summaryrefslogtreecommitdiff
path: root/src/hexen/textdefs.h
blob: 740303f9564e1505d93c7ae575ae248bd59634d3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------


// MN_menu.c ---------------------------------------------------------------

#define PRESSKEY	"press a key."
#define PRESSYN		"press y or n."
#define TXT_PAUSED	"PAUSED"
#define QUITMSG		"are you sure you want to\nquit this great game?"
#define LOADNET		"you can't do load while in a net game!\n\n"PRESSKEY
#define QLOADNET	"you can't quickload during a netgame!\n\n"PRESSKEY
#define QSAVESPOT	"you haven't picked a quicksave slot yet!\n\n"PRESSKEY
#define SAVEDEAD 	"you can't save if you aren't playing!\n\n"PRESSKEY
#define QSPROMPT 	"quicksave over your game named\n\n'%s'?\n\n"PRESSYN
#define QLPROMPT	"do you want to quickload the game named"\
					"\n\n'%s'?\n\n"PRESSYN
#define NEWGAME		"you can't start a new game\n"\
					"while in a network game.\n\n"PRESSKEY
#define MSGOFF		"Messages OFF"
#define MSGON		"Messages ON"
#define NETEND		"you can't end a netgame!\n\n"PRESSKEY
#define ENDGAME		"are you sure you want to end the game?\n\n"PRESSYN
#define DOSY		"(press y to quit to dos.)"
#define TXT_GAMMA_LEVEL_OFF	"GAMMA CORRECTION OFF"
#define TXT_GAMMA_LEVEL_1	"GAMMA CORRECTION LEVEL 1"
#define TXT_GAMMA_LEVEL_2	"GAMMA CORRECTION LEVEL 2"
#define TXT_GAMMA_LEVEL_3	"GAMMA CORRECTION LEVEL 3"
#define TXT_GAMMA_LEVEL_4	"GAMMA CORRECTION LEVEL 4"
#define	EMPTYSTRING	"empty slot"

// P_inter.c ---------------------------------------------------------------

// Mana

#define TXT_MANA_1				"BLUE MANA"
#define TXT_MANA_2				"GREEN MANA"
#define TXT_MANA_BOTH			"COMBINED MANA"

// Keys

#define	TXT_KEY_STEEL		"STEEL KEY"
#define	TXT_KEY_CAVE		"CAVE KEY"
#define	TXT_KEY_AXE			"AXE KEY"
#define	TXT_KEY_FIRE		"FIRE KEY"
#define	TXT_KEY_EMERALD		"EMERALD KEY"
#define	TXT_KEY_DUNGEON		"DUNGEON KEY"
#define	TXT_KEY_SILVER		"SILVER KEY"
#define	TXT_KEY_RUSTED		"RUSTED KEY"
#define	TXT_KEY_HORN		"HORN KEY"
#define	TXT_KEY_SWAMP		"SWAMP KEY"
#define TXT_KEY_CASTLE		"CASTLE KEY"

// Artifacts

#define TXT_ARTIINVULNERABILITY		"ICON OF THE DEFENDER"
#define TXT_ARTIHEALTH				"QUARTZ FLASK"
#define TXT_ARTISUPERHEALTH			"MYSTIC URN"
#define TXT_ARTISUMMON				"DARK SERVANT"
#define TXT_ARTITORCH				"TORCH"
#define TXT_ARTIEGG					"PORKALATOR"
#define TXT_ARTIFLY					"WINGS OF WRATH"
#define TXT_ARTITELEPORT			"CHAOS DEVICE"
#define TXT_ARTIPOISONBAG			"FLECHETTE"
#define TXT_ARTITELEPORTOTHER		"BANISHMENT DEVICE"
#define TXT_ARTISPEED				"BOOTS OF SPEED"
#define TXT_ARTIBOOSTMANA			"KRATER OF MIGHT"
#define TXT_ARTIBOOSTARMOR			"DRAGONSKIN BRACERS"
#define TXT_ARTIBLASTRADIUS			"DISC OF REPULSION"
#define TXT_ARTIHEALINGRADIUS		"MYSTIC AMBIT INCANT"

// Puzzle artifacts

#define TXT_ARTIPUZZSKULL			"YORICK'S SKULL"
#define TXT_ARTIPUZZGEMBIG			"HEART OF D'SPARIL"
#define TXT_ARTIPUZZGEMRED			"RUBY PLANET"
#define TXT_ARTIPUZZGEMGREEN1		"EMERALD PLANET"
#define TXT_ARTIPUZZGEMGREEN2		"EMERALD PLANET"
#define TXT_ARTIPUZZGEMBLUE1		"SAPPHIRE PLANET"
#define TXT_ARTIPUZZGEMBLUE2		"SAPPHIRE PLANET"
#define TXT_ARTIPUZZBOOK1			"DAEMON CODEX"
#define TXT_ARTIPUZZBOOK2			"LIBER OSCURA"
#define TXT_ARTIPUZZSKULL2			"FLAME MASK"
#define TXT_ARTIPUZZFWEAPON			"GLAIVE SEAL"
#define TXT_ARTIPUZZCWEAPON			"HOLY RELIC"
#define TXT_ARTIPUZZMWEAPON			"SIGIL OF THE MAGUS"
#define TXT_ARTIPUZZGEAR			"CLOCK GEAR"
#define TXT_USEPUZZLEFAILED			"YOU CANNOT USE THIS HERE"

// Items

#define TXT_ITEMHEALTH			"CRYSTAL VIAL"
#define TXT_ITEMBAGOFHOLDING	"BAG OF HOLDING"
#define TXT_ITEMSHIELD1			"SILVER SHIELD"
#define TXT_ITEMSHIELD2			"ENCHANTED SHIELD"
#define TXT_ITEMSUPERMAP		"MAP SCROLL"
#define TXT_ARMOR1				"MESH ARMOR"
#define TXT_ARMOR2				"FALCON SHIELD"
#define TXT_ARMOR3				"PLATINUM HELMET"
#define TXT_ARMOR4				"AMULET OF WARDING"

// Weapons

#define TXT_WEAPON_F2			"TIMON'S AXE"
#define TXT_WEAPON_F3			"HAMMER OF RETRIBUTION"
#define TXT_WEAPON_F4			"QUIETUS ASSEMBLED"
#define TXT_WEAPON_C2			"SERPENT STAFF"
#define TXT_WEAPON_C3			"FIRESTORM"
#define TXT_WEAPON_C4			"WRAITHVERGE ASSEMBLED"
#define TXT_WEAPON_M2			"FROST SHARDS"
#define TXT_WEAPON_M3			"ARC OF DEATH"
#define TXT_WEAPON_M4			"BLOODSCOURGE ASSEMBLED"
#define TXT_QUIETUS_PIECE		"SEGMENT OF QUIETUS"
#define TXT_WRAITHVERGE_PIECE	"SEGMENT OF WRAITHVERGE"
#define TXT_BLOODSCOURGE_PIECE	"SEGMENT OF BLOODSCOURGE"

// SB_bar.c ----------------------------------------------------------------

#define TXT_CHEATGODON			"GOD MODE ON"
#define TXT_CHEATGODOFF			"GOD MODE OFF"
#define TXT_CHEATNOCLIPON		"NO CLIPPING ON"
#define TXT_CHEATNOCLIPOFF		"NO CLIPPING OFF"
#define TXT_CHEATWEAPONS		"ALL WEAPONS"
#define TXT_CHEATHEALTH			"FULL HEALTH"
#define TXT_CHEATKEYS			"ALL KEYS"
#define TXT_CHEATSOUNDON		"SOUND DEBUG ON"
#define TXT_CHEATSOUNDOFF		"SOUND DEBUG OFF"
#define TXT_CHEATTICKERON		"TICKER ON"
#define TXT_CHEATTICKEROFF		"TICKER OFF"
#define TXT_CHEATARTIFACTS3		"ALL ARTIFACTS"
#define TXT_CHEATARTIFACTSFAIL	"BAD INPUT"
#define TXT_CHEATWARP			"LEVEL WARP"
#define TXT_CHEATSCREENSHOT		"SCREENSHOT"
#define TXT_CHEATIDDQD			"TRYING TO CHEAT, EH?  NOW YOU DIE!"
#define TXT_CHEATIDKFA			"CHEATER - YOU DON'T DESERVE WEAPONS"
#define TXT_CHEATBADINPUT		"BAD INPUT"
#define TXT_CHEATNOMAP			"CAN'T FIND MAP"

// G_game.c ----------------------------------------------------------------

#define TXT_GAMESAVED			"GAME SAVED"

// M_misc.c ----------------------------------------------------------------

#define HUSTR_CHATMACRO1 "I'm ready to kick butt!"
#define HUSTR_CHATMACRO2 "I'm OK."
#define HUSTR_CHATMACRO3 "I'm not looking too good!"
#define HUSTR_CHATMACRO4 "Help!"
#define HUSTR_CHATMACRO5 "You suck!"
#define HUSTR_CHATMACRO6 "Next time, scumbag..."
#define HUSTR_CHATMACRO7 "Come here!"
#define HUSTR_CHATMACRO8 "I'll take care of it."
#define HUSTR_CHATMACRO9 "Yes"
#define HUSTR_CHATMACRO0 "No"

// AM_map.c ----------------------------------------------------------------

#define AMSTR_FOLLOWON		"FOLLOW MODE ON"
#define AMSTR_FOLLOWOFF		"FOLLOW MODE OFF"