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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2005-8 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// Exit text-mode ENDOOM screen.
//
//-----------------------------------------------------------------------------
#include <string.h>
#include "doomtype.h"
#include "i_video.h"
#include "txt_main.h"
#define ENDOOM_W 80
#define ENDOOM_H 25
//
// Displays the text mode ending screen after the game quits
//
void I_Endoom(byte *endoom_data)
{
unsigned char *screendata;
int y;
int indent;
// Set up text mode screen
TXT_Init();
// Write the data to the screen memory
screendata = TXT_GetScreenData();
indent = (ENDOOM_W - TXT_SCREEN_W) / 2;
for (y=0; y<TXT_SCREEN_H; ++y)
{
memcpy(screendata + (y * TXT_SCREEN_W * 2),
endoom_data + (y * ENDOOM_W + indent) * 2,
TXT_SCREEN_W * 2);
}
// Wait for a keypress
while (true)
{
TXT_UpdateScreen();
if (TXT_GetChar() >= 0)
{
break;
}
TXT_Sleep(0);
}
// Shut down text mode screen
TXT_Shutdown();
}
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