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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
#ifndef __SOUND__
#define __SOUND__
#define SND_TICRATE 140 // tic rate for updating sound
#define SND_MAXSONGS 40 // max number of songs in game
#define SND_SAMPLERATE 11025 // sample rate of sound effects
typedef enum
{
snd_none,
snd_PC,
snd_Adlib,
snd_SB,
snd_PAS,
snd_GUS,
snd_MPU,
snd_MPU2,
snd_MPU3,
snd_AWE,
NUM_SCARDS
} cardenum_t;
#endif
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