1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION: none
//
//-----------------------------------------------------------------------------
#include <stdio.h>
#include <stdlib.h>
#include "SDL_mixer.h"
#include "config.h"
#include "doomfeatures.h"
#include "doomtype.h"
#include "gusconf.h"
#include "i_sound.h"
#include "i_video.h"
#include "m_argv.h"
#include "m_config.h"
// Sound sample rate to use for digital output (Hz)
int snd_samplerate = 44100;
// Maximum number of bytes to dedicate to allocated sound effects.
// (Default: 64MB)
int snd_cachesize = 64 * 1024 * 1024;
// Config variable that controls the sound buffer size.
// We default to 28ms (1000 / 35fps = 1 buffer per tic).
int snd_maxslicetime_ms = 28;
// External command to invoke to play back music.
char *snd_musiccmd = "";
// Low-level sound and music modules we are using
static sound_module_t *sound_module;
static music_module_t *music_module;
int snd_musicdevice = SNDDEVICE_SB;
int snd_sfxdevice = SNDDEVICE_SB;
// Sound modules
extern void I_InitTimidityConfig(void);
extern sound_module_t sound_sdl_module;
extern sound_module_t sound_pcsound_module;
extern music_module_t music_sdl_module;
extern music_module_t music_opl_module;
// For OPL module:
extern int opl_io_port;
// For native music module:
extern char *timidity_cfg_path;
// DOS-specific options: These are unused but should be maintained
// so that the config file can be shared between chocolate
// doom and doom.exe
static int snd_sbport = 0;
static int snd_sbirq = 0;
static int snd_sbdma = 0;
static int snd_mport = 0;
// Compiled-in sound modules:
static sound_module_t *sound_modules[] =
{
#ifdef FEATURE_SOUND
&sound_sdl_module,
&sound_pcsound_module,
#endif
NULL,
};
// Compiled-in music modules:
static music_module_t *music_modules[] =
{
#ifdef FEATURE_SOUND
&music_sdl_module,
&music_opl_module,
#endif
NULL,
};
// Check if a sound device is in the given list of devices
static boolean SndDeviceInList(snddevice_t device, snddevice_t *list,
int len)
{
int i;
for (i=0; i<len; ++i)
{
if (device == list[i])
{
return true;
}
}
return false;
}
// Find and initialize a sound_module_t appropriate for the setting
// in snd_sfxdevice.
static void InitSfxModule(boolean use_sfx_prefix)
{
int i;
sound_module = NULL;
for (i=0; sound_modules[i] != NULL; ++i)
{
// Is the sfx device in the list of devices supported by
// this module?
if (SndDeviceInList(snd_sfxdevice,
sound_modules[i]->sound_devices,
sound_modules[i]->num_sound_devices))
{
// Initialize the module
if (sound_modules[i]->Init(use_sfx_prefix))
{
sound_module = sound_modules[i];
return;
}
}
}
}
// Initialize music according to snd_musicdevice.
static void InitMusicModule(void)
{
int i;
music_module = NULL;
for (i=0; music_modules[i] != NULL; ++i)
{
// Is the music device in the list of devices supported
// by this module?
if (SndDeviceInList(snd_musicdevice,
music_modules[i]->sound_devices,
music_modules[i]->num_sound_devices))
{
// Initialize the module
if (music_modules[i]->Init())
{
music_module = music_modules[i];
return;
}
}
}
}
//
// Initializes sound stuff, including volume
// Sets channels, SFX and music volume,
// allocates channel buffer, sets S_sfx lookup.
//
void I_InitSound(boolean use_sfx_prefix)
{
boolean nosound, nosfx, nomusic;
//!
// @vanilla
//
// Disable all sound output.
//
nosound = M_CheckParm("-nosound") > 0;
//!
// @vanilla
//
// Disable sound effects.
//
nosfx = M_CheckParm("-nosfx") > 0;
//!
// @vanilla
//
// Disable music.
//
nomusic = M_CheckParm("-nomusic") > 0;
// Initialize the sound and music subsystems.
if (!nosound && !screensaver_mode)
{
// This is kind of a hack. If native MIDI is enabled, set up
// the TIMIDITY_CFG environment variable here before SDL_mixer
// is opened.
if (!nomusic
&& (snd_musicdevice == SNDDEVICE_GENMIDI
|| snd_musicdevice == SNDDEVICE_GUS))
{
I_InitTimidityConfig();
}
if (!nosfx)
{
InitSfxModule(use_sfx_prefix);
}
if (!nomusic)
{
InitMusicModule();
}
}
}
void I_ShutdownSound(void)
{
if (sound_module != NULL)
{
sound_module->Shutdown();
}
if (music_module != NULL)
{
music_module->Shutdown();
}
}
int I_GetSfxLumpNum(sfxinfo_t *sfxinfo)
{
if (sound_module != NULL)
{
return sound_module->GetSfxLumpNum(sfxinfo);
}
else
{
return 0;
}
}
void I_UpdateSound(void)
{
if (sound_module != NULL)
{
sound_module->Update();
}
}
static void CheckVolumeSeparation(int *vol, int *sep)
{
if (*sep < 0)
{
*sep = 0;
}
else if (*sep > 254)
{
*sep = 254;
}
if (*vol < 0)
{
*vol = 0;
}
else if (*vol > 127)
{
*vol = 127;
}
}
void I_UpdateSoundParams(int channel, int vol, int sep)
{
if (sound_module != NULL)
{
CheckVolumeSeparation(&vol, &sep);
sound_module->UpdateSoundParams(channel, vol, sep);
}
}
int I_StartSound(sfxinfo_t *sfxinfo, int channel, int vol, int sep)
{
if (sound_module != NULL)
{
CheckVolumeSeparation(&vol, &sep);
return sound_module->StartSound(sfxinfo, channel, vol, sep);
}
else
{
return 0;
}
}
void I_StopSound(int channel)
{
if (sound_module != NULL)
{
sound_module->StopSound(channel);
}
}
boolean I_SoundIsPlaying(int channel)
{
if (sound_module != NULL)
{
return sound_module->SoundIsPlaying(channel);
}
else
{
return false;
}
}
void I_PrecacheSounds(sfxinfo_t *sounds, int num_sounds)
{
if (sound_module != NULL && sound_module->CacheSounds != NULL)
{
sound_module->CacheSounds(sounds, num_sounds);
}
}
void I_InitMusic(void)
{
}
void I_ShutdownMusic(void)
{
}
void I_SetMusicVolume(int volume)
{
if (music_module != NULL)
{
music_module->SetMusicVolume(volume);
}
}
void I_PauseSong(void)
{
if (music_module != NULL)
{
music_module->PauseMusic();
}
}
void I_ResumeSong(void)
{
if (music_module != NULL)
{
music_module->ResumeMusic();
}
}
void *I_RegisterSong(void *data, int len)
{
if (music_module != NULL)
{
return music_module->RegisterSong(data, len);
}
else
{
return NULL;
}
}
void I_UnRegisterSong(void *handle)
{
if (music_module != NULL)
{
music_module->UnRegisterSong(handle);
}
}
void I_PlaySong(void *handle, boolean looping)
{
if (music_module != NULL)
{
music_module->PlaySong(handle, looping);
}
}
void I_StopSong(void)
{
if (music_module != NULL)
{
music_module->StopSong();
}
}
boolean I_MusicIsPlaying(void)
{
if (music_module != NULL)
{
return music_module->MusicIsPlaying();
}
else
{
return false;
}
}
void I_BindSoundVariables(void)
{
extern int use_libsamplerate;
extern float libsamplerate_scale;
M_BindVariable("snd_musicdevice", &snd_musicdevice);
M_BindVariable("snd_sfxdevice", &snd_sfxdevice);
M_BindVariable("snd_sbport", &snd_sbport);
M_BindVariable("snd_sbirq", &snd_sbirq);
M_BindVariable("snd_sbdma", &snd_sbdma);
M_BindVariable("snd_mport", &snd_mport);
M_BindVariable("snd_maxslicetime_ms", &snd_maxslicetime_ms);
M_BindVariable("snd_musiccmd", &snd_musiccmd);
M_BindVariable("snd_samplerate", &snd_samplerate);
M_BindVariable("snd_cachesize", &snd_cachesize);
M_BindVariable("opl_io_port", &opl_io_port);
M_BindVariable("timidity_cfg_path", &timidity_cfg_path);
M_BindVariable("gus_patch_path", &gus_patch_path);
M_BindVariable("gus_ram_kb", &gus_ram_kb);
#ifdef FEATURE_SOUND
M_BindVariable("use_libsamplerate", &use_libsamplerate);
M_BindVariable("libsamplerate_scale", &libsamplerate_scale);
#endif
// Before SDL_mixer version 1.2.11, MIDI music caused the game
// to crash when it looped. If this is an old SDL_mixer version,
// disable MIDI.
#ifdef __MACOSX__
{
const SDL_version *v = Mix_Linked_Version();
if (SDL_VERSIONNUM(v->major, v->minor, v->patch)
< SDL_VERSIONNUM(1, 2, 11))
{
snd_musicdevice = SNDDEVICE_NONE;
}
}
#endif
}
|