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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
// Copyright(C) 2008 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
#ifndef __S_SOUND__
#define __S_SOUND__
/*
typedef struct
{
char name[8];
int p1;
} musicinfo_t;
*/
/*
typedef struct sfxinfo_s
{
char tagName[32];
char lumpname[12]; // Only need 9 bytes, but padded out to be dword aligned
//struct sfxinfo_s *link; // Make alias for another sound
int priority; // Higher priority takes precendence
int usefulness; // Determines when a sound should be cached out
void *snd_ptr;
int lumpnum;
int numchannels; // total number of channels a sound type may occupy
boolean changePitch;
} sfxinfo_t;
*/
typedef struct
{
mobj_t *mo;
int sound_id;
int handle;
int volume;
int pitch;
int priority;
} channel_t;
typedef struct
{
int id;
unsigned short priority;
char *name;
mobj_t *mo;
int distance;
} ChanInfo_t;
typedef struct
{
int channelCount;
int musicVolume;
int soundVolume;
ChanInfo_t chan[8];
} SoundInfo_t;
extern int snd_MaxVolume;
extern int snd_MusicVolume;
extern int snd_Channels;
void S_Start(void);
void S_StartSound(mobj_t * origin, int sound_id);
int S_GetSoundID(char *name);
void S_StartSoundAtVolume(mobj_t * origin, int sound_id, int volume);
void S_StopSound(mobj_t * origin);
void S_StopAllSound(void);
void S_PauseSound(void);
void S_ResumeSound(void);
void S_UpdateSounds(mobj_t * listener);
void S_StartSong(int song, boolean loop);
void S_StartSongName(char *songLump, boolean loop);
void S_Init(void);
void S_GetChannelInfo(SoundInfo_t * s);
void S_SetMusicVolume(void);
boolean S_GetSoundPlayingInfo(mobj_t * mobj, int sound_id);
#endif
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