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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
// Copyright(C) 2005-8 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
#include "doomtype.h"
#include "doomkeys.h"
#include "m_config.h"
//
// Keyboard controls
//
int key_right = KEY_RIGHTARROW;
int key_left = KEY_LEFTARROW;
int key_up = KEY_UPARROW;
int key_down = KEY_DOWNARROW;
int key_strafeleft = ',';
int key_straferight = '.';
int key_fire = KEY_RCTRL;
int key_use = ' ';
int key_strafe = KEY_RALT;
int key_speed = KEY_RSHIFT;
//
// Heretic keyboard controls
//
int key_flyup = KEY_PGUP;
int key_flydown = KEY_INS;
int key_flycenter = KEY_HOME;
int key_lookup = KEY_PGDN;
int key_lookdown = KEY_DEL;
int key_lookcenter = KEY_END;
int key_invleft = '[';
int key_invright = ']';
int key_useartifact = KEY_ENTER;
//
// Hexen key controls
//
int key_jump = '/';
//
// Mouse controls
//
int mousebfire = 0;
int mousebstrafe = 1;
int mousebforward = 2;
int mousebjump = -1;
int mousebstrafeleft = -1;
int mousebstraferight = -1;
int mousebbackward = -1;
int mousebuse = -1;
// Weapon selection keys:
int key_weapon1 = '1';
int key_weapon2 = '2';
int key_weapon3 = '3';
int key_weapon4 = '4';
int key_weapon5 = '5';
int key_weapon6 = '6';
int key_weapon7 = '7';
int key_weapon8 = '8';
// Map cotnrols keys:
int key_map_north = KEY_UPARROW;
int key_map_south = KEY_DOWNARROW;
int key_map_east = KEY_RIGHTARROW;
int key_map_west = KEY_LEFTARROW;
int key_map_zoomin = '=';
int key_map_zoomout = '-';
int key_map_toggle = KEY_TAB;
int key_map_maxzoom = '0';
int key_map_follow = 'f';
int key_map_grid = 'g';
int key_map_mark = 'm';
int key_map_clearmark = 'c';
// menu keys:
int key_menu_activate = KEY_ESCAPE;
int key_menu_up = KEY_UPARROW;
int key_menu_down = KEY_DOWNARROW;
int key_menu_left = KEY_LEFTARROW;
int key_menu_right = KEY_RIGHTARROW;
int key_menu_back = KEY_BACKSPACE;
int key_menu_forward = KEY_ENTER;
int key_menu_confirm = 'y';
int key_menu_abort = 'n';
int key_menu_help = KEY_F1;
int key_menu_save = KEY_F2;
int key_menu_load = KEY_F3;
int key_menu_volume = KEY_F4;
int key_menu_detail = KEY_F5;
int key_menu_qsave = KEY_F6;
int key_menu_endgame = KEY_F7;
int key_menu_messages = KEY_F8;
int key_menu_qload = KEY_F9;
int key_menu_quit = KEY_F10;
int key_menu_gamma = KEY_F11;
int key_menu_incscreen = KEY_EQUALS;
int key_menu_decscreen = KEY_MINUS;
//
// Joystick controls
//
int joybfire = 0;
int joybstrafe = 1;
int joybuse = 3;
int joybspeed = 2;
int joybstrafeleft = -1;
int joybstraferight = -1;
int joybjump = -1;
// Control whether if a mouse button is double clicked, it acts like
// "use" has been pressed
int dclick_use = 1;
//
// Bind all of the common controls used by Doom and all other games.
//
void M_BindBaseControls(void)
{
M_BindVariable("key_right", &key_right),
M_BindVariable("key_left", &key_left),
M_BindVariable("key_up", &key_up),
M_BindVariable("key_down", &key_down),
M_BindVariable("key_strafeleft", &key_strafeleft),
M_BindVariable("key_straferight", &key_straferight),
M_BindVariable("key_fire", &key_fire),
M_BindVariable("key_use", &key_use),
M_BindVariable("key_strafe", &key_strafe),
M_BindVariable("key_speed", &key_speed),
M_BindVariable("mouseb_fire", &mousebfire),
M_BindVariable("mouseb_strafe", &mousebstrafe),
M_BindVariable("mouseb_forward", &mousebforward),
M_BindVariable("joyb_fire", &joybfire),
M_BindVariable("joyb_strafe", &joybstrafe),
M_BindVariable("joyb_use", &joybuse),
M_BindVariable("joyb_speed", &joybspeed),
// Extra controls that are not in the Vanilla versions:
M_BindVariable("joyb_strafeleft", &joybstrafeleft);
M_BindVariable("joyb_straferight", &joybstraferight);
M_BindVariable("mouseb_strafeleft", &mousebstrafeleft);
M_BindVariable("mouseb_straferight", &mousebstraferight);
M_BindVariable("mouseb_use", &mousebuse);
M_BindVariable("mouseb_backward", &mousebbackward);
M_BindVariable("dclick_use", &dclick_use);
}
void M_BindHereticControls(void)
{
M_BindVariable("key_flyup", &key_flyup);
M_BindVariable("key_flydown", &key_flydown);
M_BindVariable("key_flycenter", &key_flycenter);
M_BindVariable("key_lookup", &key_lookup);
M_BindVariable("key_lookdown", &key_lookdown);
M_BindVariable("key_lookcenter", &key_lookcenter);
M_BindVariable("key_invleft", &key_invleft);
M_BindVariable("key_invright", &key_invright);
M_BindVariable("key_useartifact", &key_useartifact);
}
void M_BindHexenControls(void)
{
M_BindVariable("key_jump", &key_jump);
M_BindVariable("mouseb_jump", &mousebjump);
M_BindVariable("joyb_jump", &joybjump);
}
void M_BindWeaponControls(void)
{
M_BindVariable("key_weapon1", &key_weapon1);
M_BindVariable("key_weapon2", &key_weapon2);
M_BindVariable("key_weapon3", &key_weapon3);
M_BindVariable("key_weapon4", &key_weapon4);
M_BindVariable("key_weapon5", &key_weapon5);
M_BindVariable("key_weapon6", &key_weapon6);
M_BindVariable("key_weapon7", &key_weapon7);
M_BindVariable("key_weapon8", &key_weapon8);
}
void M_BindMapControls(void)
{
M_BindVariable("key_map_north", &key_map_north);
M_BindVariable("key_map_south", &key_map_south);
M_BindVariable("key_map_east", &key_map_east);
M_BindVariable("key_map_west", &key_map_west);
M_BindVariable("key_map_zoomin", &key_map_zoomin);
M_BindVariable("key_map_zoomout", &key_map_zoomout);
M_BindVariable("key_map_toggle", &key_map_toggle);
M_BindVariable("key_map_maxzoom", &key_map_maxzoom);
M_BindVariable("key_map_follow", &key_map_follow);
M_BindVariable("key_map_grid", &key_map_grid);
M_BindVariable("key_map_mark", &key_map_mark);
M_BindVariable("key_map_clearmark", &key_map_clearmark);
}
void M_BindMenuControls(void)
{
M_BindVariable("key_menu_activate", &key_menu_activate);
M_BindVariable("key_menu_up", &key_menu_up);
M_BindVariable("key_menu_down", &key_menu_down);
M_BindVariable("key_menu_left", &key_menu_left);
M_BindVariable("key_menu_right", &key_menu_right);
M_BindVariable("key_menu_back", &key_menu_back);
M_BindVariable("key_menu_forward", &key_menu_forward);
M_BindVariable("key_menu_confirm", &key_menu_confirm);
M_BindVariable("key_menu_abort", &key_menu_abort);
M_BindVariable("key_menu_help", &key_menu_help);
M_BindVariable("key_menu_save", &key_menu_save);
M_BindVariable("key_menu_load", &key_menu_load);
M_BindVariable("key_menu_volume", &key_menu_volume);
M_BindVariable("key_menu_detail", &key_menu_detail);
M_BindVariable("key_menu_qsave", &key_menu_qsave);
M_BindVariable("key_menu_endgame", &key_menu_endgame);
M_BindVariable("key_menu_messages", &key_menu_messages);
M_BindVariable("key_menu_qload", &key_menu_qload);
M_BindVariable("key_menu_quit", &key_menu_quit);
M_BindVariable("key_menu_gamma", &key_menu_gamma);
M_BindVariable("key_menu_incscreen", &key_menu_incscreen);
M_BindVariable("key_menu_decscreen", &key_menu_decscreen);
}
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