summaryrefslogtreecommitdiff
path: root/src/hexen/r_local.h
blob: d00d8ae5efba26088b470cfb5bd83a34e3f56645 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
//**************************************************************************
//**
//** r_local.h : Heretic 2 : Raven Software, Corp.
//**
//** $RCSfile: r_local.h,v $
//** $Revision: 1.12 $
//** $Date: 96/01/06 18:37:38 $
//** $Author: bgokey $
//**
//**************************************************************************

#ifndef __R_LOCAL__
#define __R_LOCAL__

#define ANGLETOSKYSHIFT         22              // sky map is 256*128*4 maps

#define BASEYCENTER                     100

#define MAXWIDTH                        1120
#define MAXHEIGHT                       832

#define PI                                      3.141592657

#define CENTERY                         (SCREENHEIGHT/2)

#define MINZ                    (FRACUNIT*4)

#define FIELDOFVIEW             2048    // fineangles in the SCREENWIDTH wide window

//
// lighting constants
//
#define LIGHTLEVELS                     16
#define LIGHTSEGSHIFT           4
#define MAXLIGHTSCALE           48
#define LIGHTSCALESHIFT         12
#define MAXLIGHTZ                       128
#define LIGHTZSHIFT                     20
#define NUMCOLORMAPS            32              // number of diminishing
#define INVERSECOLORMAP         32

/*
==============================================================================

					INTERNAL MAP TYPES

==============================================================================
*/

//================ used by play and refresh

typedef struct
{
	fixed_t         x,y;
} vertex_t;

struct line_s;

typedef struct
{
	fixed_t	floorheight, ceilingheight;
	short	floorpic, ceilingpic;
	short   lightlevel;
	short  	special, tag;

	int     soundtraversed;         // 0 = untraversed, 1,2 = sndlines -1
	mobj_t  *soundtarget;           // thing that made a sound (or null)
	seqtype_t seqType;				// stone, metal, heavy, etc...

	int     blockbox[4];            // mapblock bounding box for height changes
	degenmobj_t soundorg;           // for any sounds played by the sector
	int     validcount;             // if == validcount, already checked
	mobj_t  *thinglist;             // list of mobjs in sector
	void    *specialdata;           // thinker_t for reversable actions
	int     linecount;
	struct line_s **lines;        // [linecount] size
} sector_t;

typedef struct
{
	fixed_t         textureoffset;          // add this to the calculated texture col
	fixed_t         rowoffset;                      // add this to the calculated texture top
	short           toptexture, bottomtexture, midtexture;
	sector_t        *sector;
} side_t;

typedef enum
{
	ST_HORIZONTAL,
	ST_VERTICAL,
	ST_POSITIVE,
	ST_NEGATIVE
} slopetype_t;

/*
typedef struct line_s
{
	vertex_t        *v1, *v2;
	fixed_t         dx,dy;                          // v2 - v1 for side checking
	short           flags;
	short           special, tag;
	short           sidenum[2];                     // sidenum[1] will be -1 if one sided
	fixed_t         bbox[4];
	slopetype_t     slopetype;                      // to aid move clipping
	sector_t        *frontsector, *backsector;
	int                     validcount;                     // if == validcount, already checked
	void            *specialdata;           // thinker_t for reversable actions
} line_t;
*/

typedef struct line_s
{
	vertex_t *v1;
	vertex_t *v2;
	fixed_t dx;
	fixed_t dy;
	short flags;
	byte special;
	byte arg1;
	byte arg2;
	byte arg3;
	byte arg4;
	byte arg5;
	short sidenum[2];
	fixed_t bbox[4];
	slopetype_t slopetype;
	sector_t *frontsector;
	sector_t *backsector;
	int validcount;
	void *specialdata;
} line_t;

typedef struct
{
	vertex_t        *v1, *v2;
	fixed_t         offset;
	angle_t         angle;
	side_t          *sidedef;
	line_t          *linedef;
	sector_t        *frontsector;
	sector_t        *backsector;            // NULL for one sided lines
} seg_t;

// ===== Polyobj data =====
typedef struct
{
	int numsegs;
	seg_t **segs;
	degenmobj_t startSpot;
	vertex_t *originalPts; 	// used as the base for the rotations
	vertex_t *prevPts; 		// use to restore the old point values
	angle_t angle;
	int tag;						// reference tag assigned in HereticEd
	int bbox[4];
	int validcount;
	boolean crush; 			// should the polyobj attempt to crush mobjs?
	int seqType;
	fixed_t size; // polyobj size (area of POLY_AREAUNIT == size of FRACUNIT)
	void *specialdata; // pointer a thinker, if the poly is moving
} polyobj_t;

typedef struct polyblock_s
{
	polyobj_t *polyobj;
	struct polyblock_s *prev;
	struct polyblock_s *next;
} polyblock_t;

typedef struct subsector_s
{
	sector_t        *sector;
	short           numlines;
	short           firstline;
	polyobj_t *poly;
} subsector_t;

typedef struct
{
	fixed_t         x,y,dx,dy;                      // partition line
	fixed_t         bbox[2][4];                     // bounding box for each child
	unsigned short  children[2];            // if NF_SUBSECTOR its a subsector
} node_t;


/*
==============================================================================

						OTHER TYPES

==============================================================================
*/

typedef byte    lighttable_t;           // this could be wider for >8 bit display

#define MAXVISPLANES    160
#define MAXOPENINGS             SCREENWIDTH*64

typedef struct
{
	fixed_t         height;
	int                     picnum;
	int                     lightlevel;
	int                     special;
	int                     minx, maxx;
	byte            pad1;                                           // leave pads for [minx-1]/[maxx+1]
	byte            top[SCREENWIDTH];
	byte            pad2;
	byte            pad3;
	byte            bottom[SCREENWIDTH];
	byte            pad4;
} visplane_t;

typedef struct drawseg_s
{
	seg_t           *curline;
	int                     x1, x2;
	fixed_t         scale1, scale2, scalestep;
	int                     silhouette;                     // 0=none, 1=bottom, 2=top, 3=both
	fixed_t         bsilheight;                     // don't clip sprites above this
	fixed_t         tsilheight;                     // don't clip sprites below this
// pointers to lists for sprite clipping
	short           *sprtopclip;            // adjusted so [x1] is first value
	short           *sprbottomclip;         // adjusted so [x1] is first value
	short           *maskedtexturecol;      // adjusted so [x1] is first value
} drawseg_t;

#define SIL_NONE        0
#define SIL_BOTTOM      1
#define SIL_TOP         2
#define SIL_BOTH        3

#define MAXDRAWSEGS             256

// A vissprite_t is a thing that will be drawn during a refresh
typedef struct vissprite_s
{
	struct vissprite_s      *prev, *next;
	int                     x1, x2;
	fixed_t         gx, gy;                 // for line side calculation
	fixed_t         gz, gzt;                // global bottom / top for silhouette clipping
	fixed_t         startfrac;              // horizontal position of x1
	fixed_t         scale;
	fixed_t         xiscale;                // negative if flipped
	fixed_t         texturemid;
	int                     patch;
	lighttable_t    *colormap;
	int             mobjflags;        // for color translation and shadow draw
	boolean         psprite;                // true if psprite
	int				class;			// player class (used in translation)
	fixed_t         floorclip;               
} vissprite_t;


extern  visplane_t      *floorplane, *ceilingplane;

// Sprites are patches with a special naming convention so they can be
// recognized by R_InitSprites.  The sprite and frame specified by a
// thing_t is range checked at run time.
// a sprite is a patch_t that is assumed to represent a three dimensional
// object and may have multiple rotations pre drawn.  Horizontal flipping
// is used to save space. Some sprites will only have one picture used
// for all views.

typedef struct
{
	boolean         rotate;         // if false use 0 for any position
	short           lump[8];        // lump to use for view angles 0-7
	byte            flip[8];        // flip (1 = flip) to use for view angles 0-7
} spriteframe_t;

typedef struct
{
	int                             numframes;
	spriteframe_t   *spriteframes;
} spritedef_t;

extern  spritedef_t             *sprites;
extern  int                             numsprites;

//=============================================================================

extern  int                     numvertexes;
extern  vertex_t        *vertexes;

extern  int                     numsegs;
extern  seg_t           *segs;

extern  int                     numsectors;
extern  sector_t        *sectors;

extern  int                     numsubsectors;
extern  subsector_t     *subsectors;

extern  int                     numnodes;
extern  node_t          *nodes;

extern  int                     numlines;
extern  line_t          *lines;

extern  int                     numsides;
extern  side_t          *sides;



extern  fixed_t         viewx, viewy, viewz;
extern  angle_t         viewangle;
extern  player_t        *viewplayer;


extern  angle_t         clipangle;

extern  int                     viewangletox[FINEANGLES/2];
extern  angle_t         xtoviewangle[SCREENWIDTH+1];
extern  fixed_t         finetangent[FINEANGLES/2];

extern  fixed_t         rw_distance;
extern  angle_t         rw_normalangle;

//
// R_main.c
//
extern  int                             viewwidth, viewheight, viewwindowx, viewwindowy;
extern  int                             centerx, centery;
extern  int                             flyheight;
extern  fixed_t                 centerxfrac;
extern  fixed_t                 centeryfrac;
extern  fixed_t                 projection;

extern  int                             validcount;

extern  int                             sscount, linecount, loopcount;
extern  lighttable_t    *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
extern  lighttable_t    *scalelightfixed[MAXLIGHTSCALE];
extern  lighttable_t    *zlight[LIGHTLEVELS][MAXLIGHTZ];

extern  int                             extralight;
extern  lighttable_t    *fixedcolormap;

extern  fixed_t                 viewcos, viewsin;

extern  int                             detailshift;            // 0 = high, 1 = low

extern  void            (*colfunc) (void);
extern  void            (*basecolfunc) (void);
extern  void            (*fuzzcolfunc) (void);
extern  void            (*spanfunc) (void);

int             R_PointOnSide (fixed_t x, fixed_t y, node_t *node);
int             R_PointOnSegSide (fixed_t x, fixed_t y, seg_t *line);
angle_t R_PointToAngle (fixed_t x, fixed_t y);
angle_t R_PointToAngle2 (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2);
fixed_t R_PointToDist (fixed_t x, fixed_t y);
fixed_t R_ScaleFromGlobalAngle (angle_t visangle);
subsector_t *R_PointInSubsector (fixed_t x, fixed_t y);
//void R_AddPointToBox (int x, int y, fixed_t *box);


//
// R_bsp.c
//
extern  seg_t           *curline;
extern  side_t  *sidedef;
extern  line_t  *linedef;
extern  sector_t        *frontsector, *backsector;

extern  int     rw_x;
extern  int     rw_stopx;

extern  boolean         segtextured;
extern  boolean         markfloor;              // false if the back side is the same plane
extern  boolean         markceiling;
extern  boolean         skymap;

extern  drawseg_t       drawsegs[MAXDRAWSEGS], *ds_p;

extern  lighttable_t    **hscalelight, **vscalelight, **dscalelight;

typedef void (*drawfunc_t) (int start, int stop);
void R_ClearClipSegs (void);

void R_ClearDrawSegs (void);
void R_InitSkyMap (void);
void R_RenderBSPNode (int bspnum);

//
// R_segs.c
//
extern  int                     rw_angle1;              // angle to line origin
extern int TransTextureStart;
extern int TransTextureEnd;

void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2);

//
// R_plane.c
//
typedef void (*planefunction_t) (int top, int bottom);
extern  planefunction_t         floorfunc, ceilingfunc;

extern  int                     skyflatnum;

extern  short                   openings[MAXOPENINGS], *lastopening;

extern  short           floorclip[SCREENWIDTH];
extern  short           ceilingclip[SCREENWIDTH];

extern  fixed_t         yslope[SCREENHEIGHT];
extern  fixed_t         distscale[SCREENWIDTH];

void R_InitPlanes (void);
void R_ClearPlanes (void);
void R_MapPlane (int y, int x1, int x2);
void R_MakeSpans (int x, int t1, int b1, int t2, int b2);
void R_DrawPlanes (void);

visplane_t *R_FindPlane (fixed_t height, int picnum, int lightlevel,
	int special);
visplane_t *R_CheckPlane (visplane_t *pl, int start, int stop);


//
// R_debug.m
//
extern  int     drawbsp;

void RD_OpenMapWindow (void);
void RD_ClearMapWindow (void);
void RD_DisplayLine (int x1, int y1, int x2, int y2, float gray);
void RD_DrawNodeLine (node_t *node);
void RD_DrawLineCheck (seg_t *line);
void RD_DrawLine (seg_t *line);
void RD_DrawBBox (fixed_t *bbox);


//
// R_data.c
//
extern  fixed_t         *textureheight;         // needed for texture pegging
extern  fixed_t         *spritewidth;           // needed for pre rendering (fracs)
extern  fixed_t         *spriteoffset;
extern  fixed_t         *spritetopoffset;
extern  lighttable_t    *colormaps;
extern  int             viewwidth, scaledviewwidth, viewheight;
extern  int                     firstflat;
extern  int                     numflats;

extern  int                     *flattranslation;               // for global animation
extern  int                     *texturetranslation;    // for global animation

extern  int             firstspritelump, lastspritelump, numspritelumps;
extern boolean LevelUseFullBright;

byte    *R_GetColumn (int tex, int col);
void    R_InitData (void);
void R_PrecacheLevel (void);


//
// R_things.c
//
#define MAXVISSPRITES   192

extern  vissprite_t     vissprites[MAXVISSPRITES], *vissprite_p;
extern  vissprite_t     vsprsortedhead;

// constant arrays used for psprite clipping and initializing clipping
extern  short   negonearray[SCREENWIDTH];
extern  short   screenheightarray[SCREENWIDTH];

// vars for R_DrawMaskedColumn
extern  short           *mfloorclip;
extern  short           *mceilingclip;
extern  fixed_t         spryscale;
extern  fixed_t         sprtopscreen;
extern  fixed_t         sprbotscreen;

extern  fixed_t         pspritescale, pspriteiscale;


void R_DrawMaskedColumn (column_t *column, signed int baseclip);


void    R_SortVisSprites (void);

void    R_AddSprites (sector_t *sec);
void    R_AddPSprites (void);
void    R_DrawSprites (void);
void    R_InitSprites (char **namelist);
void    R_ClearSprites (void);
void    R_DrawMasked (void);
void    R_ClipVisSprite (vissprite_t *vis, int xl, int xh);

//=============================================================================
//
// R_draw.c
//
//=============================================================================

extern  lighttable_t    *dc_colormap;
extern  int                             dc_x;
extern  int                             dc_yl;
extern  int                             dc_yh;
extern  fixed_t                 dc_iscale;
extern  fixed_t                 dc_texturemid;
extern  byte                    *dc_source;             // first pixel in a column

void    R_DrawColumn (void);
void    R_DrawColumnLow (void);
void    R_DrawFuzzColumn (void);
void    R_DrawFuzzColumnLow (void);
void    R_DrawTranslatedColumn (void);
void    R_DrawTranslatedFuzzColumn (void);
void    R_DrawTranslatedColumnLow (void);
void 	R_DrawAltFuzzColumn(void);
//void 	R_DrawTranslatedAltFuzzColumn(void);

extern  int                             ds_y;
extern  int                             ds_x1;
extern  int                             ds_x2;
extern  lighttable_t    *ds_colormap;
extern  fixed_t                 ds_xfrac;
extern  fixed_t                 ds_yfrac;
extern  fixed_t                 ds_xstep;
extern  fixed_t                 ds_ystep;
extern  byte                    *ds_source;             // start of a 64*64 tile image

extern  byte    *translationtables;
extern  byte    *dc_translation;

void    R_DrawSpan (void);
void    R_DrawSpanLow (void);

void    R_InitBuffer (int width, int height);
void    R_InitTranslationTables (void);

#endif          // __R_LOCAL__