summaryrefslogtreecommitdiff
path: root/src/i_system.h
blob: 5e922af0fccd19148dbf7fc679006d90f0c3df91 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id: i_system.h 4 2005-07-23 16:19:41Z fraggle $
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
//	System specific interface stuff.
//
//-----------------------------------------------------------------------------


#ifndef __I_SYSTEM__
#define __I_SYSTEM__

#include "d_ticcmd.h"
#include "d_event.h"

#ifdef __GNUG__
#pragma interface
#endif


// Called by DoomMain.
void I_Init (void);

// Called by startup code
// to get the ammount of memory to malloc
// for the zone management.
byte*	I_ZoneBase (int *size);


// Called by D_DoomLoop,
// returns current time in tics.
int I_GetTime (void);


//
// Called by D_DoomLoop,
// called before processing any tics in a frame
// (just after displaying a frame).
// Time consuming syncronous operations
// are performed here (joystick reading).
// Can call D_PostEvent.
//
void I_StartFrame (void);


//
// Called by D_DoomLoop,
// called before processing each tic in a frame.
// Quick syncronous operations are performed here.
// Can call D_PostEvent.
void I_StartTic (void);

// Asynchronous interrupt functions should maintain private queues
// that are read by the synchronous functions
// to be converted into events.

// Either returns a null ticcmd,
// or calls a loadable driver to build it.
// This ticcmd will then be modified by the gameloop
// for normal input.
ticcmd_t* I_BaseTiccmd (void);


// Called by M_Responder when quit is selected.
// Clean exit, displays sell blurb.
void I_Quit (void);


// Allocates from low memory under dos,
// just mallocs under unix
byte* I_AllocLow (int length);

void I_Tactile (int on, int off, int total);


void I_Error (char *error, ...);


#endif
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.1  2005/07/23 16:20:39  fraggle
// Initial revision
//
//
//-----------------------------------------------------------------------------