summaryrefslogtreecommitdiff
path: root/src/hexen/xddefs.h
blob: ff7f2a9382239beb5237e10bea793a3889e1480e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
// Copyright(C) 2008 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------


#ifndef __XDDEFS__
#define __XDDEFS__

#include "doomtype.h"
#include "v_patch.h"

//--------------------------------------------------------------------------
//
// Map level types
//
//--------------------------------------------------------------------------

// lump order in a map wad
enum
{
    ML_LABEL,
    ML_THINGS,
    ML_LINEDEFS,
    ML_SIDEDEFS,
    ML_VERTEXES,
    ML_SEGS,
    ML_SSECTORS,
    ML_NODES,
    ML_SECTORS,
    ML_REJECT,
    ML_BLOCKMAP,
    ML_BEHAVIOR
};

typedef struct
{
    short x;
    short y;
} PACKEDATTR mapvertex_t;

typedef struct
{
    short textureoffset;
    short rowoffset;
    char toptexture[8];
    char bottomtexture[8];
    char midtexture[8];
    short sector;               // on viewer's side
} PACKEDATTR mapsidedef_t;

typedef struct
{
    short v1;
    short v2;
    short flags;
    byte special;
    byte arg1;
    byte arg2;
    byte arg3;
    byte arg4;
    byte arg5;
    short sidenum[2];           // sidenum[1] will be -1 if one sided
} PACKEDATTR maplinedef_t;

#define	ML_BLOCKING			0x0001
#define	ML_BLOCKMONSTERS	0x0002
#define	ML_TWOSIDED			0x0004
#define	ML_DONTPEGTOP		0x0008
#define	ML_DONTPEGBOTTOM	0x0010
#define ML_SECRET			0x0020  // don't map as two sided: IT'S A SECRET!
#define ML_SOUNDBLOCK		0x0040  // don't let sound cross two of these
#define	ML_DONTDRAW			0x0080  // don't draw on the automap
#define	ML_MAPPED			0x0100  // set if already drawn in automap
#define ML_REPEAT_SPECIAL	0x0200  // special is repeatable
#define ML_SPAC_SHIFT		10
#define ML_SPAC_MASK		0x1c00
#define GET_SPAC(flags) ((flags&ML_SPAC_MASK)>>ML_SPAC_SHIFT)

// Special activation types
#define SPAC_CROSS		0       // when player crosses line
#define SPAC_USE		1       // when player uses line
#define SPAC_MCROSS		2       // when monster crosses line
#define SPAC_IMPACT		3       // when projectile hits line
#define SPAC_PUSH		4       // when player/monster pushes line
#define SPAC_PCROSS		5       // when projectile crosses line

typedef struct
{
    short floorheight;
    short ceilingheight;
    char floorpic[8];
    char ceilingpic[8];
    short lightlevel;
    short special;
    short tag;
} PACKEDATTR mapsector_t;

typedef struct
{
    short numsegs;
    short firstseg;             // segs are stored sequentially
} PACKEDATTR mapsubsector_t;

typedef struct
{
    short v1;
    short v2;
    short angle;
    short linedef;
    short side;
    short offset;
} PACKEDATTR mapseg_t;

#define	NF_SUBSECTOR	0x8000
typedef struct
{
    short x, y, dx, dy;         // partition line
    short bbox[2][4];           // bounding box for each child
    unsigned short children[2]; // if NF_SUBSECTOR its a subsector
} PACKEDATTR mapnode_t;

typedef struct
{
    short tid;
    short x;
    short y;
    short height;
    short angle;
    short type;
    short options;
    byte special;
    byte arg1;
    byte arg2;
    byte arg3;
    byte arg4;
    byte arg5;
} PACKEDATTR mapthing_t;

#define MTF_EASY		1
#define MTF_NORMAL		2
#define MTF_HARD		4
#define MTF_AMBUSH		8
#define MTF_DORMANT		16
#define MTF_FIGHTER		32
#define MTF_CLERIC		64
#define MTF_MAGE		128
#define MTF_GSINGLE		256
#define MTF_GCOOP		512
#define MTF_GDEATHMATCH	1024

//--------------------------------------------------------------------------
//
// Texture definition
//
//--------------------------------------------------------------------------

typedef struct
{
    short originx;
    short originy;
    short patch;
    short stepdir;
    short colormap;
} PACKEDATTR mappatch_t;

typedef struct
{
    char name[8];
    boolean masked;
    short width;
    short height;
    int obsolete;
    short patchcount;
    mappatch_t patches[1];
} PACKEDATTR maptexture_t;

#endif // __XDDEFS__