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|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
// Copyright(C) 2008 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
// HEADER FILES ------------------------------------------------------------
#include <math.h>
#include <stdlib.h>
#include "h2def.h"
#include "i_system.h"
#include "m_argv.h"
#include "m_bbox.h"
#include "i_swap.h"
#include "s_sound.h"
#include "p_local.h"
// MACROS ------------------------------------------------------------------
#define MAPINFO_SCRIPT_NAME "MAPINFO"
#define MCMD_SKY1 1
#define MCMD_SKY2 2
#define MCMD_LIGHTNING 3
#define MCMD_FADETABLE 4
#define MCMD_DOUBLESKY 5
#define MCMD_CLUSTER 6
#define MCMD_WARPTRANS 7
#define MCMD_NEXT 8
#define MCMD_CDTRACK 9
#define MCMD_CD_STARTTRACK 10
#define MCMD_CD_END1TRACK 11
#define MCMD_CD_END2TRACK 12
#define MCMD_CD_END3TRACK 13
#define MCMD_CD_INTERTRACK 14
#define MCMD_CD_TITLETRACK 15
#define UNKNOWN_MAP_NAME "DEVELOPMENT MAP"
#define DEFAULT_SKY_NAME "SKY1"
#define DEFAULT_SONG_LUMP "DEFSONG"
#define DEFAULT_FADE_TABLE "COLORMAP"
// TYPES -------------------------------------------------------------------
typedef struct mapInfo_s mapInfo_t;
struct mapInfo_s
{
short cluster;
short warpTrans;
short nextMap;
short cdTrack;
char name[32];
short sky1Texture;
short sky2Texture;
fixed_t sky1ScrollDelta;
fixed_t sky2ScrollDelta;
boolean doubleSky;
boolean lightning;
int fadetable;
char songLump[10];
};
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
void P_SpawnMapThing(mapthing_t * mthing);
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static int QualifyMap(int map);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
int MapCount;
mapthing_t deathmatchstarts[MAXDEATHMATCHSTARTS], *deathmatch_p;
mapthing_t playerstarts[MAX_PLAYER_STARTS][MAXPLAYERS];
int numvertexes;
vertex_t *vertexes;
int numsegs;
seg_t *segs;
int numsectors;
sector_t *sectors;
int numsubsectors;
subsector_t *subsectors;
int numnodes;
node_t *nodes;
int numlines;
line_t *lines;
int numsides;
side_t *sides;
short *blockmaplump; // offsets in blockmap are from here
short *blockmap;
int bmapwidth, bmapheight; // in mapblocks
fixed_t bmaporgx, bmaporgy; // origin of block map
mobj_t **blocklinks; // for thing chains
byte *rejectmatrix; // for fast sight rejection
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static mapInfo_t MapInfo[99];
static char *MapCmdNames[] = {
"SKY1",
"SKY2",
"DOUBLESKY",
"LIGHTNING",
"FADETABLE",
"CLUSTER",
"WARPTRANS",
"NEXT",
"CDTRACK",
"CD_START_TRACK",
"CD_END1_TRACK",
"CD_END2_TRACK",
"CD_END3_TRACK",
"CD_INTERMISSION_TRACK",
"CD_TITLE_TRACK",
NULL
};
static int MapCmdIDs[] = {
MCMD_SKY1,
MCMD_SKY2,
MCMD_DOUBLESKY,
MCMD_LIGHTNING,
MCMD_FADETABLE,
MCMD_CLUSTER,
MCMD_WARPTRANS,
MCMD_NEXT,
MCMD_CDTRACK,
MCMD_CD_STARTTRACK,
MCMD_CD_END1TRACK,
MCMD_CD_END2TRACK,
MCMD_CD_END3TRACK,
MCMD_CD_INTERTRACK,
MCMD_CD_TITLETRACK
};
static int cd_NonLevelTracks[6]; // Non-level specific song cd track numbers
// CODE --------------------------------------------------------------------
/*
=================
=
= P_LoadVertexes
=
=================
*/
void P_LoadVertexes(int lump)
{
byte *data;
int i;
mapvertex_t *ml;
vertex_t *li;
numvertexes = W_LumpLength(lump) / sizeof(mapvertex_t);
vertexes = Z_Malloc(numvertexes * sizeof(vertex_t), PU_LEVEL, 0);
data = W_CacheLumpNum(lump, PU_STATIC);
ml = (mapvertex_t *) data;
li = vertexes;
for (i = 0; i < numvertexes; i++, li++, ml++)
{
li->x = SHORT(ml->x) << FRACBITS;
li->y = SHORT(ml->y) << FRACBITS;
}
W_ReleaseLumpNum(lump);
}
/*
=================
=
= P_LoadSegs
=
=================
*/
void P_LoadSegs(int lump)
{
byte *data;
int i;
mapseg_t *ml;
seg_t *li;
line_t *ldef;
int linedef, side;
numsegs = W_LumpLength(lump) / sizeof(mapseg_t);
segs = Z_Malloc(numsegs * sizeof(seg_t), PU_LEVEL, 0);
memset(segs, 0, numsegs * sizeof(seg_t));
data = W_CacheLumpNum(lump, PU_STATIC);
ml = (mapseg_t *) data;
li = segs;
for (i = 0; i < numsegs; i++, li++, ml++)
{
li->v1 = &vertexes[SHORT(ml->v1)];
li->v2 = &vertexes[SHORT(ml->v2)];
li->angle = (SHORT(ml->angle)) << 16;
li->offset = (SHORT(ml->offset)) << 16;
linedef = SHORT(ml->linedef);
ldef = &lines[linedef];
li->linedef = ldef;
side = SHORT(ml->side);
li->sidedef = &sides[ldef->sidenum[side]];
li->frontsector = sides[ldef->sidenum[side]].sector;
if (ldef->flags & ML_TWOSIDED)
li->backsector = sides[ldef->sidenum[side ^ 1]].sector;
else
li->backsector = 0;
}
W_ReleaseLumpNum(lump);
}
/*
=================
=
= P_LoadSubsectors
=
=================
*/
void P_LoadSubsectors(int lump)
{
byte *data;
int i;
mapsubsector_t *ms;
subsector_t *ss;
numsubsectors = W_LumpLength(lump) / sizeof(mapsubsector_t);
subsectors = Z_Malloc(numsubsectors * sizeof(subsector_t), PU_LEVEL, 0);
data = W_CacheLumpNum(lump, PU_STATIC);
ms = (mapsubsector_t *) data;
memset(subsectors, 0, numsubsectors * sizeof(subsector_t));
ss = subsectors;
for (i = 0; i < numsubsectors; i++, ss++, ms++)
{
ss->numlines = SHORT(ms->numsegs);
ss->firstline = SHORT(ms->firstseg);
}
W_ReleaseLumpNum(lump);
}
/*
=================
=
= P_LoadSectors
=
=================
*/
void P_LoadSectors(int lump)
{
byte *data;
int i;
mapsector_t *ms;
sector_t *ss;
numsectors = W_LumpLength(lump) / sizeof(mapsector_t);
sectors = Z_Malloc(numsectors * sizeof(sector_t), PU_LEVEL, 0);
memset(sectors, 0, numsectors * sizeof(sector_t));
data = W_CacheLumpNum(lump, PU_STATIC);
ms = (mapsector_t *) data;
ss = sectors;
for (i = 0; i < numsectors; i++, ss++, ms++)
{
ss->floorheight = SHORT(ms->floorheight) << FRACBITS;
ss->ceilingheight = SHORT(ms->ceilingheight) << FRACBITS;
ss->floorpic = R_FlatNumForName(ms->floorpic);
ss->ceilingpic = R_FlatNumForName(ms->ceilingpic);
ss->lightlevel = SHORT(ms->lightlevel);
ss->special = SHORT(ms->special);
ss->tag = SHORT(ms->tag);
ss->thinglist = NULL;
ss->seqType = SEQTYPE_STONE; // default seqType
}
W_ReleaseLumpNum(lump);
}
/*
=================
=
= P_LoadNodes
=
=================
*/
void P_LoadNodes(int lump)
{
byte *data;
int i, j, k;
mapnode_t *mn;
node_t *no;
numnodes = W_LumpLength(lump) / sizeof(mapnode_t);
nodes = Z_Malloc(numnodes * sizeof(node_t), PU_LEVEL, 0);
data = W_CacheLumpNum(lump, PU_STATIC);
mn = (mapnode_t *) data;
no = nodes;
for (i = 0; i < numnodes; i++, no++, mn++)
{
no->x = SHORT(mn->x) << FRACBITS;
no->y = SHORT(mn->y) << FRACBITS;
no->dx = SHORT(mn->dx) << FRACBITS;
no->dy = SHORT(mn->dy) << FRACBITS;
for (j = 0; j < 2; j++)
{
no->children[j] = SHORT(mn->children[j]);
for (k = 0; k < 4; k++)
no->bbox[j][k] = SHORT(mn->bbox[j][k]) << FRACBITS;
}
}
W_ReleaseLumpNum(lump);
}
//==========================================================================
//
// P_LoadThings
//
//==========================================================================
void P_LoadThings(int lump)
{
byte *data;
int i;
mapthing_t spawnthing;
mapthing_t *mt;
int numthings;
int playerCount;
int deathSpotsCount;
data = W_CacheLumpNum(lump, PU_STATIC);
numthings = W_LumpLength(lump) / sizeof(mapthing_t);
mt = (mapthing_t *) data;
for (i = 0; i < numthings; i++, mt++)
{
spawnthing.tid = SHORT(mt->tid);
spawnthing.x = SHORT(mt->x);
spawnthing.y = SHORT(mt->y);
spawnthing.height = SHORT(mt->height);
spawnthing.angle = SHORT(mt->angle);
spawnthing.type = SHORT(mt->type);
spawnthing.options = SHORT(mt->options);
spawnthing.special = mt->special;
spawnthing.arg1 = mt->arg1;
spawnthing.arg2 = mt->arg2;
spawnthing.arg3 = mt->arg3;
spawnthing.arg4 = mt->arg4;
spawnthing.arg5 = mt->arg5;
P_SpawnMapThing(&spawnthing);
}
P_CreateTIDList();
P_InitCreatureCorpseQueue(false); // false = do NOT scan for corpses
W_ReleaseLumpNum(lump);
if (!deathmatch)
{ // Don't need to check deathmatch spots
return;
}
playerCount = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
playerCount += playeringame[i];
}
deathSpotsCount = deathmatch_p - deathmatchstarts;
if (deathSpotsCount < playerCount)
{
I_Error("P_LoadThings: Player count (%d) exceeds deathmatch "
"spots (%d)", playerCount, deathSpotsCount);
}
}
/*
=================
=
= P_LoadLineDefs
=
=================
*/
void P_LoadLineDefs(int lump)
{
byte *data;
int i;
maplinedef_t *mld;
line_t *ld;
vertex_t *v1, *v2;
numlines = W_LumpLength(lump) / sizeof(maplinedef_t);
lines = Z_Malloc(numlines * sizeof(line_t), PU_LEVEL, 0);
memset(lines, 0, numlines * sizeof(line_t));
data = W_CacheLumpNum(lump, PU_STATIC);
mld = (maplinedef_t *) data;
ld = lines;
for (i = 0; i < numlines; i++, mld++, ld++)
{
ld->flags = SHORT(mld->flags);
// Old line special info ...
//ld->special = SHORT(mld->special);
//ld->tag = SHORT(mld->tag);
// New line special info ...
ld->special = mld->special;
ld->arg1 = mld->arg1;
ld->arg2 = mld->arg2;
ld->arg3 = mld->arg3;
ld->arg4 = mld->arg4;
ld->arg5 = mld->arg5;
v1 = ld->v1 = &vertexes[SHORT(mld->v1)];
v2 = ld->v2 = &vertexes[SHORT(mld->v2)];
ld->dx = v2->x - v1->x;
ld->dy = v2->y - v1->y;
if (!ld->dx)
ld->slopetype = ST_VERTICAL;
else if (!ld->dy)
ld->slopetype = ST_HORIZONTAL;
else
{
if (FixedDiv(ld->dy, ld->dx) > 0)
ld->slopetype = ST_POSITIVE;
else
ld->slopetype = ST_NEGATIVE;
}
if (v1->x < v2->x)
{
ld->bbox[BOXLEFT] = v1->x;
ld->bbox[BOXRIGHT] = v2->x;
}
else
{
ld->bbox[BOXLEFT] = v2->x;
ld->bbox[BOXRIGHT] = v1->x;
}
if (v1->y < v2->y)
{
ld->bbox[BOXBOTTOM] = v1->y;
ld->bbox[BOXTOP] = v2->y;
}
else
{
ld->bbox[BOXBOTTOM] = v2->y;
ld->bbox[BOXTOP] = v1->y;
}
ld->sidenum[0] = SHORT(mld->sidenum[0]);
ld->sidenum[1] = SHORT(mld->sidenum[1]);
if (ld->sidenum[0] != -1)
ld->frontsector = sides[ld->sidenum[0]].sector;
else
ld->frontsector = 0;
if (ld->sidenum[1] != -1)
ld->backsector = sides[ld->sidenum[1]].sector;
else
ld->backsector = 0;
}
W_ReleaseLumpNum(lump);
}
/*
=================
=
= P_LoadSideDefs
=
=================
*/
void P_LoadSideDefs(int lump)
{
byte *data;
int i;
mapsidedef_t *msd;
side_t *sd;
numsides = W_LumpLength(lump) / sizeof(mapsidedef_t);
sides = Z_Malloc(numsides * sizeof(side_t), PU_LEVEL, 0);
memset(sides, 0, numsides * sizeof(side_t));
data = W_CacheLumpNum(lump, PU_STATIC);
msd = (mapsidedef_t *) data;
sd = sides;
for (i = 0; i < numsides; i++, msd++, sd++)
{
sd->textureoffset = SHORT(msd->textureoffset) << FRACBITS;
sd->rowoffset = SHORT(msd->rowoffset) << FRACBITS;
sd->toptexture = R_TextureNumForName(msd->toptexture);
sd->bottomtexture = R_TextureNumForName(msd->bottomtexture);
sd->midtexture = R_TextureNumForName(msd->midtexture);
sd->sector = §ors[SHORT(msd->sector)];
}
W_ReleaseLumpNum(lump);
}
/*
=================
=
= P_LoadBlockMap
=
=================
*/
void P_LoadBlockMap(int lump)
{
int i, count;
int lumplen;
lumplen = W_LumpLength(lump);
blockmaplump = Z_Malloc(lumplen, PU_LEVEL, NULL);
W_ReadLump(lump, blockmaplump);
blockmap = blockmaplump + 4;
// Swap all short integers to native byte ordering:
count = lumplen / 2;
for (i = 0; i < count; i++)
blockmaplump[i] = SHORT(blockmaplump[i]);
bmaporgx = blockmaplump[0] << FRACBITS;
bmaporgy = blockmaplump[1] << FRACBITS;
bmapwidth = blockmaplump[2];
bmapheight = blockmaplump[3];
// clear out mobj chains
count = sizeof(*blocklinks) * bmapwidth * bmapheight;
blocklinks = Z_Malloc(count, PU_LEVEL, 0);
memset(blocklinks, 0, count);
}
/*
=================
=
= P_GroupLines
=
= Builds sector line lists and subsector sector numbers
= Finds block bounding boxes for sectors
=================
*/
void P_GroupLines(void)
{
line_t **linebuffer;
int i, j, total;
line_t *li;
sector_t *sector;
subsector_t *ss;
seg_t *seg;
fixed_t bbox[4];
int block;
// look up sector number for each subsector
ss = subsectors;
for (i = 0; i < numsubsectors; i++, ss++)
{
seg = &segs[ss->firstline];
ss->sector = seg->sidedef->sector;
}
// count number of lines in each sector
li = lines;
total = 0;
for (i = 0; i < numlines; i++, li++)
{
total++;
li->frontsector->linecount++;
if (li->backsector && li->backsector != li->frontsector)
{
li->backsector->linecount++;
total++;
}
}
// build line tables for each sector
linebuffer = Z_Malloc(total * sizeof(line_t *), PU_LEVEL, 0);
sector = sectors;
for (i = 0; i < numsectors; i++, sector++)
{
M_ClearBox(bbox);
sector->lines = linebuffer;
li = lines;
for (j = 0; j < numlines; j++, li++)
{
if (li->frontsector == sector || li->backsector == sector)
{
*linebuffer++ = li;
M_AddToBox(bbox, li->v1->x, li->v1->y);
M_AddToBox(bbox, li->v2->x, li->v2->y);
}
}
if (linebuffer - sector->lines != sector->linecount)
I_Error("P_GroupLines: miscounted");
// set the degenmobj_t to the middle of the bounding box
sector->soundorg.x = (bbox[BOXRIGHT] + bbox[BOXLEFT]) / 2;
sector->soundorg.y = (bbox[BOXTOP] + bbox[BOXBOTTOM]) / 2;
// adjust bounding box to map blocks
block = (bbox[BOXTOP] - bmaporgy + MAXRADIUS) >> MAPBLOCKSHIFT;
block = block >= bmapheight ? bmapheight - 1 : block;
sector->blockbox[BOXTOP] = block;
block = (bbox[BOXBOTTOM] - bmaporgy - MAXRADIUS) >> MAPBLOCKSHIFT;
block = block < 0 ? 0 : block;
sector->blockbox[BOXBOTTOM] = block;
block = (bbox[BOXRIGHT] - bmaporgx + MAXRADIUS) >> MAPBLOCKSHIFT;
block = block >= bmapwidth ? bmapwidth - 1 : block;
sector->blockbox[BOXRIGHT] = block;
block = (bbox[BOXLEFT] - bmaporgx - MAXRADIUS) >> MAPBLOCKSHIFT;
block = block < 0 ? 0 : block;
sector->blockbox[BOXLEFT] = block;
}
}
//=============================================================================
/*
=================
=
= P_SetupLevel
=
=================
*/
void P_SetupLevel(int episode, int map, int playermask, skill_t skill)
{
int i;
int parm;
char lumpname[9];
int lumpnum;
mobj_t *mobj;
for (i = 0; i < MAXPLAYERS; i++)
{
players[i].killcount = players[i].secretcount
= players[i].itemcount = 0;
}
players[consoleplayer].viewz = 1; // will be set by player think
// Waiting-for-level-load song; not played if playing music from CD
// (the seek time will be so long it will just make loading take
// longer)
if (!cdmusic)
{
S_StartSongName("chess", true);
}
Z_FreeTags(PU_LEVEL, PU_PURGELEVEL - 1);
P_InitThinkers();
leveltime = 0;
sprintf(lumpname, "MAP%02d", map);
lumpnum = W_GetNumForName(lumpname);
//
// Begin processing map lumps
// Note: most of this ordering is important
//
P_LoadBlockMap(lumpnum + ML_BLOCKMAP);
P_LoadVertexes(lumpnum + ML_VERTEXES);
P_LoadSectors(lumpnum + ML_SECTORS);
P_LoadSideDefs(lumpnum + ML_SIDEDEFS);
P_LoadLineDefs(lumpnum + ML_LINEDEFS);
P_LoadSubsectors(lumpnum + ML_SSECTORS);
P_LoadNodes(lumpnum + ML_NODES);
P_LoadSegs(lumpnum + ML_SEGS);
rejectmatrix = W_CacheLumpNum(lumpnum + ML_REJECT, PU_LEVEL);
P_GroupLines();
bodyqueslot = 0;
po_NumPolyobjs = 0;
deathmatch_p = deathmatchstarts;
P_LoadThings(lumpnum + ML_THINGS);
PO_Init(lumpnum + ML_THINGS); // Initialize the polyobjs
P_LoadACScripts(lumpnum + ML_BEHAVIOR); // ACS object code
//
// End of map lump processing
//
// If deathmatch, randomly spawn the active players
TimerGame = 0;
if (deathmatch)
{
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
{ // must give a player spot before deathmatchspawn
mobj = P_SpawnMobj(playerstarts[0][i].x << 16,
playerstarts[0][i].y << 16, 0,
MT_PLAYER_FIGHTER);
players[i].mo = mobj;
G_DeathMatchSpawnPlayer(i);
P_RemoveMobj(mobj);
}
}
//!
// @arg <n>
// @category net
// @vanilla
//
// For multiplayer games: exit each level after n minutes.
//
parm = M_CheckParmWithArgs("-timer", 1);
if (parm)
{
TimerGame = atoi(myargv[parm + 1]) * 35 * 60;
}
}
// set up world state
P_SpawnSpecials();
// build subsector connect matrix
// P_ConnectSubsectors ();
// Load colormap and set the fullbright flag
i = P_GetMapFadeTable(gamemap);
W_ReadLump(i, colormaps);
if (i == W_GetNumForName("COLORMAP"))
{
LevelUseFullBright = true;
}
else
{ // Probably fog ... don't use fullbright sprites
LevelUseFullBright = false;
}
// preload graphics
if (precache)
R_PrecacheLevel();
// Check if the level is a lightning level
P_InitLightning();
S_StopAllSound();
SN_StopAllSequences();
S_StartSong(gamemap, true);
//printf ("free memory: 0x%x\n", Z_FreeMemory());
}
//==========================================================================
//
// InitMapInfo
//
//==========================================================================
static void InitMapInfo(void)
{
int map;
int mapMax;
int mcmdValue;
mapInfo_t *info;
char songMulch[10];
mapMax = 1;
// Put defaults into MapInfo[0]
info = MapInfo;
info->cluster = 0;
info->warpTrans = 0;
info->nextMap = 1; // Always go to map 1 if not specified
info->cdTrack = 1;
info->sky1Texture = R_TextureNumForName(DEFAULT_SKY_NAME);
info->sky2Texture = info->sky1Texture;
info->sky1ScrollDelta = 0;
info->sky2ScrollDelta = 0;
info->doubleSky = false;
info->lightning = false;
info->fadetable = W_GetNumForName(DEFAULT_FADE_TABLE);
strcpy(info->name, UNKNOWN_MAP_NAME);
// strcpy(info->songLump, DEFAULT_SONG_LUMP);
SC_Open(MAPINFO_SCRIPT_NAME);
while (SC_GetString())
{
if (SC_Compare("MAP") == false)
{
SC_ScriptError(NULL);
}
SC_MustGetNumber();
if (sc_Number < 1 || sc_Number > 99)
{ //
SC_ScriptError(NULL);
}
map = sc_Number;
info = &MapInfo[map];
// Save song lump name
strcpy(songMulch, info->songLump);
// Copy defaults to current map definition
memcpy(info, &MapInfo[0], sizeof(*info));
// Restore song lump name
strcpy(info->songLump, songMulch);
// The warp translation defaults to the map number
info->warpTrans = map;
// Map name must follow the number
SC_MustGetString();
strcpy(info->name, sc_String);
// Process optional tokens
while (SC_GetString())
{
if (SC_Compare("MAP"))
{ // Start next map definition
SC_UnGet();
break;
}
mcmdValue = MapCmdIDs[SC_MustMatchString(MapCmdNames)];
switch (mcmdValue)
{
case MCMD_CLUSTER:
SC_MustGetNumber();
info->cluster = sc_Number;
break;
case MCMD_WARPTRANS:
SC_MustGetNumber();
info->warpTrans = sc_Number;
break;
case MCMD_NEXT:
SC_MustGetNumber();
info->nextMap = sc_Number;
break;
case MCMD_CDTRACK:
SC_MustGetNumber();
info->cdTrack = sc_Number;
break;
case MCMD_SKY1:
SC_MustGetString();
info->sky1Texture = R_TextureNumForName(sc_String);
SC_MustGetNumber();
info->sky1ScrollDelta = sc_Number << 8;
break;
case MCMD_SKY2:
SC_MustGetString();
info->sky2Texture = R_TextureNumForName(sc_String);
SC_MustGetNumber();
info->sky2ScrollDelta = sc_Number << 8;
break;
case MCMD_DOUBLESKY:
info->doubleSky = true;
break;
case MCMD_LIGHTNING:
info->lightning = true;
break;
case MCMD_FADETABLE:
SC_MustGetString();
info->fadetable = W_GetNumForName(sc_String);
break;
case MCMD_CD_STARTTRACK:
case MCMD_CD_END1TRACK:
case MCMD_CD_END2TRACK:
case MCMD_CD_END3TRACK:
case MCMD_CD_INTERTRACK:
case MCMD_CD_TITLETRACK:
SC_MustGetNumber();
cd_NonLevelTracks[mcmdValue - MCMD_CD_STARTTRACK] =
sc_Number;
break;
}
}
mapMax = map > mapMax ? map : mapMax;
}
SC_Close();
MapCount = mapMax;
}
//==========================================================================
//
// P_GetMapCluster
//
//==========================================================================
int P_GetMapCluster(int map)
{
return MapInfo[QualifyMap(map)].cluster;
}
//==========================================================================
//
// P_GetMapCDTrack
//
//==========================================================================
int P_GetMapCDTrack(int map)
{
return MapInfo[QualifyMap(map)].cdTrack;
}
//==========================================================================
//
// P_GetMapWarpTrans
//
//==========================================================================
int P_GetMapWarpTrans(int map)
{
return MapInfo[QualifyMap(map)].warpTrans;
}
//==========================================================================
//
// P_GetMapNextMap
//
//==========================================================================
int P_GetMapNextMap(int map)
{
return MapInfo[QualifyMap(map)].nextMap;
}
//==========================================================================
//
// P_TranslateMap
//
// Returns the actual map number given a warp map number.
//
//==========================================================================
int P_TranslateMap(int map)
{
int i;
for (i = 1; i < 99; i++) // Make this a macro
{
if (MapInfo[i].warpTrans == map)
{
return i;
}
}
// Not found
return -1;
}
//==========================================================================
//
// P_GetMapSky1Texture
//
//==========================================================================
int P_GetMapSky1Texture(int map)
{
return MapInfo[QualifyMap(map)].sky1Texture;
}
//==========================================================================
//
// P_GetMapSky2Texture
//
//==========================================================================
int P_GetMapSky2Texture(int map)
{
return MapInfo[QualifyMap(map)].sky2Texture;
}
//==========================================================================
//
// P_GetMapName
//
//==========================================================================
char *P_GetMapName(int map)
{
return MapInfo[QualifyMap(map)].name;
}
//==========================================================================
//
// P_GetMapSky1ScrollDelta
//
//==========================================================================
fixed_t P_GetMapSky1ScrollDelta(int map)
{
return MapInfo[QualifyMap(map)].sky1ScrollDelta;
}
//==========================================================================
//
// P_GetMapSky2ScrollDelta
//
//==========================================================================
fixed_t P_GetMapSky2ScrollDelta(int map)
{
return MapInfo[QualifyMap(map)].sky2ScrollDelta;
}
//==========================================================================
//
// P_GetMapDoubleSky
//
//==========================================================================
boolean P_GetMapDoubleSky(int map)
{
return MapInfo[QualifyMap(map)].doubleSky;
}
//==========================================================================
//
// P_GetMapLightning
//
//==========================================================================
boolean P_GetMapLightning(int map)
{
return MapInfo[QualifyMap(map)].lightning;
}
//==========================================================================
//
// P_GetMapFadeTable
//
//==========================================================================
boolean P_GetMapFadeTable(int map)
{
return MapInfo[QualifyMap(map)].fadetable;
}
//==========================================================================
//
// P_GetMapSongLump
//
//==========================================================================
char *P_GetMapSongLump(int map)
{
if (!strcasecmp(MapInfo[QualifyMap(map)].songLump, DEFAULT_SONG_LUMP))
{
return NULL;
}
else
{
return MapInfo[QualifyMap(map)].songLump;
}
}
//==========================================================================
//
// P_PutMapSongLump
//
//==========================================================================
void P_PutMapSongLump(int map, char *lumpName)
{
if (map < 1 || map > MapCount)
{
return;
}
strcpy(MapInfo[map].songLump, lumpName);
}
//==========================================================================
//
// P_GetCDStartTrack
//
//==========================================================================
int P_GetCDStartTrack(void)
{
return cd_NonLevelTracks[MCMD_CD_STARTTRACK - MCMD_CD_STARTTRACK];
}
//==========================================================================
//
// P_GetCDEnd1Track
//
//==========================================================================
int P_GetCDEnd1Track(void)
{
return cd_NonLevelTracks[MCMD_CD_END1TRACK - MCMD_CD_STARTTRACK];
}
//==========================================================================
//
// P_GetCDEnd2Track
//
//==========================================================================
int P_GetCDEnd2Track(void)
{
return cd_NonLevelTracks[MCMD_CD_END2TRACK - MCMD_CD_STARTTRACK];
}
//==========================================================================
//
// P_GetCDEnd3Track
//
//==========================================================================
int P_GetCDEnd3Track(void)
{
return cd_NonLevelTracks[MCMD_CD_END3TRACK - MCMD_CD_STARTTRACK];
}
//==========================================================================
//
// P_GetCDIntermissionTrack
//
//==========================================================================
int P_GetCDIntermissionTrack(void)
{
return cd_NonLevelTracks[MCMD_CD_INTERTRACK - MCMD_CD_STARTTRACK];
}
//==========================================================================
//
// P_GetCDTitleTrack
//
//==========================================================================
int P_GetCDTitleTrack(void)
{
return cd_NonLevelTracks[MCMD_CD_TITLETRACK - MCMD_CD_STARTTRACK];
}
//==========================================================================
//
// QualifyMap
//
//==========================================================================
static int QualifyMap(int map)
{
return (map < 1 || map > MapCount) ? 0 : map;
}
//==========================================================================
//
// P_Init
//
//==========================================================================
void P_Init(void)
{
InitMapInfo();
P_InitSwitchList();
P_InitFTAnims(); // Init flat and texture animations
P_InitTerrainTypes();
P_InitLava();
R_InitSprites(sprnames);
}
// Special early initializer needed to start sound before R_Init()
void InitMapMusicInfo(void)
{
int i;
for (i = 0; i < 99; i++)
{
strcpy(MapInfo[i].songLump, DEFAULT_SONG_LUMP);
}
MapCount = 98;
}
/*
void My_Debug(void)
{
int i;
printf("My debug stuff ----------------------\n");
printf("gamemap=%d\n",gamemap);
for (i=0; i<10; i++)
{
printf("i=%d songlump=%s\n",i,MapInfo[i].songLump);
}
}
*/
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