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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
// Copyright(C) 2008 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
// HEADER FILES ------------------------------------------------------------
#include <stdarg.h>
#include "config.h"
#include "h2def.h"
#include "i_system.h"
#include "i_videohr.h"
#include "s_sound.h"
#include "st_start.h"
// MACROS ------------------------------------------------------------------
#define ST_MAX_NOTCHES 32
#define ST_NOTCH_WIDTH 16
#define ST_NOTCH_HEIGHT 23
#define ST_PROGRESS_X 64 // Start of notches x screen pos.
#define ST_PROGRESS_Y 441 // Start of notches y screen pos.
#define ST_NETPROGRESS_X 288
#define ST_NETPROGRESS_Y 32
#define ST_NETNOTCH_WIDTH 8
#define ST_NETNOTCH_HEIGHT 16
#define ST_MAX_NETNOTCHES 8
byte *ST_LoadScreen(void);
void ST_UpdateNotches(int notchPosition);
void ST_UpdateNetNotches(int notchPosition);
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static const byte *bitmap = NULL;
int graphical_startup = 1;
static boolean using_graphical_startup;
static const byte notchTable[] = {
// plane 0
0x00, 0x80, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40,
0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x03, 0xC0,
0x0F, 0x90, 0x1B, 0x68, 0x3D, 0xBC, 0x3F, 0xFC, 0x20, 0x08, 0x20, 0x08,
0x2F, 0xD8, 0x37, 0xD8, 0x37, 0xF8, 0x1F, 0xF8, 0x1C, 0x50,
// plane 1
0x00, 0x80, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x02, 0x40,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x01, 0xA0,
0x30, 0x6C, 0x24, 0x94, 0x42, 0x4A, 0x60, 0x0E, 0x60, 0x06, 0x7F, 0xF6,
0x7F, 0xF6, 0x7F, 0xF6, 0x5E, 0xF6, 0x38, 0x16, 0x23, 0xAC,
// plane 2
0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x00, 0x00, 0x02, 0x40, 0x02, 0x40,
0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x03, 0xE0,
0x30, 0x6C, 0x24, 0x94, 0x52, 0x6A, 0x7F, 0xFE, 0x60, 0x0E, 0x60, 0x0E,
0x6F, 0xD6, 0x77, 0xD6, 0x56, 0xF6, 0x38, 0x36, 0x23, 0xAC,
// plane 3
0x00, 0x00, 0x00, 0x00, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80,
0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0x80, 0x02, 0x40,
0x0F, 0x90, 0x1B, 0x68, 0x3D, 0xB4, 0x1F, 0xF0, 0x1F, 0xF8, 0x1F, 0xF8,
0x10, 0x28, 0x08, 0x28, 0x29, 0x08, 0x07, 0xE8, 0x1C, 0x50
};
// Red Network Progress notches
static const byte netnotchTable[] = {
// plane 0
0x80, 0x50, 0xD0, 0xf0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xD0, 0xF0, 0xC0,
0x70, 0x50, 0x80, 0x60,
// plane 1
0x60, 0xE0, 0xE0, 0xA0, 0xA0, 0xA0, 0xE0, 0xA0, 0xA0, 0xA0, 0xE0, 0xA0,
0xA0, 0xE0, 0x60, 0x00,
// plane 2
0x80, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00,
0x10, 0x10, 0x80, 0x60,
// plane 3
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00
};
// CODE --------------------------------------------------------------------
//--------------------------------------------------------------------------
//
// Startup Screen Functions
//
//--------------------------------------------------------------------------
//==========================================================================
//
// ST_Init - Do the startup screen
//
//==========================================================================
void ST_Init(void)
{
byte *pal;
byte *buffer;
using_graphical_startup = false;
if (graphical_startup && !debugmode)
{
// Set 640x480x16 mode
if (I_SetVideoModeHR())
{
I_SetWindowTitleHR("Hexen startup - " PACKAGE_STRING);
using_graphical_startup = true;
S_StartSongName("orb", true);
I_ClearScreenHR();
I_InitPaletteHR();
I_BlackPaletteHR();
// Load graphic
buffer = ST_LoadScreen();
pal = buffer;
bitmap = buffer + 16 * 3;
I_SlamHR(bitmap);
I_FadeToPaletteHR(pal);
Z_Free(buffer);
}
}
}
void ST_Done(void)
{
if (using_graphical_startup)
{
I_ClearScreenHR();
I_UnsetVideoModeHR();
}
}
//==========================================================================
//
// ST_UpdateNotches
//
//==========================================================================
void ST_UpdateNotches(int notchPosition)
{
int x = ST_PROGRESS_X + notchPosition * ST_NOTCH_WIDTH;
int y = ST_PROGRESS_Y;
I_SlamBlockHR(x, y, ST_NOTCH_WIDTH, ST_NOTCH_HEIGHT, notchTable);
}
//==========================================================================
//
// ST_UpdateNetNotches - indicates network progress
//
//==========================================================================
void ST_UpdateNetNotches(int notchPosition)
{
int x = ST_NETPROGRESS_X + notchPosition * ST_NETNOTCH_WIDTH;
int y = ST_NETPROGRESS_Y;
I_SlamBlockHR(x, y, ST_NETNOTCH_WIDTH, ST_NETNOTCH_HEIGHT, netnotchTable);
}
//==========================================================================
//
// ST_Progress - increments progress indicator
//
//==========================================================================
void ST_Progress(void)
{
#ifdef __WATCOMC__
// Check for ESC press -- during startup all events eaten here
I_StartupReadKeys();
#endif
if (using_graphical_startup)
{
static int notchPosition = 0;
if (notchPosition < ST_MAX_NOTCHES)
{
ST_UpdateNotches(notchPosition);
S_StartSound(NULL, SFX_STARTUP_TICK);
//I_Sleep(1000);
notchPosition++;
}
}
printf(".");
}
//==========================================================================
//
// ST_NetProgress - indicates network progress
//
//==========================================================================
void ST_NetProgress(void)
{
printf("*");
if (using_graphical_startup)
{
static int netnotchPosition = 0;
if (netnotchPosition < ST_MAX_NETNOTCHES)
{
ST_UpdateNetNotches(netnotchPosition);
S_StartSound(NULL, SFX_DRIP);
netnotchPosition++;
}
}
}
//==========================================================================
//
// ST_NetDone - net progress complete
//
//==========================================================================
void ST_NetDone(void)
{
if (using_graphical_startup)
{
S_StartSound(NULL, SFX_PICKUP_WEAPON);
}
}
//==========================================================================
//
// ST_Message - gives debug message
//
//==========================================================================
void ST_Message(char *message, ...)
{
va_list argptr;
char buffer[80];
va_start(argptr, message);
vsprintf(buffer, message, argptr);
va_end(argptr);
if (strlen(buffer) >= 80)
{
I_Error("Long debug message has overwritten memory");
}
#ifdef __WATCOMC__
if (debugmode)
{
printf(buffer);
}
#else
printf(buffer);
#endif
}
//==========================================================================
//
// ST_RealMessage - gives user message
//
//==========================================================================
void ST_RealMessage(char *message, ...)
{
va_list argptr;
char buffer[80];
va_start(argptr, message);
vsprintf(buffer, message, argptr);
va_end(argptr);
if (strlen(buffer) >= 80)
{
I_Error("Long debug message has overwritten memory\n");
}
printf(buffer); // Always print these messages
}
//==========================================================================
//
// ST_LoadScreen - loads startup graphic
//
//==========================================================================
byte *ST_LoadScreen(void)
{
int length, lump;
byte *buffer;
lump = W_GetNumForName("STARTUP");
length = W_LumpLength(lump);
buffer = (byte *) Z_Malloc(length, PU_STATIC, NULL);
W_ReadLump(lump, buffer);
return (buffer);
}
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