1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
// Copyright(C) 2008 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
#ifndef __AMMAP_H__
#define __AMMAP_H__
#pragma once
// For use if I do walls with outsides/insides
#define REDS 12*8
#define REDRANGE 1 //16
#define BLUES (256-4*16+8)
#define BLUERANGE 1 //8
#define GREENS (33*8)
#define GREENRANGE 1 //16
#define GRAYS (5*8)
#define GRAYSRANGE 1 //16
#define BROWNS (14*8)
#define BROWNRANGE 1 //16
#define YELLOWS 10*8
#define YELLOWRANGE 1
#define BLACK 0
#define WHITE 4*8
#define PARCH 13*8-1
#define BLOODRED 150
#define BLUEKEY 197
#define YELLOWKEY 144
#define GREENKEY 220
// Automap colors
#define BACKGROUND PARCH
#define YOURCOLORS WHITE
#define YOURRANGE 0
#define WALLCOLORS REDS
#define WALLRANGE REDRANGE
#define TSWALLCOLORS GRAYS
#define TSWALLRANGE GRAYSRANGE
#define FDWALLCOLORS BROWNS
#define FDWALLRANGE BROWNRANGE
#define CDWALLCOLORS YELLOWS
#define CDWALLRANGE YELLOWRANGE
#define THINGCOLORS GREENS
#define THINGRANGE GREENRANGE
#define SECRETWALLCOLORS WALLCOLORS
#define SECRETWALLRANGE WALLRANGE
#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
#define GRIDRANGE 0
#define XHAIRCOLORS GRAYS
// drawing stuff
#define FB 0
#define KEY_TAB 9
#define AM_PANDOWNKEY KEY_DOWNARROW
#define AM_PANUPKEY KEY_UPARROW
#define AM_PANRIGHTKEY KEY_RIGHTARROW
#define AM_PANLEFTKEY KEY_LEFTARROW
//#define AM_PANDOWNKEY SC_DOWNARROW
//#define AM_PANUPKEY SC_UPARROW
//#define AM_PANRIGHTKEY SC_RIGHTARROW
//#define AM_PANLEFTKEY SC_LEFTARROW
#define AM_ZOOMINKEY '='
//#define AM_ZOOMINKEY 13
//#define AM_ZOOMOUTKEY 12
#define AM_ZOOMOUTKEY '-'
#define AM_STARTKEY KEY_TAB
#define AM_ENDKEY KEY_TAB
#define AM_GOBIGKEY '0'
//#define AM_GOBIGKEY 11
//#define AM_FOLLOWKEY 33
//#define AM_GRIDKEY 34
#define AM_FOLLOWKEY 'f'
#define AM_GRIDKEY 'g'
#define AM_NUMMARKPOINTS 10
#define AM_MSGHEADER (('a'<<24)+('m'<<16))
#define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8))
#define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8))
#define INITSCALEMTOF (.2*FRACUNIT) // scale on entry
// how much the automap moves window per tic in frame-buffer coordinates
#define F_PANINC 4 // moves 140 pixels in 1 second
// how much zoom-in per tic
#define M_ZOOMIN ((int) (1.02*FRACUNIT)) // goes to 2x in 1 second
// how much zoom-out per tic
#define M_ZOOMOUT ((int) (FRACUNIT/1.02)) // pulls out to 0.5x in 1 second
// translates between frame-buffer and map distances
#define FTOM(x) FixedMul(((x)<<16),scale_ftom)
#define MTOF(x) (FixedMul((x),scale_mtof)>>16)
// translates between frame-buffer and map coordinates
#define CXMTOF(x) (f_x + MTOF((x)-m_x))
#define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y)))
// the following is crap
#define LINE_NEVERSEE ML_DONTDRAW
typedef struct
{
int x, y;
} fpoint_t;
typedef struct
{
fpoint_t a, b;
} fline_t;
typedef vertex_t mpoint_t;
typedef struct
{
mpoint_t a, b;
} mline_t;
typedef struct
{
fixed_t slp, islp;
} islope_t;
// extern int f_x, f_y, f_w, f_h;
#endif
|