1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2007 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// PC speaker interface.
//
//-----------------------------------------------------------------------------
#include <stdio.h>
#include <stdlib.h>
#include "SDL.h"
#include "SDL_mixer.h"
#include "pcsound.h"
#define SQUARE_WAVE_AMP 0x2000
static pcsound_callback_func callback;
// Output sound format
static int mixing_freq;
static Uint16 mixing_format;
static int mixing_channels;
// Currently playing sound
// current_remaining is the number of remaining samples that must be played
// before we invoke the callback to get the next frequency.
static int current_remaining;
static int current_freq;
static int phase_offset = 0;
// Mixer function that does the PC speaker emulation
static void PCSound_Mix_Callback(void *udata, Uint8 *stream, int len)
{
Sint16 *leftptr;
Sint16 *rightptr;
Sint16 this_value;
int oldfreq;
int i;
int nsamples;
// Number of samples is quadrupled, because of 16-bit and stereo
nsamples = len / 4;
leftptr = (Sint16 *) stream;
rightptr = ((Sint16 *) stream) + 1;
// Fill the output buffer
for (i=0; i<nsamples; ++i)
{
// Has this sound expired? If so, invoke the callback to get
// the next frequency.
while (current_remaining == 0)
{
oldfreq = current_freq;
// Get the next frequency to play
callback(¤t_remaining, ¤t_freq);
if (current_freq != 0)
{
// Adjust phase to match to the new frequency.
// This gives us a smooth transition between different tones,
// with no impulse changes.
phase_offset = (phase_offset * oldfreq) / current_freq;
}
current_remaining = (current_remaining * mixing_freq) / 1000;
}
// Set the value for this sample.
if (current_freq == 0)
{
// Silence
this_value = 0;
}
else
{
int frac;
// Determine whether we are at a peak or trough in the current
// sound. Multiply by 2 so that frac % 2 will give 0 or 1
// depending on whether we are at a peak or trough.
frac = (phase_offset * current_freq * 2) / mixing_freq;
if ((frac % 2) == 0)
{
this_value = SQUARE_WAVE_AMP;
}
else
{
this_value = -SQUARE_WAVE_AMP;
}
++phase_offset;
}
--current_remaining;
// Use the same value for the left and right channels.
*leftptr += this_value;
*rightptr += this_value;
leftptr += 2;
rightptr += 2;
}
}
static int PCSound_SDL_Init(pcsound_callback_func callback_func)
{
// Check that SDL_mixer has been opened already
// If not, fail
if (!Mix_QuerySpec(&mixing_freq, &mixing_format, &mixing_channels))
{
return 0;
}
// Only supports AUDIO_S16SYS
if (mixing_format != AUDIO_S16SYS || mixing_channels != 2)
{
fprintf(stderr,
"PCSound_SDL only supports native signed 16-bit LSB, "
"stereo format!\n");
return 0;
}
callback = callback_func;
current_freq = 0;
current_remaining = 0;
Mix_SetPostMix(PCSound_Mix_Callback, NULL);
return 1;
}
static void PCSound_SDL_Shutdown(void)
{
}
pcsound_driver_t pcsound_sdl_driver =
{
"SDL",
PCSound_SDL_Init,
PCSound_SDL_Shutdown,
};
|