blob: 3b097f2e43a93d1a2300e2fcded06028daee96b8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: net_gui.h 252 2006-01-02 21:50:26Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// $Log$
// Revision 1.2 2006/01/02 21:50:26 fraggle
// Restructure the waiting screen code. Establish our own separate event
// loop while waiting for the game to start, to avoid affecting the original
// code too much. Move some _gui variables to net_client.c.
//
// Revision 1.1 2005/12/30 18:58:22 fraggle
// Fix client code to correctly send reply to server on connection.
// Add "waiting screen" while waiting for the game to start.
// Hook in the new networking code into the main game code.
//
//
// Graphical stuff related to the networking code:
//
// * The client waiting screen when we are waiting for the server to
// start the game.
//
#ifndef NET_GUI_H
#define NET_GUI_H
#include "doomtype.h"
extern void NET_WaitForStart();
#endif /* #ifndef NET_GUI_H */
|