summaryrefslogtreecommitdiff
path: root/src/heretic/p_spec.h
blob: 7f5e2c4370f0b5bf44f250f2a81e10a996c01dfc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
// Copyright(C) 2008 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------

// P_spec.h

/*
===============================================================================

							P_SPEC

===============================================================================
*/

//
//      Animating textures and planes
//
typedef struct
{
    boolean istexture;
    int picnum;
    int basepic;
    int numpics;
    int speed;
} anim_t;

//
//      source animation definition
//
typedef struct
{
    boolean istexture;          // if false, it's a flat
    char endname[9];
    char startname[9];
    int speed;
} animdef_t;

#define	MAXANIMS		32

extern anim_t anims[MAXANIMS], *lastanim;
extern int *TerrainTypes;

//
//      Animating line specials
//
#define	MAXLINEANIMS		64
extern short numlinespecials;
extern line_t *linespeciallist[MAXLINEANIMS];

//      Define values for map objects
#define	MO_TELEPORTMAN		14

// at game start
void P_InitPicAnims(void);
void P_InitTerrainTypes(void);
void P_InitLava(void);

// at map load
void P_SpawnSpecials(void);
void P_InitAmbientSound(void);
void P_AddAmbientSfx(int sequence);

// every tic
void P_UpdateSpecials(void);
void P_AmbientSound(void);

// when needed
boolean P_UseSpecialLine(mobj_t * thing, line_t * line);
void P_ShootSpecialLine(mobj_t * thing, line_t * line);
void P_CrossSpecialLine(int linenum, int side, mobj_t * thing);

void P_PlayerInSpecialSector(player_t * player);

int twoSided(int sector, int line);
sector_t *getSector(int currentSector, int line, int side);
side_t *getSide(int currentSector, int line, int side);
fixed_t P_FindLowestFloorSurrounding(sector_t * sec);
fixed_t P_FindHighestFloorSurrounding(sector_t * sec);
fixed_t P_FindNextHighestFloor(sector_t * sec, int currentheight);
fixed_t P_FindLowestCeilingSurrounding(sector_t * sec);
fixed_t P_FindHighestCeilingSurrounding(sector_t * sec);
int P_FindSectorFromLineTag(line_t * line, int start);
int P_FindMinSurroundingLight(sector_t * sector, int max);
sector_t *getNextSector(line_t * line, sector_t * sec);

//
//      SPECIAL
//
int EV_DoDonut(line_t * line);

/*
===============================================================================

							P_LIGHTS

===============================================================================
*/
typedef struct
{
    thinker_t thinker;
    sector_t *sector;
    int count;
    int maxlight;
    int minlight;
    int maxtime;
    int mintime;
} lightflash_t;

typedef struct
{
    thinker_t thinker;
    sector_t *sector;
    int count;
    int minlight;
    int maxlight;
    int darktime;
    int brighttime;
} strobe_t;

typedef struct
{
    thinker_t thinker;
    sector_t *sector;
    int minlight;
    int maxlight;
    int direction;
} glow_t;

#define GLOWSPEED		8
#define	STROBEBRIGHT	5
#define	FASTDARK		15
#define	SLOWDARK		35

void T_LightFlash(lightflash_t * flash);
void P_SpawnLightFlash(sector_t * sector);
void T_StrobeFlash(strobe_t * flash);
void P_SpawnStrobeFlash(sector_t * sector, int fastOrSlow, int inSync);
void EV_StartLightStrobing(line_t * line);
void EV_TurnTagLightsOff(line_t * line);
void EV_LightTurnOn(line_t * line, int bright);
void T_Glow(glow_t * g);
void P_SpawnGlowingLight(sector_t * sector);

/*
===============================================================================

							P_SWITCH

===============================================================================
*/
typedef struct
{
    char name1[9];
    char name2[9];
    short episode;
} switchlist_t;

typedef enum
{
    top,
    middle,
    bottom
} bwhere_e;

typedef struct
{
    line_t *line;
    bwhere_e where;
    int btexture;
    int btimer;
    void *soundorg;
} button_t;

#define	MAXSWITCHES	50      // max # of wall switches in a level
#define	MAXBUTTONS	16      // 4 players, 4 buttons each at once, max.
#define BUTTONTIME	35      // 1 second

extern button_t buttonlist[MAXBUTTONS];

void P_ChangeSwitchTexture(line_t * line, int useAgain);
void P_InitSwitchList(void);

/*
===============================================================================

							P_PLATS

===============================================================================
*/
typedef enum
{
    up,
    down,
    waiting,
    in_stasis
} plat_e;

typedef enum
{
    perpetualRaise,
    downWaitUpStay,
    raiseAndChange,
    raiseToNearestAndChange
} plattype_e;

typedef struct
{
    thinker_t thinker;
    sector_t *sector;
    fixed_t speed;
    fixed_t low;
    fixed_t high;
    int wait;
    int count;
    plat_e status;
    plat_e oldstatus;
    boolean crush;
    int tag;
    plattype_e type;
} plat_t;

#define	PLATWAIT	3
#define	PLATSPEED	FRACUNIT
#define	MAXPLATS	30

extern plat_t *activeplats[MAXPLATS];

void T_PlatRaise(plat_t * plat);
int EV_DoPlat(line_t * line, plattype_e type, int amount);
void P_AddActivePlat(plat_t * plat);
void P_RemoveActivePlat(plat_t * plat);
void EV_StopPlat(line_t * line);
void P_ActivateInStasis(int tag);

/*
===============================================================================

							P_DOORS

===============================================================================
*/
typedef enum
{
    normal,
    close30ThenOpen,
    close,
    open,
    raiseIn5Mins
} vldoor_e;

typedef struct
{
    thinker_t thinker;
    vldoor_e type;
    sector_t *sector;
    fixed_t topheight;
    fixed_t speed;
    int direction;              // 1 = up, 0 = waiting at top, -1 = down
    int topwait;                // tics to wait at the top
    // (keep in case a door going down is reset)
    int topcountdown;           // when it reaches 0, start going down
} vldoor_t;

#define	VDOORSPEED	FRACUNIT*2
#define	VDOORWAIT		150

void EV_VerticalDoor(line_t * line, mobj_t * thing);
int EV_DoDoor(line_t * line, vldoor_e type, fixed_t speed);
void T_VerticalDoor(vldoor_t * door);
void P_SpawnDoorCloseIn30(sector_t * sec);
void P_SpawnDoorRaiseIn5Mins(sector_t * sec, int secnum);

/*
===============================================================================

							P_CEILNG

===============================================================================
*/
typedef enum
{
    lowerToFloor,
    raiseToHighest,
    lowerAndCrush,
    crushAndRaise,
    fastCrushAndRaise
} ceiling_e;

typedef struct
{
    thinker_t thinker;
    ceiling_e type;
    sector_t *sector;
    fixed_t bottomheight, topheight;
    fixed_t speed;
    boolean crush;
    int direction;              // 1 = up, 0 = waiting, -1 = down
    int tag;                    // ID
    int olddirection;
} ceiling_t;

#define	CEILSPEED		FRACUNIT
#define	CEILWAIT		150
#define MAXCEILINGS		30

extern ceiling_t *activeceilings[MAXCEILINGS];

int EV_DoCeiling(line_t * line, ceiling_e type);
void T_MoveCeiling(ceiling_t * ceiling);
void P_AddActiveCeiling(ceiling_t * c);
void P_RemoveActiveCeiling(ceiling_t * c);
int EV_CeilingCrushStop(line_t * line);
void P_ActivateInStasisCeiling(line_t * line);

/*
===============================================================================

							P_FLOOR

===============================================================================
*/
typedef enum
{
    lowerFloor,                 // lower floor to highest surrounding floor
    lowerFloorToLowest,         // lower floor to lowest surrounding floor
    turboLower,                 // lower floor to highest surrounding floor VERY FAST
    raiseFloor,                 // raise floor to lowest surrounding CEILING
    raiseFloorToNearest,        // raise floor to next highest surrounding floor
    raiseToTexture,             // raise floor to shortest height texture around it
    lowerAndChange,             // lower floor to lowest surrounding floor and change
    // floorpic
    raiseFloor24,
    raiseFloor24AndChange,
    raiseFloorCrush,
    donutRaise,
    raiseBuildStep              // One step of a staircase
} floor_e;

typedef struct
{
    thinker_t thinker;
    floor_e type;
    boolean crush;
    sector_t *sector;
    int direction;
    int newspecial;
    short texture;
    fixed_t floordestheight;
    fixed_t speed;
} floormove_t;

#define	FLOORSPEED	FRACUNIT

typedef enum
{
    ok,
    crushed,
    pastdest
} result_e;

result_e T_MovePlane(sector_t * sector, fixed_t speed,
                     fixed_t dest, boolean crush, int floorOrCeiling,
                     int direction);

int EV_BuildStairs(line_t * line, fixed_t stepDelta);
int EV_DoFloor(line_t * line, floor_e floortype);
void T_MoveFloor(floormove_t * floor);

/*
===============================================================================

							P_TELEPT

===============================================================================
*/

boolean P_Teleport(mobj_t * thing, fixed_t x, fixed_t y, angle_t angle);
boolean EV_Teleport(line_t * line, int side, mobj_t * thing);