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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: net_structrw.h 612 2006-09-17 20:37:26Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// $Log$
// Revision 1.5 2006/02/23 18:19:05 fraggle
// Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions
//
// Revision 1.4 2006/02/16 01:12:28 fraggle
// Define a new type net_full_ticcmd_t, a structure containing all ticcmds
// for a given tic. Store received game data in a receive window. Add
// send queues for clients and add data from the receive window to
// generate complete sets of ticcmds.
//
// Revision 1.3 2006/01/13 02:22:47 fraggle
// Update prototypes to match header. Make sure we include the header in the
// source file.
//
// Revision 1.2 2006/01/11 01:37:53 fraggle
// ticcmd diffs: allow compare and patching ticcmds, and reading/writing
// ticdiffs to packets.
//
// Revision 1.1 2005/12/30 18:58:22 fraggle
// Fix client code to correctly send reply to server on connection.
// Add "waiting screen" while waiting for the game to start.
// Hook in the new networking code into the main game code.
//
#ifndef NET_STRUCTRW_H
#define NET_STRUCTRW_H
#include "net_defs.h"
#include "net_packet.h"
extern void NET_WriteSettings(net_packet_t *packet, net_gamesettings_t *settings);
extern boolean NET_ReadSettings(net_packet_t *packet, net_gamesettings_t *settings);
extern void NET_WriteQueryData(net_packet_t *packet, net_querydata_t *querydata);
extern boolean NET_ReadQueryData(net_packet_t *packet, net_querydata_t *querydata);
extern void NET_WriteTiccmdDiff(net_packet_t *packet, net_ticdiff_t *diff, boolean lowres_turn);
extern boolean NET_ReadTiccmdDiff(net_packet_t *packet, net_ticdiff_t *diff, boolean lowres_turn);
extern void NET_TiccmdDiff(ticcmd_t *tic1, ticcmd_t *tic2, net_ticdiff_t *diff);
extern void NET_TiccmdPatch(ticcmd_t *src, net_ticdiff_t *diff, ticcmd_t *dest);
boolean NET_ReadFullTiccmd(net_packet_t *packet, net_full_ticcmd_t *cmd, boolean lowres_turn);
void NET_WriteFullTiccmd(net_packet_t *packet, net_full_ticcmd_t *cmd, boolean lowres_turn);
#endif /* #ifndef NET_STRUCTRW_H */
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