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//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// Sound control menu
#include <stdlib.h>
#include "m_config.h"
#include "textscreen.h"
#include "mode.h"
#include "compatibility.h"
int vanilla_savegame_limit = 1;
int vanilla_demo_limit = 1;
void CompatibilitySettings(void)
{
txt_window_t *window;
window = TXT_NewWindow("Compatibility");
TXT_AddWidgets(window,
TXT_NewCheckBox("Vanilla savegame limit",
&vanilla_savegame_limit),
TXT_NewCheckBox("Vanilla demo limit",
&vanilla_demo_limit),
NULL);
}
void BindCompatibilityVariables(void)
{
if (gamemission == doom || gamemission == strife)
{
M_BindIntVariable("vanilla_savegame_limit", &vanilla_savegame_limit);
M_BindIntVariable("vanilla_demo_limit", &vanilla_demo_limit);
}
}
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