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|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
// Copyright(C) 2008 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
#include "h2def.h"
#include "m_random.h"
#include "i_cdmus.h"
#include "i_sound.h"
#include "i_system.h"
#include "i_timer.h"
#include "m_argv.h"
#include "m_misc.h"
#include "r_local.h"
#include "p_local.h" // for P_AproxDistance
#include "sounds.h"
#include "s_sound.h"
#define PRIORITY_MAX_ADJUST 10
#define DIST_ADJUST (MAX_SND_DIST/PRIORITY_MAX_ADJUST)
#define DEFAULT_ARCHIVEPATH "o:\\sound\\archive\\"
void S_ShutDown(void);
// If true, CD music playback is enabled (snd_musicdevice == SNDDEVICE_CD
// and CD initialization succeeded).
boolean cdmusic;
// Track number of a track to play explicitly chosen by the
// player using cheats. A value of zero means no track chosen:
static int cd_custom_track = 0;
// Currently playing track:
static int cd_current_track = 0;
// Time (MS) at which the currently-playing CD track will finish playing
// and should be looped. Zero if we are not currently playing a track:
static int cd_track_end_time = 0;
/*
===============================================================================
MUSIC & SFX API
===============================================================================
*/
//static channel_t channel[MAX_CHANNELS];
//static int rs; //the current registered song.
//int mus_song = -1;
//int mus_lumpnum;
//void *mus_sndptr;
//byte *soundCurve;
extern sfxinfo_t S_sfx[];
extern musicinfo_t S_music[];
static channel_t Channel[MAX_CHANNELS];
static void *RegisteredSong; //the current registered song.
static boolean MusicPaused;
static int Mus_Song = -1;
static byte *Mus_SndPtr;
static byte *SoundCurve;
int snd_MaxVolume = 10; // maximum volume for sound
int snd_MusicVolume = 10; // maximum volume for music
int snd_Channels = 16;
// int AmbChan;
//==========================================================================
//
// S_Start
//
//==========================================================================
void S_Start(void)
{
S_StopAllSound();
S_StartSong(gamemap, true);
}
//==========================================================================
//
// Returns true if we are playing a looping CD track and it is time to
// restart it.
//
//==========================================================================
static boolean ShouldRestartCDTrack(void)
{
return cd_track_end_time != 0 && I_GetTimeMS() > cd_track_end_time;
}
//==========================================================================
//
// Start playing a CD track. Returns true for success.
//
//==========================================================================
static boolean StartCDTrack(int track, boolean loop)
{
// Already playing? If so, don't bother.
if (track == cd_current_track && !ShouldRestartCDTrack())
{
return true;
}
if (I_CDMusPlay(track))
{
return false;
}
cd_current_track = track;
if (loop)
{
cd_track_end_time = I_GetTimeMS() + 1000 * I_CDMusTrackLength(track);
}
else
{
cd_track_end_time = 0;
}
return true;
}
//==========================================================================
//
// S_StartSong
//
//==========================================================================
void S_StartSong(int song, boolean loop)
{
char *songLump;
int lumpnum;
int length;
int track;
// If we're in CD music mode, play a CD track, instead:
if (cdmusic)
{
// Default to the player-chosen track
if (cd_custom_track != 0)
{
track = cd_custom_track;
}
else
{
track = P_GetMapCDTrack(gamemap);
}
StartCDTrack(track, loop);
}
else
{
if (song == Mus_Song)
{ // don't replay an old song
return;
}
if (RegisteredSong)
{
I_StopSong();
I_UnRegisterSong(RegisteredSong);
RegisteredSong = 0;
}
songLump = P_GetMapSongLump(song);
if (!songLump)
{
return;
}
lumpnum = W_GetNumForName(songLump);
Mus_SndPtr = W_CacheLumpNum(lumpnum, PU_STATIC);
length = W_LumpLength(lumpnum);
RegisteredSong = I_RegisterSong(Mus_SndPtr, length);
I_PlaySong(RegisteredSong, loop);
Mus_Song = song;
W_ReleaseLumpNum(lumpnum);
}
}
//==========================================================================
//
// Play a custom-chosen music track selected by the player.
//
// Returns true for success.
//
//==========================================================================
boolean S_StartCustomCDTrack(int tracknum)
{
boolean result;
result = StartCDTrack(tracknum, true);
if (result)
{
cd_custom_track = tracknum;
}
return result;
}
//==========================================================================
//
// Get the currently-playing CD track; returns -1 if not playing.
//
//==========================================================================
int S_GetCurrentCDTrack(void)
{
if (!cdmusic || cd_current_track == 0)
{
return -1;
}
return cd_current_track;
}
//==========================================================================
//
// S_StartSongName
//
//==========================================================================
void S_StartSongName(char *songLump, boolean loop)
{
int lumpnum;
int cdTrack;
int length;
if (!songLump)
{
return;
}
if (cdmusic)
{
cdTrack = 0;
if (!strcmp(songLump, "hexen"))
{
cdTrack = P_GetCDTitleTrack();
}
else if (!strcmp(songLump, "hub"))
{
cdTrack = P_GetCDIntermissionTrack();
}
else if (!strcmp(songLump, "hall"))
{
cdTrack = P_GetCDEnd1Track();
}
else if (!strcmp(songLump, "orb"))
{
cdTrack = P_GetCDEnd2Track();
}
else if (!strcmp(songLump, "chess") && cd_custom_track == 0)
{
cdTrack = P_GetCDEnd3Track();
}
/* Uncomment this, if Kevin writes a specific song for startup
else if(!strcmp(songLump, "start"))
{
cdTrack = P_GetCDStartTrack();
}
*/
if (cdTrack != 0)
{
cd_custom_track = 0;
StartCDTrack(cdTrack, loop);
}
}
else
{
if (RegisteredSong)
{
I_StopSong();
I_UnRegisterSong(RegisteredSong);
RegisteredSong = NULL;
}
lumpnum = W_GetNumForName(songLump);
Mus_SndPtr = W_CacheLumpNum(lumpnum, PU_MUSIC);
length = W_LumpLength(lumpnum);
RegisteredSong = I_RegisterSong(Mus_SndPtr, length);
I_PlaySong(RegisteredSong, loop);
W_ReleaseLumpNum(lumpnum);
Mus_Song = -1;
}
}
//==========================================================================
//
// S_GetSoundID
//
//==========================================================================
int S_GetSoundID(char *name)
{
int i;
for (i = 0; i < NUMSFX; i++)
{
if (!strcmp(S_sfx[i].tagname, name))
{
return i;
}
}
return 0;
}
//==========================================================================
//
// S_StartSound
//
//==========================================================================
void S_StartSound(mobj_t * origin, int sound_id)
{
S_StartSoundAtVolume(origin, sound_id, 127);
}
static mobj_t *GetSoundListener(void)
{
static degenmobj_t dummy_listener;
// If we are at the title screen, the console player doesn't have an
// object yet, so return a pointer to a static dummy listener instead.
if (players[displayplayer].mo != NULL)
{
return players[displayplayer].mo;
}
else
{
dummy_listener.x = 0;
dummy_listener.y = 0;
dummy_listener.z = 0;
return (mobj_t *) &dummy_listener;
}
}
//==========================================================================
//
// S_StartSoundAtVolume
//
//==========================================================================
void S_StartSoundAtVolume(mobj_t * origin, int sound_id, int volume)
{
mobj_t *listener;
int dist, vol;
int i;
int priority;
int sep;
int angle;
int absx;
int absy;
static int sndcount = 0;
int chan;
if (sound_id == 0 || snd_MaxVolume == 0)
return;
listener = GetSoundListener();
if (origin == NULL)
{
origin = listener;
}
if (volume == 0)
{
return;
}
// calculate the distance before other stuff so that we can throw out
// sounds that are beyond the hearing range.
absx = abs(origin->x - listener->x);
absy = abs(origin->y - listener->y);
dist = absx + absy - (absx > absy ? absy >> 1 : absx >> 1);
dist >>= FRACBITS;
if (dist >= MAX_SND_DIST)
{
return; // sound is beyond the hearing range...
}
if (dist < 0)
{
dist = 0;
}
priority = S_sfx[sound_id].priority;
priority *= (PRIORITY_MAX_ADJUST - (dist / DIST_ADJUST));
#if 0
// TODO
if (!S_StopSoundID(sound_id, priority))
{
return; // other sounds have greater priority
}
#endif
for (i = 0; i < snd_Channels; i++)
{
if (origin->player)
{
i = snd_Channels;
break; // let the player have more than one sound.
}
if (origin == Channel[i].mo)
{ // only allow other mobjs one sound
S_StopSound(Channel[i].mo);
break;
}
}
if (i >= snd_Channels)
{
for (i = 0; i < snd_Channels; i++)
{
if (Channel[i].mo == NULL)
{
break;
}
}
if (i >= snd_Channels)
{
// look for a lower priority sound to replace.
sndcount++;
if (sndcount >= snd_Channels)
{
sndcount = 0;
}
for (chan = 0; chan < snd_Channels; chan++)
{
i = (sndcount + chan) % snd_Channels;
if (priority >= Channel[i].priority)
{
chan = -1; //denote that sound should be replaced.
break;
}
}
if (chan != -1)
{
return; //no free channels.
}
else //replace the lower priority sound.
{
if (Channel[i].handle)
{
if (I_SoundIsPlaying(Channel[i].handle))
{
I_StopSound(Channel[i].handle);
}
if (S_sfx[Channel[i].sound_id].usefulness > 0)
{
S_sfx[Channel[i].sound_id].usefulness--;
}
}
}
}
}
Channel[i].mo = origin;
vol = (SoundCurve[dist] * (snd_MaxVolume * 8) * volume) >> 14;
if (origin == listener)
{
sep = 128;
// vol = (volume*(snd_MaxVolume+1)*8)>>7;
}
else
{
angle = R_PointToAngle2(listener->x,
listener->y,
Channel[i].mo->x, Channel[i].mo->y);
angle = (angle - viewangle) >> 24;
sep = angle * 2 - 128;
if (sep < 64)
sep = -sep;
if (sep > 192)
sep = 512 - sep;
// vol = SoundCurve[dist];
}
#if 0
// TODO
if (S_sfx[sound_id].changePitch)
{
Channel[i].pitch = (byte) (127 + (M_Random() & 7) - (M_Random() & 7));
}
else
{
Channel[i].pitch = 127;
}
#endif
if (S_sfx[sound_id].lumpnum == 0)
{
S_sfx[sound_id].lumpnum = I_GetSfxLumpNum(&S_sfx[sound_id]);
}
Channel[i].handle = I_StartSound(&S_sfx[sound_id],
i,
vol,
sep /* , Channel[i].pitch] */);
Channel[i].sound_id = sound_id;
Channel[i].priority = priority;
Channel[i].volume = volume;
if (S_sfx[sound_id].usefulness < 0)
{
S_sfx[sound_id].usefulness = 1;
}
else
{
S_sfx[sound_id].usefulness++;
}
}
//==========================================================================
//
// S_StopSoundID
//
//==========================================================================
boolean S_StopSoundID(int sound_id, int priority)
{
int i;
int lp; //least priority
int found;
if (S_sfx[sound_id].numchannels == -1)
{
return (true);
}
lp = -1; //denote the argument sound_id
found = 0;
for (i = 0; i < snd_Channels; i++)
{
if (Channel[i].sound_id == sound_id && Channel[i].mo)
{
found++; //found one. Now, should we replace it??
if (priority >= Channel[i].priority)
{ // if we're gonna kill one, then this'll be it
lp = i;
priority = Channel[i].priority;
}
}
}
if (found < S_sfx[sound_id].numchannels)
{
return (true);
}
else if (lp == -1)
{
return (false); // don't replace any sounds
}
if (Channel[lp].handle)
{
if (I_SoundIsPlaying(Channel[lp].handle))
{
I_StopSound(Channel[lp].handle);
}
if (S_sfx[Channel[lp].sound_id].usefulness > 0)
{
S_sfx[Channel[lp].sound_id].usefulness--;
}
Channel[lp].mo = NULL;
}
return (true);
}
//==========================================================================
//
// S_StopSound
//
//==========================================================================
void S_StopSound(mobj_t * origin)
{
int i;
for (i = 0; i < snd_Channels; i++)
{
if (Channel[i].mo == origin)
{
I_StopSound(Channel[i].handle);
if (S_sfx[Channel[i].sound_id].usefulness > 0)
{
S_sfx[Channel[i].sound_id].usefulness--;
}
Channel[i].handle = 0;
Channel[i].mo = NULL;
}
}
}
//==========================================================================
//
// S_StopAllSound
//
//==========================================================================
void S_StopAllSound(void)
{
int i;
//stop all sounds
for (i = 0; i < snd_Channels; i++)
{
if (Channel[i].handle)
{
S_StopSound(Channel[i].mo);
}
}
memset(Channel, 0, 8 * sizeof(channel_t));
}
//==========================================================================
//
// S_SoundLink
//
//==========================================================================
void S_SoundLink(mobj_t * oldactor, mobj_t * newactor)
{
int i;
for (i = 0; i < snd_Channels; i++)
{
if (Channel[i].mo == oldactor)
Channel[i].mo = newactor;
}
}
//==========================================================================
//
// S_PauseSound
//
//==========================================================================
void S_PauseSound(void)
{
if (cdmusic)
{
I_CDMusStop();
}
else
{
I_PauseSong();
}
}
//==========================================================================
//
// S_ResumeSound
//
//==========================================================================
void S_ResumeSound(void)
{
if (cdmusic)
{
I_CDMusResume();
}
else
{
I_ResumeSong();
}
}
//==========================================================================
//
// S_UpdateSounds
//
//==========================================================================
void S_UpdateSounds(mobj_t * listener)
{
int i, dist, vol;
int angle;
int sep;
int priority;
int absx;
int absy;
I_UpdateSound();
// If we are looping a CD track, we need to check if it has
// finished playing and needs to restart.
if (cdmusic && ShouldRestartCDTrack())
{
StartCDTrack(cd_current_track, true);
}
if (snd_MaxVolume == 0)
{
return;
}
// Update any Sequences
SN_UpdateActiveSequences();
for (i = 0; i < snd_Channels; i++)
{
if (!Channel[i].handle || S_sfx[Channel[i].sound_id].usefulness == -1)
{
continue;
}
if (!I_SoundIsPlaying(Channel[i].handle))
{
if (S_sfx[Channel[i].sound_id].usefulness > 0)
{
S_sfx[Channel[i].sound_id].usefulness--;
}
Channel[i].handle = 0;
Channel[i].mo = NULL;
Channel[i].sound_id = 0;
}
if (Channel[i].mo == NULL || Channel[i].sound_id == 0
|| Channel[i].mo == listener || listener == NULL)
{
continue;
}
else
{
absx = abs(Channel[i].mo->x - listener->x);
absy = abs(Channel[i].mo->y - listener->y);
dist = absx + absy - (absx > absy ? absy >> 1 : absx >> 1);
dist >>= FRACBITS;
if (dist >= MAX_SND_DIST)
{
S_StopSound(Channel[i].mo);
continue;
}
if (dist < 0)
{
dist = 0;
}
//vol = SoundCurve[dist];
vol =
(SoundCurve[dist] * (snd_MaxVolume * 8) *
Channel[i].volume) >> 14;
if (Channel[i].mo == listener)
{
sep = 128;
}
else
{
angle = R_PointToAngle2(listener->x, listener->y,
Channel[i].mo->x, Channel[i].mo->y);
angle = (angle - viewangle) >> 24;
sep = angle * 2 - 128;
if (sep < 64)
sep = -sep;
if (sep > 192)
sep = 512 - sep;
}
I_UpdateSoundParams(i, vol, sep /*, Channel[i].pitch */);
priority = S_sfx[Channel[i].sound_id].priority;
priority *= PRIORITY_MAX_ADJUST - (dist / DIST_ADJUST);
Channel[i].priority = priority;
}
}
}
//==========================================================================
//
// S_Init
//
//==========================================================================
void S_Init(void)
{
SoundCurve = W_CacheLumpName("SNDCURVE", PU_STATIC);
// SoundCurve = Z_Malloc(MAX_SND_DIST, PU_STATIC, NULL);
if (snd_Channels > 8)
{
snd_Channels = 8;
}
I_SetMusicVolume(snd_MusicVolume * 8);
I_AtExit(S_ShutDown, true);
I_PrecacheSounds(S_sfx, NUMSFX);
// Attempt to setup CD music
if (snd_musicdevice == SNDDEVICE_CD)
{
ST_Message(" Attempting to initialize CD Music: ");
if (!cdrom)
{
cdmusic = (I_CDMusInit() != -1);
}
else
{
// The user is trying to use the cdrom for both game and music
cdmusic = false;
}
if (cdmusic)
{
ST_Message("initialized.\n");
}
else
{
ST_Message("failed.\n");
}
I_CDMusPrintStartup();
}
}
//==========================================================================
//
// S_GetChannelInfo
//
//==========================================================================
void S_GetChannelInfo(SoundInfo_t * s)
{
int i;
ChanInfo_t *c;
s->channelCount = snd_Channels;
s->musicVolume = snd_MusicVolume;
s->soundVolume = snd_MaxVolume;
for (i = 0; i < snd_Channels; i++)
{
c = &s->chan[i];
c->id = Channel[i].sound_id;
c->priority = Channel[i].priority;
c->name = S_sfx[c->id].name;
c->mo = Channel[i].mo;
if (c->mo != NULL)
{
c->distance = P_AproxDistance(c->mo->x - viewx, c->mo->y - viewy)
>> FRACBITS;
}
else
{
c->distance = 0;
}
}
}
//==========================================================================
//
// S_GetSoundPlayingInfo
//
//==========================================================================
boolean S_GetSoundPlayingInfo(mobj_t * mobj, int sound_id)
{
int i;
for (i = 0; i < snd_Channels; i++)
{
if (Channel[i].sound_id == sound_id && Channel[i].mo == mobj)
{
if (I_SoundIsPlaying(Channel[i].handle))
{
return true;
}
}
}
return false;
}
//==========================================================================
//
// S_SetMusicVolume
//
//==========================================================================
void S_SetMusicVolume(void)
{
if (cdmusic)
{
I_CDMusSetVolume(snd_MusicVolume * 16); // 0-255
}
else
{
I_SetMusicVolume(snd_MusicVolume * 8);
}
if (snd_MusicVolume == 0)
{
if (!cdmusic)
{
I_PauseSong();
}
MusicPaused = true;
}
else if (MusicPaused)
{
if (!cdmusic)
{
I_ResumeSong();
}
MusicPaused = false;
}
}
//==========================================================================
//
// S_ShutDown
//
//==========================================================================
void S_ShutDown(void)
{
I_StopSong();
I_UnRegisterSong(RegisteredSong);
I_ShutdownSound();
if (cdmusic)
{
I_CDMusStop();
}
}
//==========================================================================
//
// S_InitScript
//
//==========================================================================
void S_InitScript(void)
{
int i;
SC_OpenLump("sndinfo");
while (SC_GetString())
{
if (*sc_String == '$')
{
if (!strcasecmp(sc_String, "$ARCHIVEPATH"))
{
SC_MustGetString();
}
else if (!strcasecmp(sc_String, "$MAP"))
{
SC_MustGetNumber();
SC_MustGetString();
if (sc_Number)
{
P_PutMapSongLump(sc_Number, sc_String);
}
}
continue;
}
else
{
for (i = 0; i < NUMSFX; i++)
{
if (!strcmp(S_sfx[i].tagname, sc_String))
{
SC_MustGetString();
if (*sc_String != '?')
{
M_StringCopy(S_sfx[i].name, sc_String,
sizeof(S_sfx[i].name));
}
else
{
M_StringCopy(S_sfx[i].name, "default",
sizeof(S_sfx[i].name));
}
break;
}
}
if (i == NUMSFX)
{
SC_MustGetString();
}
}
}
SC_Close();
for (i = 0; i < NUMSFX; i++)
{
if (!strcmp(S_sfx[i].name, ""))
{
M_StringCopy(S_sfx[i].name, "default", sizeof(S_sfx[i].name));
}
}
}
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