1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
// Copyright(C) 2005-8 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
#include <stdio.h>
#include "doomtype.h"
#include "doomkeys.h"
#include "m_config.h"
#include "m_misc.h"
//
// Keyboard controls
//
int key_right = KEY_RIGHTARROW;
int key_left = KEY_LEFTARROW;
int key_up = KEY_UPARROW;
int key_down = KEY_DOWNARROW;
int key_strafeleft = ',';
int key_straferight = '.';
int key_fire = KEY_RCTRL;
int key_use = ' ';
int key_strafe = KEY_RALT;
int key_speed = KEY_RSHIFT;
//
// Heretic keyboard controls
//
int key_flyup = KEY_PGUP;
int key_flydown = KEY_INS;
int key_flycenter = KEY_HOME;
int key_lookup = KEY_PGDN;
int key_lookdown = KEY_DEL;
int key_lookcenter = KEY_END;
int key_invleft = '[';
int key_invright = ']';
int key_useartifact = KEY_ENTER;
//
// Hexen key controls
//
int key_jump = '/';
int key_arti_all = KEY_BACKSPACE;
int key_arti_health = '\\';
int key_arti_poisonbag = '0';
int key_arti_blastradius = '9';
int key_arti_teleport = '8';
int key_arti_teleportother = '7';
int key_arti_egg = '6';
int key_arti_invulnerability = '5';
//
// Strife key controls
//
// haleyjd 09/01/10
//
// Note: Strife also uses key_invleft, key_invright, key_jump, key_lookup, and
// key_lookdown, but with different default values.
int key_usehealth = 'h';
int key_invquery = 'q';
int key_mission = 'w';
int key_invpop = 'z';
int key_invkey = 'k';
int key_invhome = KEY_HOME;
int key_invend = KEY_END;
int key_invuse = KEY_ENTER;
int key_invdrop = KEY_BACKSPACE;
//
// Mouse controls
//
int mousebfire = 0;
int mousebstrafe = 1;
int mousebforward = 2;
int mousebjump = -1;
int mousebstrafeleft = -1;
int mousebstraferight = -1;
int mousebbackward = -1;
int mousebuse = -1;
int mousebprevweapon = -1;
int mousebnextweapon = -1;
int key_message_refresh = KEY_ENTER;
int key_pause = KEY_PAUSE;
int key_demo_quit = 'q';
int key_spy = KEY_F12;
// Multiplayer chat keys:
int key_multi_msg = 't';
int key_multi_msgplayer[8];
// Weapon selection keys:
int key_weapon1 = '1';
int key_weapon2 = '2';
int key_weapon3 = '3';
int key_weapon4 = '4';
int key_weapon5 = '5';
int key_weapon6 = '6';
int key_weapon7 = '7';
int key_weapon8 = '8';
int key_prevweapon = 0;
int key_nextweapon = 0;
// Map control keys:
int key_map_north = KEY_UPARROW;
int key_map_south = KEY_DOWNARROW;
int key_map_east = KEY_RIGHTARROW;
int key_map_west = KEY_LEFTARROW;
int key_map_zoomin = '=';
int key_map_zoomout = '-';
int key_map_toggle = KEY_TAB;
int key_map_maxzoom = '0';
int key_map_follow = 'f';
int key_map_grid = 'g';
int key_map_mark = 'm';
int key_map_clearmark = 'c';
// menu keys:
int key_menu_activate = KEY_ESCAPE;
int key_menu_up = KEY_UPARROW;
int key_menu_down = KEY_DOWNARROW;
int key_menu_left = KEY_LEFTARROW;
int key_menu_right = KEY_RIGHTARROW;
int key_menu_back = KEY_BACKSPACE;
int key_menu_forward = KEY_ENTER;
int key_menu_confirm = 'y';
int key_menu_abort = 'n';
int key_menu_help = KEY_F1;
int key_menu_save = KEY_F2;
int key_menu_load = KEY_F3;
int key_menu_volume = KEY_F4;
int key_menu_detail = KEY_F5;
int key_menu_qsave = KEY_F6;
int key_menu_endgame = KEY_F7;
int key_menu_messages = KEY_F8;
int key_menu_qload = KEY_F9;
int key_menu_quit = KEY_F10;
int key_menu_gamma = KEY_F11;
int key_menu_incscreen = KEY_EQUALS;
int key_menu_decscreen = KEY_MINUS;
int key_menu_screenshot = 0;
//
// Joystick controls
//
int joybfire = 0;
int joybstrafe = 1;
int joybuse = 3;
int joybspeed = 2;
int joybstrafeleft = -1;
int joybstraferight = -1;
int joybjump = -1;
int joybprevweapon = -1;
int joybnextweapon = -1;
// Control whether if a mouse button is double clicked, it acts like
// "use" has been pressed
int dclick_use = 1;
//
// Bind all of the common controls used by Doom and all other games.
//
void M_BindBaseControls(void)
{
M_BindVariable("key_right", &key_right),
M_BindVariable("key_left", &key_left),
M_BindVariable("key_up", &key_up),
M_BindVariable("key_down", &key_down),
M_BindVariable("key_strafeleft", &key_strafeleft),
M_BindVariable("key_straferight", &key_straferight),
M_BindVariable("key_fire", &key_fire),
M_BindVariable("key_use", &key_use),
M_BindVariable("key_strafe", &key_strafe),
M_BindVariable("key_speed", &key_speed),
M_BindVariable("mouseb_fire", &mousebfire),
M_BindVariable("mouseb_strafe", &mousebstrafe),
M_BindVariable("mouseb_forward", &mousebforward),
M_BindVariable("joyb_fire", &joybfire),
M_BindVariable("joyb_strafe", &joybstrafe),
M_BindVariable("joyb_use", &joybuse),
M_BindVariable("joyb_speed", &joybspeed),
// Extra controls that are not in the Vanilla versions:
M_BindVariable("joyb_strafeleft", &joybstrafeleft);
M_BindVariable("joyb_straferight", &joybstraferight);
M_BindVariable("mouseb_strafeleft", &mousebstrafeleft);
M_BindVariable("mouseb_straferight", &mousebstraferight);
M_BindVariable("mouseb_use", &mousebuse);
M_BindVariable("mouseb_backward", &mousebbackward);
M_BindVariable("dclick_use", &dclick_use);
M_BindVariable("key_pause", &key_pause);
M_BindVariable("key_message_refresh", &key_message_refresh);
}
void M_BindHereticControls(void)
{
M_BindVariable("key_flyup", &key_flyup);
M_BindVariable("key_flydown", &key_flydown);
M_BindVariable("key_flycenter", &key_flycenter);
M_BindVariable("key_lookup", &key_lookup);
M_BindVariable("key_lookdown", &key_lookdown);
M_BindVariable("key_lookcenter", &key_lookcenter);
M_BindVariable("key_invleft", &key_invleft);
M_BindVariable("key_invright", &key_invright);
M_BindVariable("key_useartifact", &key_useartifact);
}
void M_BindHexenControls(void)
{
M_BindVariable("key_jump", &key_jump);
M_BindVariable("mouseb_jump", &mousebjump);
M_BindVariable("joyb_jump", &joybjump);
M_BindVariable("key_arti_all", &key_arti_all);
M_BindVariable("key_arti_health", &key_arti_health);
M_BindVariable("key_arti_poisonbag", &key_arti_poisonbag);
M_BindVariable("key_arti_blastradius", &key_arti_blastradius);
M_BindVariable("key_arti_teleport", &key_arti_teleport);
M_BindVariable("key_arti_teleportother", &key_arti_teleportother);
M_BindVariable("key_arti_egg", &key_arti_egg);
M_BindVariable("key_arti_invulnerability", &key_arti_invulnerability);
}
void M_BindStrifeControls(void)
{
// These are shared with all games, but have different defaults:
key_message_refresh = '/';
// These keys are shared with Heretic/Hexen but have different defaults:
key_jump = 'a';
key_lookup = KEY_PGUP;
key_lookdown = KEY_PGDN;
key_invleft = KEY_INS;
key_invright = KEY_DEL;
M_BindVariable("key_jump", &key_jump);
M_BindVariable("key_lookUp", &key_lookup);
M_BindVariable("key_lookDown", &key_lookdown);
M_BindVariable("key_invLeft", &key_invleft);
M_BindVariable("key_invRight", &key_invright);
// Custom Strife-only Keys:
M_BindVariable("key_useHealth", &key_usehealth);
M_BindVariable("key_invquery", &key_invquery);
M_BindVariable("key_mission", &key_mission);
M_BindVariable("key_invPop", &key_invpop);
M_BindVariable("key_invKey", &key_invkey);
M_BindVariable("key_invHome", &key_invhome);
M_BindVariable("key_invEnd", &key_invend);
M_BindVariable("key_invUse", &key_invuse);
M_BindVariable("key_invDrop", &key_invdrop);
// Strife also supports jump on mouse and joystick, and in the exact same
// manner as Hexen!
M_BindVariable("mouseb_jump", &mousebjump);
M_BindVariable("joyb_jump", &joybjump);
}
void M_BindWeaponControls(void)
{
M_BindVariable("key_weapon1", &key_weapon1);
M_BindVariable("key_weapon2", &key_weapon2);
M_BindVariable("key_weapon3", &key_weapon3);
M_BindVariable("key_weapon4", &key_weapon4);
M_BindVariable("key_weapon5", &key_weapon5);
M_BindVariable("key_weapon6", &key_weapon6);
M_BindVariable("key_weapon7", &key_weapon7);
M_BindVariable("key_weapon8", &key_weapon8);
M_BindVariable("key_prevweapon", &key_prevweapon);
M_BindVariable("key_nextweapon", &key_nextweapon);
M_BindVariable("joyb_prevweapon", &joybprevweapon);
M_BindVariable("joyb_nextweapon", &joybnextweapon);
M_BindVariable("mouseb_prevweapon", &mousebprevweapon);
M_BindVariable("mouseb_nextweapon", &mousebnextweapon);
}
void M_BindMapControls(void)
{
M_BindVariable("key_map_north", &key_map_north);
M_BindVariable("key_map_south", &key_map_south);
M_BindVariable("key_map_east", &key_map_east);
M_BindVariable("key_map_west", &key_map_west);
M_BindVariable("key_map_zoomin", &key_map_zoomin);
M_BindVariable("key_map_zoomout", &key_map_zoomout);
M_BindVariable("key_map_toggle", &key_map_toggle);
M_BindVariable("key_map_maxzoom", &key_map_maxzoom);
M_BindVariable("key_map_follow", &key_map_follow);
M_BindVariable("key_map_grid", &key_map_grid);
M_BindVariable("key_map_mark", &key_map_mark);
M_BindVariable("key_map_clearmark", &key_map_clearmark);
}
void M_BindMenuControls(void)
{
M_BindVariable("key_menu_activate", &key_menu_activate);
M_BindVariable("key_menu_up", &key_menu_up);
M_BindVariable("key_menu_down", &key_menu_down);
M_BindVariable("key_menu_left", &key_menu_left);
M_BindVariable("key_menu_right", &key_menu_right);
M_BindVariable("key_menu_back", &key_menu_back);
M_BindVariable("key_menu_forward", &key_menu_forward);
M_BindVariable("key_menu_confirm", &key_menu_confirm);
M_BindVariable("key_menu_abort", &key_menu_abort);
M_BindVariable("key_menu_help", &key_menu_help);
M_BindVariable("key_menu_save", &key_menu_save);
M_BindVariable("key_menu_load", &key_menu_load);
M_BindVariable("key_menu_volume", &key_menu_volume);
M_BindVariable("key_menu_detail", &key_menu_detail);
M_BindVariable("key_menu_qsave", &key_menu_qsave);
M_BindVariable("key_menu_endgame", &key_menu_endgame);
M_BindVariable("key_menu_messages", &key_menu_messages);
M_BindVariable("key_menu_qload", &key_menu_qload);
M_BindVariable("key_menu_quit", &key_menu_quit);
M_BindVariable("key_menu_gamma", &key_menu_gamma);
M_BindVariable("key_menu_incscreen", &key_menu_incscreen);
M_BindVariable("key_menu_decscreen", &key_menu_decscreen);
M_BindVariable("key_menu_screenshot",&key_menu_screenshot);
M_BindVariable("key_demo_quit", &key_demo_quit);
M_BindVariable("key_spy", &key_spy);
}
void M_BindChatControls(unsigned int num_players)
{
char name[32]; // haleyjd: 20 not large enough - Thank you, come again!
unsigned int i; // haleyjd: signedness conflict
M_BindVariable("key_multi_msg", &key_multi_msg);
for (i=0; i<num_players; ++i)
{
M_snprintf(name, sizeof(name), "key_multi_msgplayer%i", i + 1);
M_BindVariable(name, &key_multi_msgplayer[i]);
}
}
//
// Apply custom patches to the default values depending on the
// platform we are running on.
//
void M_ApplyPlatformDefaults(void)
{
// no-op. Add your platform-specific patches here.
}
|