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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
#ifndef HEXEN_M_RANDOM_H
#define HEXEN_M_RANDOM_H
// Most damage defined using HITDICE
#define HITDICE(a) ((1+(P_Random()&7))*a)
int M_Random(void);
// returns a number from 0 to 255
int P_Random(void);
// as M_Random, but used only by the play simulation
void M_ClearRandom(void);
// fix randoms for demos
extern int rndindex;
#endif // HEXEN_M_RANDOM_H
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