1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2007 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// SDL Joystick code.
//
//-----------------------------------------------------------------------------
#include "SDL.h"
#include "SDL_joystick.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "doomdef.h"
#include "doomtype.h"
#include "d_event.h"
#include "d_main.h"
#include "i_joystick.h"
static SDL_Joystick *joystick = NULL;
// Configuration variables:
// Standard default.cfg Joystick enable/disable
extern int usejoystick;
// Joystick to use, as an SDL joystick index:
int joystick_index = -1;
// Which joystick axis to use for horizontal movement, and whether to
// invert the direction:
int joystick_x_axis = 0;
int joystick_x_invert = 0;
// Which joystick axis to use for vertical movement, and whether to
// invert the direction:
int joystick_y_axis = 1;
int joystick_y_invert = 0;
void I_InitJoystick(void)
{
int num_axes;
if (!usejoystick)
{
return;
}
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
{
return;
}
if (joystick_index < 0 || joystick_index >= SDL_NumJoysticks())
{
printf("I_InitJoystick: Invalid joystick ID: %i\n", joystick_index);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
return;
}
// Open the joystick
joystick = SDL_JoystickOpen(joystick_index);
if (joystick == NULL)
{
printf("I_InitJoystick: Failed to open joystick #%i\n",
joystick_index);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
return;
}
num_axes = SDL_JoystickNumAxes(joystick);
if (joystick_x_axis < 0 || joystick_x_axis >= num_axes
|| joystick_y_axis < 0 || joystick_y_axis >= num_axes)
{
printf("I_InitJoystick: Invalid joystick axis for joystick #%i "
"(run joystick setup again)\n",
joystick_index);
SDL_JoystickClose(joystick);
joystick = NULL;
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
SDL_JoystickEventState(SDL_ENABLE);
// Initialised okay!
printf("I_InitJoystick: %s\n", SDL_JoystickName(joystick_index));
}
void I_ShutdownJoystick(void)
{
if (joystick != NULL)
{
SDL_JoystickClose(joystick);
joystick = NULL;
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
}
// Get a bitmask of all currently-pressed buttons
static int GetButtonState(void)
{
int i;
int result;
result = 0;
for (i=0; i<SDL_JoystickNumButtons(joystick); ++i)
{
if (SDL_JoystickGetButton(joystick, i))
{
result |= 1 << i;
}
}
return result;
}
// Read the state of an axis, inverting if necessary.
static int GetAxisState(int axis, int invert)
{
int result;
result = SDL_JoystickGetAxis(joystick, axis);
if (invert)
{
result = -result;
}
return result;
}
void I_UpdateJoystick(void)
{
if (joystick != NULL)
{
event_t ev;
ev.type = ev_joystick;
ev.data1 = GetButtonState();
ev.data2 = GetAxisState(joystick_x_axis, joystick_x_invert);
ev.data3 = GetAxisState(joystick_y_axis, joystick_y_invert);
D_PostEvent(&ev);
}
}
|