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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// Main program, simply calls D_DoomMain high level loop.
//
//-----------------------------------------------------------------------------
#include "SDL.h"
#include <signal.h>
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#else
#include <unistd.h>
#include <sched.h>
#endif
#include "doomtype.h"
#include "i_system.h"
#include "m_argv.h"
//
// D_DoomMain()
// Not a globally visible function, just included for source reference,
// calls all startup code, parses command line options.
//
void D_DoomMain (void);
int main(int argc, char **argv)
{
// save arguments
myargc = argc;
myargv = argv;
// Set the process affinity mask so that all threads
// run on the same processor. This is a workaround for a bug in
// SDL_mixer that causes occasional crashes.
#ifdef _WIN32
if (!SetProcessAffinityMask(GetCurrentProcess(), 1))
{
fprintf(stderr, "Failed to set process affinity mask (%d)\n",
(int) GetLastError());
}
#elif !defined(__APPLE__)
// POSIX version:
{
cpu_set_t set;
CPU_ZERO(&set);
CPU_SET(0, &set);
sched_setaffinity(getpid(), sizeof(set), &set);
}
#endif
// start doom
D_DoomMain ();
return 0;
}
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