t\t-------------------------------- VICTIMS\n");
/* Print table */
for (y=0; y<MAXPLAYERS; ++y)
{
if (!stats->plyr[y].in)
{
continue;
}
fprintf(stream, "\t%s\t|", player_colors[y]);
for (x=0; x<MAXPLAYERS; ++x)
{
if (!stats->plyr[x].in)
{
continue;
}
fprintf(stream, "%i\t", stats->plyr[y].frags[x]);
}
fprintf(stream, "\n");
}
fprintf(stream, "\t\t|\n");
fprintf(stream, "\t KILLERS\n");
}
/* Displays the level name: MAPxy or ExMy, depending on game mode. */
static void PrintLevelName(FILE *stream, int episode, int level)
{
PrintBanner(stream);
switch (discovered_gamemission)
{
case doom:
fprintf(stream, "E%iM%i\n", episode + 1, level + 1);
break;
case doom2:
fprintf(stream, "MAP%02i\n", level + 1);
break;
default:
case none:
fprintf(stream, "E%iM%i / MAP%02i\n",
episode + 1, level + 1, level + 1);
break;
}
PrintBanner(stream);
}
/* Print details of a statistics buffer to the given file. */
static void PrintStats(FILE *stream, wbstartstruct_t *stats)
{
int leveltime, partime;
int i;
PrintLevelName(stream, stats->epsd, stats->last);
fprintf(stream, "\n");
leveltime = stats->plyr[0].stime / TICRATE;
partime = stats->partime / TICRATE;
fprintf(stream, "Time: %i:%02i", leveltime / 60, leveltime % 60);
fprintf(stream, " (par: %i:%02i)\n", partime / 60, partime % 60);
fprintf(stream, "\n");
for (i=0; i<MAXPLAYERS; ++i)
{
if (stats->plyr[i].in)
{
PrintPlayerStats(stream, stats, i);
}
}
if (GetNumPlayers(stats) >= 2)
{
PrintFragsTable(stream, stats);
}
fprintf(stream, "\n");
}
void StatCopy(wbstartstruct_t *stats)
{
if (M_ParmExists("-statdump") && num_captured_stats < MAX_CAPTURES)
{
memcpy(&captured_stats[num_captured_stats], stats,
sizeof(wbstartstruct_t));
++num_captured_stats;
}
}
void StatDump(void)
{
FILE *dumpfile;
int i;
//!
// @category compat
// @arg <filename>
//
// Dump statistics information to the specified file on the levels
// that were played. The output from this option matches the output
// from statdump.exe (see ctrlapi.zip in the /idgames archive).
//
i = M_CheckParmWithArgs("-statdump", 1);
if (i > 0)
{
printf("Statistics captured for %i level(s)\n", num_captured_stats);
// We actually know what the real gamemission is, but this has
// to match the output from statdump.exe.
DiscoverGamemode(captured_stats, num_captured_stats);
// Allow "-" as output file, for stdout.
if (strcmp(myargv[i + 1], "-") != 0)
{
dumpfile = fopen(myargv[i + 1], "w");
}
else
{
dumpfile = NULL;
}
for (i = 0; i < num_captured_stats; ++i)
{
PrintStats(dumpfile, &captured_stats[i]);
}
if (dumpfile != NULL)
{
fclose(dumpfile);
}
}
}
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