summaryrefslogtreecommitdiff
path: root/src/r_main.h
blob: 9015094b0507f690ff827e57dce3600067f080b7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id: r_main.h 4 2005-07-23 16:19:41Z fraggle $
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
//	System specific interface stuff.
//
//-----------------------------------------------------------------------------


#ifndef __R_MAIN__
#define __R_MAIN__

#include "d_player.h"
#include "r_data.h"


#ifdef __GNUG__
#pragma interface
#endif


//
// POV related.
//
extern fixed_t		viewcos;
extern fixed_t		viewsin;

extern int		viewwidth;
extern int		viewheight;
extern int		viewwindowx;
extern int		viewwindowy;



extern int		centerx;
extern int		centery;

extern fixed_t		centerxfrac;
extern fixed_t		centeryfrac;
extern fixed_t		projection;

extern int		validcount;

extern int		linecount;
extern int		loopcount;


//
// Lighting LUT.
// Used for z-depth cuing per column/row,
//  and other lighting effects (sector ambient, flash).
//

// Lighting constants.
// Now why not 32 levels here?
#define LIGHTLEVELS	        16
#define LIGHTSEGSHIFT	         4

#define MAXLIGHTSCALE		48
#define LIGHTSCALESHIFT		12
#define MAXLIGHTZ	       128
#define LIGHTZSHIFT		20

extern lighttable_t*	scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
extern lighttable_t*	scalelightfixed[MAXLIGHTSCALE];
extern lighttable_t*	zlight[LIGHTLEVELS][MAXLIGHTZ];

extern int		extralight;
extern lighttable_t*	fixedcolormap;


// Number of diminishing brightness levels.
// There a 0-31, i.e. 32 LUT in the COLORMAP lump.
#define NUMCOLORMAPS		32


// Blocky/low detail mode.
//B remove this?
//  0 = high, 1 = low
extern	int		detailshift;	


//
// Function pointers to switch refresh/drawing functions.
// Used to select shadow mode etc.
//
extern void		(*colfunc) (void);
extern void		(*basecolfunc) (void);
extern void		(*fuzzcolfunc) (void);
// No shadow effects on floors.
extern void		(*spanfunc) (void);


//
// Utility functions.
int
R_PointOnSide
( fixed_t	x,
  fixed_t	y,
  node_t*	node );

int
R_PointOnSegSide
( fixed_t	x,
  fixed_t	y,
  seg_t*	line );

angle_t
R_PointToAngle
( fixed_t	x,
  fixed_t	y );

angle_t
R_PointToAngle2
( fixed_t	x1,
  fixed_t	y1,
  fixed_t	x2,
  fixed_t	y2 );

fixed_t
R_PointToDist
( fixed_t	x,
  fixed_t	y );


fixed_t R_ScaleFromGlobalAngle (angle_t visangle);

subsector_t*
R_PointInSubsector
( fixed_t	x,
  fixed_t	y );

void
R_AddPointToBox
( int		x,
  int		y,
  fixed_t*	box );



//
// REFRESH - the actual rendering functions.
//

// Called by G_Drawer.
void R_RenderPlayerView (player_t *player);

// Called by startup code.
void R_Init (void);

// Called by M_Responder.
void R_SetViewSize (int blocks, int detail);

#endif
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.1  2005/07/23 16:19:58  fraggle
// Initial revision
//
//
//-----------------------------------------------------------------------------