1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: net_defs.h 475 2006-05-05 19:49:34Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// $Log$
// Revision 1.14 2006/02/23 18:19:05 fraggle
// Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions
//
// Revision 1.13 2006/02/17 20:15:16 fraggle
// Request resends for missed packets
//
// Revision 1.12 2006/02/16 01:12:28 fraggle
// Define a new type net_full_ticcmd_t, a structure containing all ticcmds
// for a given tic. Store received game data in a receive window. Add
// send queues for clients and add data from the receive window to
// generate complete sets of ticcmds.
//
// Revision 1.11 2006/01/22 22:29:42 fraggle
// Periodically request the time from clients to estimate their offset to
// the server time.
//
// Revision 1.10 2006/01/21 14:16:49 fraggle
// Add first game data sending code. Check the client version when connecting.
//
// Revision 1.9 2006/01/14 02:06:48 fraggle
// Include the game version in the settings structure.
//
// Revision 1.8 2006/01/11 01:37:53 fraggle
// ticcmd diffs: allow compare and patching ticcmds, and reading/writing
// ticdiffs to packets.
//
// Revision 1.7 2006/01/10 19:59:26 fraggle
// Reliable packet transport mechanism
//
// Revision 1.6 2006/01/08 04:52:26 fraggle
// Allow the server to reject clients
//
// Revision 1.5 2006/01/08 02:53:05 fraggle
// Send keepalives if the connection is not doing anything else.
// Send all packets using a new NET_Conn_SendPacket to support this.
//
// Revision 1.4 2006/01/01 23:54:31 fraggle
// Client disconnect code
//
// Revision 1.3 2005/12/30 18:58:22 fraggle
// Fix client code to correctly send reply to server on connection.
// Add "waiting screen" while waiting for the game to start.
// Hook in the new networking code into the main game code.
//
// Revision 1.2 2005/12/29 17:48:25 fraggle
// Add initial client/server connect code. Reorganise sources list in
// Makefile.am.
//
// Revision 1.1 2005/10/30 19:56:15 fraggle
// Add foundation code for the new networking system
//
//
// DESCRIPTION:
// Definitions for use in networking code.
//
//-----------------------------------------------------------------------------
#ifndef NET_DEFS_H
#define NET_DEFS_H
#include "doomdef.h"
#include "doomtype.h"
#include "d_ticcmd.h"
typedef struct _net_module_s net_module_t;
typedef struct _net_packet_s net_packet_t;
typedef struct _net_addr_s net_addr_t;
typedef struct _net_context_s net_context_t;
struct _net_packet_s
{
byte *data;
int len;
int alloced;
int pos;
};
struct _net_module_s
{
// Initialise this module for use as a client
boolean (*InitClient)(void);
// Initialise this module for use as a server
boolean (*InitServer)(void);
// Send a packet
void (*SendPacket)(net_addr_t *addr, net_packet_t *packet);
// Check for new packets to receive
//
// Returns true if packet received
boolean (*RecvPacket)(net_addr_t **addr, net_packet_t **packet);
// Converts an address to a string
void (*AddrToString)(net_addr_t *addr, char *buffer, int buffer_len);
// Free back an address when no longer in use
void (*FreeAddress)(net_addr_t *addr);
// Try to resolve a name to an address
net_addr_t *(*ResolveAddress)(char *addr);
};
// net_addr_t
struct _net_addr_s
{
net_module_t *module;
void *handle;
};
// magic number sent when connecting to check this is a valid client
#define NET_MAGIC_NUMBER 3436803284U
// header field value indicating that the packet is a reliable packet
#define NET_RELIABLE_PACKET (1 << 15)
// packet types
typedef enum
{
NET_PACKET_TYPE_SYN,
NET_PACKET_TYPE_ACK,
NET_PACKET_TYPE_REJECTED,
NET_PACKET_TYPE_KEEPALIVE,
NET_PACKET_TYPE_WAITING_DATA,
NET_PACKET_TYPE_GAMESTART,
NET_PACKET_TYPE_GAMEDATA,
NET_PACKET_TYPE_DISCONNECT,
NET_PACKET_TYPE_DISCONNECT_ACK,
NET_PACKET_TYPE_RELIABLE_ACK,
NET_PACKET_TYPE_GAMEDATA_RESEND,
NET_PACKET_TYPE_CONSOLE_MESSAGE,
NET_PACKET_TYPE_QUERY,
NET_PACKET_TYPE_QUERY_RESPONSE,
} net_packet_type_t;
typedef struct
{
int ticdup;
int extratics;
int deathmatch;
int episode;
int nomonsters;
int map;
int skill;
int gameversion;
int lowres_turn;
int new_sync;
int timelimit;
} net_gamesettings_t;
#define NET_TICDIFF_FORWARD (1 << 0)
#define NET_TICDIFF_SIDE (1 << 1)
#define NET_TICDIFF_TURN (1 << 2)
#define NET_TICDIFF_BUTTONS (1 << 3)
#define NET_TICDIFF_CONSISTANCY (1 << 4)
#define NET_TICDIFF_CHATCHAR (1 << 5)
typedef struct
{
unsigned int diff;
ticcmd_t cmd;
} net_ticdiff_t;
// Complete set of ticcmds from all players
typedef struct
{
signed int latency;
unsigned int seq;
boolean playeringame[MAXPLAYERS];
net_ticdiff_t cmds[MAXPLAYERS];
} net_full_ticcmd_t;
#endif /* #ifndef NET_DEFS_H */
|