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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: net_defs.h 238 2006-01-01 23:54:31Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// $Log$
// Revision 1.4 2006/01/01 23:54:31 fraggle
// Client disconnect code
//
// Revision 1.3 2005/12/30 18:58:22 fraggle
// Fix client code to correctly send reply to server on connection.
// Add "waiting screen" while waiting for the game to start.
// Hook in the new networking code into the main game code.
//
// Revision 1.2 2005/12/29 17:48:25 fraggle
// Add initial client/server connect code. Reorganise sources list in
// Makefile.am.
//
// Revision 1.1 2005/10/30 19:56:15 fraggle
// Add foundation code for the new networking system
//
//
// DESCRIPTION:
// Definitions for use in networking code.
//
//-----------------------------------------------------------------------------
#ifndef NET_DEFS_H
#define NET_DEFS_H
#include "doomtype.h"
typedef struct _net_module_s net_module_t;
typedef struct _net_packet_s net_packet_t;
typedef struct _net_addr_s net_addr_t;
typedef struct _net_context_s net_context_t;
struct _net_packet_s
{
byte *data;
int len;
int alloced;
int pos;
};
struct _net_module_s
{
// Initialise this module for use as a client
boolean (*InitClient)(void);
// Initialise this module for use as a server
boolean (*InitServer)(void);
// Send a packet
void (*SendPacket)(net_addr_t *addr, net_packet_t *packet);
// Check for new packets to receive
//
// Returns true if packet received
boolean (*RecvPacket)(net_addr_t **addr, net_packet_t **packet);
// Converts an address to a string
void (*AddrToString)(net_addr_t *addr, char *buffer, int buffer_len);
// Free back an address when no longer in use
void (*FreeAddress)(net_addr_t *addr);
// Try to resolve a name to an address
net_addr_t *(*ResolveAddress)(char *addr);
};
// net_addr_t
struct _net_addr_s
{
net_module_t *module;
void *handle;
};
// magic number sent when connecting to check this is a valid client
#define NET_MAGIC_NUMBER 3436803284U
// packet types
typedef enum
{
NET_PACKET_TYPE_SYN,
NET_PACKET_TYPE_ACK,
NET_PACKET_TYPE_WAITING_DATA,
NET_PACKET_TYPE_GAMESTART,
NET_PACKET_TYPE_GAMEDATA,
NET_PACKET_TYPE_DISCONNECT,
NET_PACKET_TYPE_DISCONNECT_ACK,
} net_packet_type_t;
typedef struct
{
int ticdup;
int extratics;
int deathmatch;
int episode;
int map;
int skill;
} net_gamesettings_t;
#endif /* #ifndef NET_DEFS_H */
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