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// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id: dstrings.h 66 2005-09-04 14:51:19Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//
// $Log$
// Revision 1.4  2005/09/04 14:51:19  fraggle
// Display the correct quit messages according to which game is being played.
// Remove "language" variable (do this through gettext, if ever)
//
// Revision 1.3  2005/07/23 18:56:07  fraggle
// Remove unneccessary pragmas
//
// Revision 1.2  2005/07/23 16:44:55  fraggle
// Update copyright to GNU GPL
//
// Revision 1.1.1.1  2005/07/23 16:20:13  fraggle
// Initial import
//
//
// DESCRIPTION:
//	DOOM strings, by language.
//
//-----------------------------------------------------------------------------


#ifndef __DSTRINGS__
#define __DSTRINGS__


// All important printed strings.
// Language selection (message strings).
// Use -DFRENCH etc.

#ifdef FRENCH
#include "d_french.h"
#else
#include "d_englsh.h"
#endif

// Misc. other strings.
#define SAVEGAMENAME	"doomsav"


//
// File locations,
//  relative to current position.
// Path names are OS-sensitive.
//
#define DEVMAPS "devmaps"
#define DEVDATA "devdata"


// Not done in french?

// QuitDOOM messages
// 7 per each game type
#define NUM_QUITMESSAGES   7

extern char *doom1_endmsg[];
extern char *doom2_endmsg[];


#endif
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.4  2005/09/04 14:51:19  fraggle
// Display the correct quit messages according to which game is being played.
// Remove "language" variable (do this through gettext, if ever)
//
// Revision 1.3  2005/07/23 18:56:07  fraggle
// Remove unneccessary pragmas
//
// Revision 1.2  2005/07/23 16:44:55  fraggle
// Update copyright to GNU GPL
//
// Revision 1.1.1.1  2005/07/23 16:20:13  fraggle
// Initial import
//
//
//-----------------------------------------------------------------------------