1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
// DoomData.h
// all external data is defined here
// most of the data is loaded into different structures at run time
#ifndef __DOOMDATA__
#define __DOOMDATA__
#ifndef __BYTEBOOL__
#define __BYTEBOOL__
typedef enum
{ false, true } boolean;
typedef unsigned char byte;
#endif
/*
===============================================================================
map level types
===============================================================================
*/
// lump order in a map wad
enum
{ ML_LABEL, ML_THINGS, ML_LINEDEFS, ML_SIDEDEFS, ML_VERTEXES, ML_SEGS,
ML_SSECTORS, ML_NODES, ML_SECTORS, ML_REJECT, ML_BLOCKMAP
};
typedef struct
{
short x, y;
} mapvertex_t;
typedef struct
{
short textureoffset;
short rowoffset;
char toptexture[8], bottomtexture[8], midtexture[8];
short sector; // on viewer's side
} mapsidedef_t;
typedef struct
{
short v1, v2;
short flags;
short special, tag;
short sidenum[2]; // sidenum[1] will be -1 if one sided
} maplinedef_t;
#define ML_BLOCKING 1
#define ML_BLOCKMONSTERS 2
#define ML_TWOSIDED 4 // backside will not be present at all
// if not two sided
// if a texture is pegged, the texture will have the end exposed to air held
// constant at the top or bottom of the texture (stairs or pulled down things)
// and will move with a height change of one of the neighbor sectors
// Unpegged textures allways have the first row of the texture at the top
// pixel of the line for both top and bottom textures (windows)
#define ML_DONTPEGTOP 8
#define ML_DONTPEGBOTTOM 16
#define ML_SECRET 32 // don't map as two sided: IT'S A SECRET!
#define ML_SOUNDBLOCK 64 // don't let sound cross two of these
#define ML_DONTDRAW 128 // don't draw on the automap
#define ML_MAPPED 256 // set if allready drawn in automap
typedef struct
{
short floorheight, ceilingheight;
char floorpic[8], ceilingpic[8];
short lightlevel;
short special, tag;
} mapsector_t;
typedef struct
{
short numsegs;
short firstseg; // segs are stored sequentially
} mapsubsector_t;
typedef struct
{
short v1, v2;
short angle;
short linedef, side;
short offset;
} mapseg_t;
enum
{ BOXTOP, BOXBOTTOM, BOXLEFT, BOXRIGHT }; // bbox coordinates
#define NF_SUBSECTOR 0x8000
typedef struct
{
short x, y, dx, dy; // partition line
short bbox[2][4]; // bounding box for each child
unsigned short children[2]; // if NF_SUBSECTOR its a subsector
} mapnode_t;
typedef struct
{
short x, y;
short angle;
short type;
short options;
} mapthing_t;
#define MTF_EASY 1
#define MTF_NORMAL 2
#define MTF_HARD 4
#define MTF_AMBUSH 8
/*
===============================================================================
texture definition
===============================================================================
*/
typedef struct
{
short originx;
short originy;
short patch;
short stepdir;
short colormap;
} mappatch_t;
typedef struct
{
char name[8];
boolean masked;
short width;
short height;
void **columndirectory; // OBSOLETE
short patchcount;
mappatch_t patches[1];
} maptexture_t;
/*
===============================================================================
graphics
===============================================================================
*/
// posts are runs of non masked source pixels
typedef struct
{
byte topdelta; // -1 is the last post in a column
byte length;
// length data bytes follows
} post_t;
// column_t is a list of 0 or more post_t, (byte)-1 terminated
typedef post_t column_t;
// a patch holds one or more columns
// patches are used for sprites and all masked pictures
typedef struct
{
short width; // bounding box size
short height;
short leftoffset; // pixels to the left of origin
short topoffset; // pixels below the origin
int columnofs[8]; // only [width] used
// the [0] is &columnofs[width]
} patch_t;
// a pic is an unmasked block of pixels
typedef struct
{
byte width, height;
byte data;
} pic_t;
/*
===============================================================================
status
===============================================================================
*/
#endif // __DOOMDATA__
|