#import <appkit/appkit.h>#import "DoomDef.h"// a few globalsexternbyte*bytebuffer;@interfaceVGAView:View{idgame;intnextpalette[256];// color lookup tableint*nextimage;// palette expanded and scaledunsignedscale;NXWindowDepthdepth;}-updateView;-(unsigned)scale;-setPalette:(byte*)pal;-setScale:(int)newscale;@end