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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// Configuration file interface.
//
//-----------------------------------------------------------------------------
#ifndef __M_CONFIG__
#define __M_CONFIG__
#include "doomtype.h"
void M_LoadDefaults(void);
void M_SaveDefaults(void);
void M_SaveDefaultsAlternate(char *main, char *extra);
void M_SetConfigDir(char *dir);
void M_BindVariable(char *name, void *variable);
boolean M_SetVariable(char *name, char *value);
int M_GetIntVariable(char *name);
const char *M_GetStrVariable(char *name);
float M_GetFloatVariable(char *name);
void M_SetConfigFilenames(char *main_config, char *extra_config);
char *M_GetSaveGameDir(char *iwadname);
extern char *configdir;
#endif
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