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AM_CFLAGS=-I.. \
-I$(top_builddir)/textscreen \
@SDL_CFLAGS@ @SDLMIXER_CFLAGS@ @SDLNET_CFLAGS@
noinst_LIBRARIES=libheretic.a
SOURCE_FILES= \
am_data.h \
am_map.c am_map.h \
ct_chat.c ct_chat.h \
d_main.c \
d_net.c \
doomdata.h \
doomdef.h \
dstrings.h \
f_finale.c \
g_game.c \
info.c info.h \
in_lude.c \
m_random.c m_random.h \
mn_menu.c \
p_action.h \
p_ceilng.c \
p_doors.c \
p_enemy.c \
p_floor.c \
p_inter.c \
p_lights.c \
p_local.h \
p_map.c \
p_maputl.c \
p_mobj.c \
p_plats.c \
p_pspr.c \
p_setup.c \
p_sight.c \
p_spec.c p_spec.h \
p_switch.c \
p_telept.c \
p_tick.c \
p_user.c \
r_bsp.c \
r_data.c \
r_draw.c \
r_local.h \
r_main.c \
r_plane.c \
r_segs.c \
r_things.c \
sb_bar.c \
sounds.c sounds.h \
s_sound.c s_sound.h
EXTRA_DIST= \
i_sound.c \
i_ibm.c
FEATURE_DEHACKED_SOURCE_FILES = \
deh_ammo.c \
deh_frame.c \
deh_htext.c \
deh_htic.c \
deh_sound.c \
deh_thing.c \
deh_weapon.c
libheretic_a_SOURCES=$(SOURCE_FILES) \
$(FEATURE_DEHACKED_SOURCE_FILES)
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