1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: i_net.c 52 2005-08-12 16:54:15Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// $Log$
// Revision 1.5 2005/08/12 16:54:15 fraggle
// Port network code to use SDL_net
//
// Revision 1.4 2005/08/04 18:42:15 fraggle
// Silence compiler warnings
//
// Revision 1.3 2005/07/23 18:56:07 fraggle
// Remove unneccessary pragmas
//
// Revision 1.2 2005/07/23 16:44:55 fraggle
// Update copyright to GNU GPL
//
// Revision 1.1.1.1 2005/07/23 16:20:32 fraggle
// Initial import
//
//
// DESCRIPTION:
//
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: i_net.c 52 2005-08-12 16:54:15Z fraggle $";
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <SDL_net.h>
#include "i_system.h"
#include "d_event.h"
#include "d_net.h"
#include "m_argv.h"
#include "doomstat.h"
#include "i_net.h"
void NetSend (void);
boolean NetListen (void);
//
// NETWORKING
//
int DOOMPORT = 8626;
static UDPsocket udpsocket;
static UDPpacket *packet;
static IPaddress sendaddress[MAXNETNODES];
void (*netget) (void);
void (*netsend) (void);
unsigned short host_to_net16(unsigned int value)
{
union
{
unsigned short s;
char b[2];
} data;
SDLNet_Write16(value, data.b);
return data.s;
}
unsigned short net_to_host16(unsigned int value)
{
unsigned short s = value;
return SDLNet_Read16(&s);
}
unsigned long host_to_net32(unsigned int value)
{
union
{
unsigned long l;
char b[4];
} data;
SDLNet_Write32(value, data.b);
return data.l;
}
unsigned long net_to_host32(unsigned int value)
{
union
{
unsigned long l;
char b[4];
} data;
data.l = value;
return SDLNet_Read32(data.b);
}
//
// PacketSend
//
void PacketSend (void)
{
int c;
doomdata_t *sw;
sw = (doomdata_t *) packet->data;
// byte swap
sw->checksum = host_to_net32(netbuffer->checksum);
sw->player = netbuffer->player;
sw->retransmitfrom = netbuffer->retransmitfrom;
sw->starttic = netbuffer->starttic;
sw->numtics = netbuffer->numtics;
for (c=0 ; c< netbuffer->numtics ; c++)
{
sw->cmds[c].forwardmove = netbuffer->cmds[c].forwardmove;
sw->cmds[c].sidemove = netbuffer->cmds[c].sidemove;
sw->cmds[c].angleturn = host_to_net16(netbuffer->cmds[c].angleturn);
sw->cmds[c].consistancy = host_to_net16(netbuffer->cmds[c].consistancy);
sw->cmds[c].chatchar = netbuffer->cmds[c].chatchar;
sw->cmds[c].buttons = netbuffer->cmds[c].buttons;
}
packet->len = doomcom->datalength;
packet->address = sendaddress[doomcom->remotenode];
if (!SDLNet_UDP_Send(udpsocket, -1, packet))
{
I_Error("Error sending packet: %s", SDLNet_GetError());
}
}
//
// PacketGet
//
void PacketGet (void)
{
int i;
int c;
doomdata_t *sw;
int packets_read;
packets_read = SDLNet_UDP_Recv(udpsocket, packet);
if (packets_read < 0)
{
I_Error("Error reading packet: %s\n", SDLNet_GetError());
}
if (packets_read == 0)
{
doomcom->remotenode = -1;
return;
}
// find remote node number
for (i=0 ; i<doomcom->numnodes ; i++)
if (packet->address.host == sendaddress[i].host
&& packet->address.port == sendaddress[i].port)
break;
if (i == doomcom->numnodes)
{
// packet is not from one of the players (new game broadcast)
doomcom->remotenode = -1; // no packet
return;
}
doomcom->remotenode = i; // good packet from a game player
doomcom->datalength = packet->len;
sw = (doomdata_t *) packet->data;
// byte swap
netbuffer->checksum = net_to_host32(sw->checksum);
netbuffer->player = sw->player;
netbuffer->retransmitfrom = sw->retransmitfrom;
netbuffer->starttic = sw->starttic;
netbuffer->numtics = sw->numtics;
for (c=0 ; c< netbuffer->numtics ; c++)
{
netbuffer->cmds[c].forwardmove = sw->cmds[c].forwardmove;
netbuffer->cmds[c].sidemove = sw->cmds[c].sidemove;
netbuffer->cmds[c].angleturn = net_to_host16(sw->cmds[c].angleturn);
netbuffer->cmds[c].consistancy = net_to_host16(sw->cmds[c].consistancy);
netbuffer->cmds[c].chatchar = sw->cmds[c].chatchar;
netbuffer->cmds[c].buttons = sw->cmds[c].buttons;
}
}
//
// I_InitNetwork
//
void I_InitNetwork (void)
{
int i;
int p;
doomcom = malloc (sizeof (*doomcom) );
memset (doomcom, 0, sizeof(*doomcom) );
// set up for network
i = M_CheckParm ("-dup");
if (i && i< myargc-1)
{
doomcom->ticdup = myargv[i+1][0]-'0';
if (doomcom->ticdup < 1)
doomcom->ticdup = 1;
if (doomcom->ticdup > 9)
doomcom->ticdup = 9;
}
else
doomcom-> ticdup = 1;
if (M_CheckParm ("-extratic"))
doomcom-> extratics = 1;
else
doomcom-> extratics = 0;
p = M_CheckParm ("-port");
if (p && p<myargc-1)
{
DOOMPORT = atoi (myargv[p+1]);
printf ("using alternate port %i\n",DOOMPORT);
}
// parse network game options,
// -net <consoleplayer> <host> <host> ...
i = M_CheckParm ("-net");
if (!i)
{
// single player game
netgame = false;
doomcom->id = DOOMCOM_ID;
doomcom->numplayers = doomcom->numnodes = 1;
doomcom->deathmatch = false;
doomcom->consoleplayer = 0;
return;
}
netsend = PacketSend;
netget = PacketGet;
netgame = true;
// parse player number and host list
doomcom->consoleplayer = myargv[i+1][0]-'1';
doomcom->numnodes = 1; // this node for sure
SDLNet_Init();
i++;
while (++i < myargc && myargv[i][0] != '-')
{
if (SDLNet_ResolveHost(&sendaddress[doomcom->numnodes],
myargv[i], DOOMPORT))
{
I_Error("Unable to resolve %s", myargv[i]);
}
doomcom->numnodes++;
}
doomcom->id = DOOMCOM_ID;
doomcom->numplayers = doomcom->numnodes;
// build message to receive
udpsocket = SDLNet_UDP_Open(DOOMPORT);
packet = SDLNet_AllocPacket(5000);
}
void I_NetCmd (void)
{
if (doomcom->command == CMD_SEND)
{
netsend ();
}
else if (doomcom->command == CMD_GET)
{
netget ();
}
else
I_Error ("Bad net cmd: %i\n",doomcom->command);
}
|