summaryrefslogtreecommitdiff
path: root/src/doomstat.h
blob: 4fc174cd71de4ec920269ddc6a2e88edc3308122 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
//   All the global variables that store the internal state.
//   Theoretically speaking, the internal state of the engine
//    should be found by looking at the variables collected
//    here, and every relevant module will have to include
//    this header file.
//   In practice, things are a bit messy.
//
//-----------------------------------------------------------------------------


#ifndef __D_STATE__
#define __D_STATE__

// We need globally shared data structures,
//  for defining the global state variables.
#include "doomdata.h"
#include "d_net.h"

// We need the playr data structure as well.
#include "d_player.h"





// ------------------------
// Command line parameters.
//
extern  boolean	nomonsters;	// checkparm of -nomonsters
extern  boolean	respawnparm;	// checkparm of -respawn
extern  boolean	fastparm;	// checkparm of -fast

extern  boolean	devparm;	// DEBUG: launched with -devparm


extern  boolean screensaver_mode;    // game running as a screensaver?

// -----------------------------------------------------
// Game Mode - identify IWAD as shareware, retail etc.
//
extern GameMode_t	gamemode;
extern GameMission_t	gamemission;
extern GameVersion_t    gameversion;
extern char            *gamedescription;

// Set if homebrew PWAD stuff has been added.
extern  boolean	modifiedgame;


// -------------------------------------------
// Selected skill type, map etc.
//

// Defaults for menu, methinks.
extern  skill_t		startskill;
extern  int             startepisode;
extern	int		startmap;

// Savegame slot to load on startup.  This is the value provided to
// the -loadgame option.  If this has not been provided, this is -1.

extern  int             startloadgame;

extern  boolean		autostart;

// Selected by user. 
extern  skill_t         gameskill;
extern  int		gameepisode;
extern  int		gamemap;

// If non-zero, exit the level after this number of minutes
extern  int             timelimit;

// vertical movement from mouse/joystick disabled
extern  int             novert;

// Nightmare mode flag, single player.
extern  boolean         respawnmonsters;

// Netgame? Only true if >1 player.
extern  boolean	netgame;

// Flag: true only if started as net deathmatch.
// An enum might handle altdeath/cooperative better.
extern  boolean	deathmatch;	
	
// -------------------------
// Internal parameters for sound rendering.
// These have been taken from the DOS version,
//  but are not (yet) supported with Linux
//  (e.g. no sound volume adjustment with menu.

// From m_menu.c:
//  Sound FX volume has default, 0 - 15
//  Music volume has default, 0 - 15
// These are multiplied by 8.
extern int sfxVolume;
extern int musicVolume;

// Current music/sfx card - index useless
//  w/o a reference LUT in a sound module.
// Ideally, this would use indices found
//  in: /usr/include/linux/soundcard.h
extern int snd_MusicDevice;
extern int snd_SfxDevice;
// Config file? Same disclaimer as above.
extern int snd_DesiredMusicDevice;
extern int snd_DesiredSfxDevice;


// -------------------------
// Status flags for refresh.
//

// Depending on view size - no status bar?
// Note that there is no way to disable the
//  status bar explicitely.
extern  boolean statusbaractive;

extern  boolean automapactive;	// In AutoMap mode?
extern  boolean	menuactive;	// Menu overlayed?
extern  boolean	paused;		// Game Pause?


extern  boolean		viewactive;

extern  boolean		nodrawers;
extern  boolean		noblit;

extern	int		viewwindowx;
extern	int		viewwindowy;
extern	int		viewheight;
extern	int		viewwidth;
extern	int		scaledviewwidth;

extern  boolean         testcontrols;




// This one is related to the 3-screen display mode.
// ANG90 = left side, ANG270 = right
extern  int	viewangleoffset;

// Player taking events, and displaying.
extern  int	consoleplayer;	
extern  int	displayplayer;


// -------------------------------------
// Scores, rating.
// Statistics on a given map, for intermission.
//
extern  int	totalkills;
extern	int	totalitems;
extern	int	totalsecret;

// Timer, for scores.
extern  int	levelstarttic;	// gametic at level start
extern  int	leveltime;	// tics in game play for par



// --------------------------------------
// DEMO playback/recording related stuff.
// No demo, there is a human player in charge?
// Disable save/end game?
extern  boolean	usergame;

//?
extern  boolean	demoplayback;
extern  boolean	demorecording;

// Round angleturn in ticcmds to the nearest 256.  This is used when
// recording Vanilla demos in netgames.

extern boolean lowres_turn;

// Quit after playing a demo from cmdline.
extern  boolean		singledemo;	




//?
extern  gamestate_t     gamestate;






//-----------------------------
// Internal parameters, fixed.
// These are set by the engine, and not changed
//  according to user inputs. Partly load from
//  WAD, partly set at startup time.



extern	int		gametic;


// Bookkeeping on players - state.
extern	player_t	players[MAXPLAYERS];

// Alive? Disconnected?
extern  boolean		playeringame[MAXPLAYERS];


// Player spawn spots for deathmatch.
#define MAX_DM_STARTS   10
extern  mapthing_t      deathmatchstarts[MAX_DM_STARTS];
extern  mapthing_t*	deathmatch_p;

// Player spawn spots.
extern  mapthing_t      playerstarts[MAXPLAYERS];

// Intermission stats.
// Parameters for world map / intermission.
extern  wbstartstruct_t		wminfo;	


// LUT of ammunition limits for each kind.
// This doubles with BackPack powerup item.
extern  int		maxammo[NUMAMMO];





//-----------------------------------------
// Internal parameters, used for engine.
//

// File handling stuff.
extern  char *          savegamedir;
extern	char		basedefault[1024];
extern  FILE*		debugfile;

// if true, load all graphics at level load
extern  boolean         precache;


// wipegamestate can be set to -1
//  to force a wipe on the next draw
extern  gamestate_t     wipegamestate;

extern  int             mouseSensitivity;
//?
// debug flag to cancel adaptiveness
extern  boolean         singletics;	

extern  int             bodyqueslot;



// Needed to store the number of the dummy sky flat.
// Used for rendering,
//  as well as tracking projectiles etc.
extern int		skyflatnum;



// Netgame stuff (buffers and pointers, i.e. indices).


extern	int		rndindex;

extern	int		maketic;
extern  int             nettics[MAXPLAYERS];

extern  ticcmd_t        netcmds[MAXPLAYERS][BACKUPTICS];
extern	int		ticdup;



#endif