1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: i_system.c 234 2005-12-30 18:50:53Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// $Log$
// Revision 1.15 2005/12/30 18:50:53 fraggle
// Millisecond clock function
//
// Revision 1.14 2005/11/17 09:41:24 fraggle
// Catch SDL_QUIT event on ENDOOM display
//
// Revision 1.13 2005/10/09 20:19:21 fraggle
// Handle blinking text in ENDOOM lumps properly.
//
// Revision 1.12 2005/10/02 03:23:54 fraggle
// Fix the length of time that ENDOOM is displayed for
//
// Revision 1.11 2005/10/02 03:16:29 fraggle
// ENDOOM support using text mode emulation
//
// Revision 1.10 2005/09/22 13:13:47 fraggle
// Remove external statistics driver support (-statcopy):
// nonfunctional on modern systems and never used.
// Fix for systems where sizeof(int) != sizeof(void *)
//
// Revision 1.9 2005/09/08 22:10:40 fraggle
// Delay calls so we don't use the entire CPU
//
// Revision 1.8 2005/09/06 22:39:43 fraggle
// Restore -nosound, -nosfx, -nomusic
//
// Revision 1.7 2005/08/04 18:42:15 fraggle
// Silence compiler warnings
//
// Revision 1.6 2005/08/04 01:14:37 fraggle
// Begin/EndRead now in i_video.c
//
// Revision 1.5 2005/07/25 20:41:59 fraggle
// Port timer code to SDL
//
// Revision 1.4 2005/07/23 19:42:56 fraggle
// Startup messages as in the DOS exes
//
// Revision 1.3 2005/07/23 18:56:07 fraggle
// Remove unneccessary pragmas
//
// Revision 1.2 2005/07/23 16:44:55 fraggle
// Update copyright to GNU GPL
//
// Revision 1.1.1.1 2005/07/23 16:20:39 fraggle
// Initial import
//
//
// DESCRIPTION:
//
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: i_system.c 234 2005-12-30 18:50:53Z fraggle $";
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#include <SDL.h>
#include "doomdef.h"
#include "m_misc.h"
#include "i_video.h"
#include "i_sound.h"
#include "d_net.h"
#include "g_game.h"
#include "i_system.h"
#include "txt_main.h"
#include "w_wad.h"
#include "z_zone.h"
int mb_used = 6;
void
I_Tactile
( int on,
int off,
int total )
{
// UNUSED.
on = off = total = 0;
}
ticcmd_t emptycmd;
ticcmd_t* I_BaseTiccmd(void)
{
return &emptycmd;
}
int I_GetHeapSize (void)
{
return mb_used*1024*1024;
}
byte* I_ZoneBase (int* size)
{
byte *zonemem;
*size = mb_used*1024*1024;
zonemem = malloc (*size);
printf("zone memory: %p, %x allocated for zone\n",
zonemem, *size);
return zonemem;
}
//
// I_GetTime
// returns time in 1/35th second tics
//
static Uint32 basetime = 0;
int I_GetTime (void)
{
Uint32 ticks;
ticks = SDL_GetTicks();
if (basetime == 0)
basetime = ticks;
ticks -= basetime;
return (ticks * 35) / 1000;
}
//
// Same as I_GetTime, but returns time in milliseconds
//
int I_GetTimeMS(void)
{
Uint32 ticks;
ticks = SDL_GetTicks();
if (basetime == 0)
basetime = ticks;
return ticks - basetime;
}
//
// I_Init
//
void I_Init (void)
{
I_InitSound();
I_InitMusic();
// initialise timer
SDL_Init(SDL_INIT_TIMER);
}
//
// Displays the text mode ending screen after the game quits
//
void I_Endoom(void)
{
unsigned char *endoom_data;
unsigned char *screendata;
unsigned int start_ms;
boolean waiting;
SDL_Event ev;
endoom_data = W_CacheLumpName("ENDOOM", PU_STATIC);
// Set up text mode screen
TXT_Init();
// Make sure the new window has the right title and icon
I_SetWindowCaption();
I_SetWindowIcon();
// Write the data to the screen memory
screendata = TXT_GetScreenData();
memcpy(screendata, endoom_data, 4000);
// Wait for 10 seconds, or until a keypress or mouse click
waiting = true;
start_ms = I_GetTime();
while (waiting && I_GetTime() < start_ms + 350)
{
TXT_UpdateScreen();
if (!SDL_PollEvent(&ev))
{
I_Sleep(50);
continue;
}
switch (ev.type)
{
case SDL_QUIT:
case SDL_MOUSEBUTTONDOWN:
case SDL_KEYDOWN:
waiting = false;
break;
default:
break;
}
}
// Shut down text mode screen
TXT_Shutdown();
}
//
// I_Quit
//
void I_Quit (void)
{
D_QuitNetGame ();
I_ShutdownSound();
I_ShutdownMusic();
M_SaveDefaults ();
I_ShutdownGraphics();
I_Endoom();
exit(0);
}
void I_WaitVBL(int count)
{
SDL_Delay((count * 1000) / 70);
}
// Sleep for a specified number of ms
void I_Sleep(int ms)
{
SDL_Delay(ms);
}
byte* I_AllocLow(int length)
{
byte* mem;
mem = (byte *)malloc (length);
memset (mem,0,length);
return mem;
}
//
// I_Error
//
extern boolean demorecording;
void I_Error (char *error, ...)
{
va_list argptr;
// Message first.
va_start (argptr,error);
fprintf (stderr, "Error: ");
vfprintf (stderr,error,argptr);
fprintf (stderr, "\n");
va_end (argptr);
fflush( stderr );
// Shutdown. Here might be other errors.
if (demorecording)
G_CheckDemoStatus();
D_QuitNetGame ();
I_ShutdownGraphics();
exit(-1);
}
|