1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: dstrings.h 66 2005-09-04 14:51:19Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//
// $Log$
// Revision 1.4 2005/09/04 14:51:19 fraggle
// Display the correct quit messages according to which game is being played.
// Remove "language" variable (do this through gettext, if ever)
//
// Revision 1.3 2005/07/23 18:56:07 fraggle
// Remove unneccessary pragmas
//
// Revision 1.2 2005/07/23 16:44:55 fraggle
// Update copyright to GNU GPL
//
// Revision 1.1.1.1 2005/07/23 16:20:13 fraggle
// Initial import
//
//
// DESCRIPTION:
// DOOM strings, by language.
//
//-----------------------------------------------------------------------------
#ifndef __DSTRINGS__
#define __DSTRINGS__
// All important printed strings.
// Language selection (message strings).
// Use -DFRENCH etc.
#ifdef FRENCH
#include "d_french.h"
#else
#include "d_englsh.h"
#endif
// Misc. other strings.
#define SAVEGAMENAME "doomsav"
//
// File locations,
// relative to current position.
// Path names are OS-sensitive.
//
#define DEVMAPS "devmaps"
#define DEVDATA "devdata"
// Not done in french?
// QuitDOOM messages
// 7 per each game type
#define NUM_QUITMESSAGES 7
extern char *doom1_endmsg[];
extern char *doom2_endmsg[];
#endif
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.4 2005/09/04 14:51:19 fraggle
// Display the correct quit messages according to which game is being played.
// Remove "language" variable (do this through gettext, if ever)
//
// Revision 1.3 2005/07/23 18:56:07 fraggle
// Remove unneccessary pragmas
//
// Revision 1.2 2005/07/23 16:44:55 fraggle
// Update copyright to GNU GPL
//
// Revision 1.1.1.1 2005/07/23 16:20:13 fraggle
// Initial import
//
//
//-----------------------------------------------------------------------------
|