1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
|
//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
#include <stdio.h>
#include <stdlib.h>
#include "doomtype.h"
#include "i_joystick.h"
#include "m_config.h"
#include "m_controls.h"
#include "m_misc.h"
#include "textscreen.h"
#include "execute.h"
#include "joystick.h"
#include "mode.h"
#include "txt_joyaxis.h"
#include "txt_joybinput.h"
typedef struct
{
char *name; // Config file name
int value;
} joystick_config_t;
typedef struct
{
char *name;
int axes, buttons, hats;
const joystick_config_t *configs;
} known_joystick_t;
// SDL joystick successfully initialized?
static int joystick_initted = 0;
// Joystick enable/disable
static int usejoystick = 0;
// Joystick to use, as an SDL joystick index:
int joystick_index = -1;
// Calibration button. This is the button the user pressed at the
// start of the calibration sequence. They *must* press this button
// for each subsequent sequence.
static int calibrate_button = -1;
// Which joystick axis to use for horizontal movement, and whether to
// invert the direction:
static int joystick_x_axis = 0;
static int joystick_x_invert = 0;
// Which joystick axis to use for vertical movement, and whether to
// invert the direction:
static int joystick_y_axis = 1;
static int joystick_y_invert = 0;
// Strafe axis.
static int joystick_strafe_axis = -1;
static int joystick_strafe_invert = 0;
// Virtual to physical mapping.
int joystick_physical_buttons[NUM_VIRTUAL_BUTTONS] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9
};
static txt_button_t *joystick_button;
static txt_joystick_axis_t *x_axis_widget;
static txt_joystick_axis_t *y_axis_widget;
//
// Calibration
//
static txt_window_t *calibration_window;
static SDL_Joystick **all_joysticks = NULL;
// Known controllers.
// There are lots of game controllers on the market. Try to configure
// them in a consistent way:
//
// * Use the D-pad rather than an analog stick. left/right turns the
// player, up/down moves forward/backward - ie. a "traditional"
// layout like Vanilla Doom rather than something more elaborate.
// * No strafe axis.
// * Fire and run keys together, on the main right-side buttons,
// ideally arranged so both can be controlled/covered simultaneously
// with the thumb.
// * Jump/use keys in the same cluster if possible.
// * Strafe left/right configured to map to shoulder buttons if they
// are present. No "strafe on" key unless shoulder buttons not present.
// * If a second set of shoulder buttons are also present, these map
// to prev weapon/next weapon.
// * Menu button mapped to start button.
//
// With the common right-side button arrangement that looks like this,
// which is similar to the Vanilla default configuration when using
// a Gravis Gamepad:
//
// B A = Fire
// A D B = Jump
// C C = Speed
// D = Use
// Always loaded before others, to get a known starting configuration.
static const joystick_config_t empty_defaults[] =
{
{"joystick_x_axis", -1},
{"joystick_x_invert", 0},
{"joystick_y_axis", -1},
{"joystick_y_invert", 0},
{"joystick_strafe_axis", -1},
{"joystick_strafe_invert", 0},
{"joyb_fire", -1},
{"joyb_use", -1},
{"joyb_strafe", -1},
{"joyb_speed", -1},
{"joyb_strafeleft", -1},
{"joyb_straferight", -1},
{"joyb_prevweapon", -1},
{"joyb_nextweapon", -1},
{"joyb_menu_activate", -1},
{NULL, 0},
};
static const joystick_config_t ps3_controller[] =
{
{"joystick_x_axis", CREATE_BUTTON_AXIS(7, 5)},
{"joystick_y_axis", CREATE_BUTTON_AXIS(4, 6)},
{"joyb_fire", 15}, // Square
{"joyb_speed", 14}, // X
{"joyb_use", 13}, // Circle
{"joyb_jump", 12}, // Triangle
{"joyb_strafeleft", 8}, // Bottom shoulder buttons
{"joyb_straferight", 9},
{"joyb_prevweapon", 10}, // Top shoulder buttons
{"joyb_nextweapon", 11},
{"joyb_menu_activate", 3}, // Start
{NULL, 0},
};
static const joystick_config_t airflo_controller[] =
{
{"joystick_x_axis", CREATE_HAT_AXIS(0, HAT_AXIS_HORIZONTAL)},
{"joystick_y_axis", CREATE_HAT_AXIS(0, HAT_AXIS_VERTICAL)},
{"joyb_fire", 2}, // "3"
{"joyb_speed", 0}, // "1"
{"joyb_jump", 3}, // "4"
{"joyb_use", 1}, // "2"
{"joyb_strafeleft", 6}, // Bottom shoulder buttons
{"joyb_straferight", 7},
{"joyb_prevweapon", 4}, // Top shoulder buttons
{"joyb_nextweapon", 5},
{"joyb_menu_activate", 9}, // "10", where "Start" usually is.
{NULL, 0},
};
// Wii controller is weird, so we have to take some liberties.
// Also it's not a HID device, so it won't appear the same everywhere.
// Assume there is no nunchuk or classic controller attached.
// When using WJoy on OS X.
static const joystick_config_t wii_controller_wjoy[] =
{
{"joystick_x_axis", CREATE_BUTTON_AXIS(2, 3)},
{"joystick_y_axis", CREATE_BUTTON_AXIS(1, 0)},
{"joyb_fire", 9}, // Button 1
{"joyb_speed", 10}, // Button 2
{"joyb_use", 5}, // Button B (trigger)
{"joyb_prevweapon", 7}, // -
{"joyb_nextweapon", 6}, // +
{"joyb_menu_activate", 9}, // Button A
{NULL, 0},
};
// Xbox 360 controller. Thanks to Brad Harding for the details.
static const joystick_config_t xbox360_controller[] =
{
{"joystick_x_axis", CREATE_HAT_AXIS(0, HAT_AXIS_HORIZONTAL)},
{"joystick_y_axis", CREATE_HAT_AXIS(0, HAT_AXIS_VERTICAL)},
{"joystick_strafe_axis", 2}, // Trigger buttons form an axis(???)
{"joyb_fire", 2}, // X
{"joyb_speed", 0}, // A
{"joyb_jump", 3}, // Y
{"joyb_use", 1}, // B
{"joyb_prevweapon", 4}, // LB
{"joyb_nextweapon", 5}, // RB
{"joyb_menu_activate", 9}, // Start
{NULL, 0},
};
// Xbox 360 controller under Linux.
static const joystick_config_t xbox360_controller_linux[] =
{
{"joystick_x_axis", CREATE_HAT_AXIS(0, HAT_AXIS_HORIZONTAL)},
{"joystick_y_axis", CREATE_HAT_AXIS(0, HAT_AXIS_VERTICAL)},
// Ideally we'd like the trigger buttons to be strafe left/right
// But Linux presents each trigger button as its own axis, which
// we can't really work with. So we have to settle for a
// suboptimal setup.
{"joyb_fire", 2}, // X
{"joyb_speed", 0}, // A
{"joyb_jump", 3}, // Y
{"joyb_use", 1}, // B
{"joyb_strafeleft", 4}, // LB
{"joyb_straferight", 5}, // RB
{"joyb_menu_activate", 7}, // Start
{"joyb_prevweapon", 6}, // Back
{NULL, 0},
};
// Logitech Dual Action (F310, F710). Thanks to Brad Harding for details.
static const joystick_config_t logitech_f310_controller[] =
{
{"joystick_x_axis", CREATE_HAT_AXIS(0, HAT_AXIS_HORIZONTAL)},
{"joystick_y_axis", CREATE_HAT_AXIS(0, HAT_AXIS_VERTICAL)},
{"joyb_fire", 0}, // X
{"joyb_speed", 1}, // A
{"joyb_jump", 3}, // Y
{"joyb_use", 2}, // B
{"joyb_strafeleft", 6}, // LT
{"joyb_straferight", 7}, // RT
{"joyb_prevweapon", 4}, // LB
{"joyb_nextweapon", 5}, // RB
{"joyb_menu_activate", 11}, // Start
{NULL, 0},
};
// Multilaser JS030 gamepad, similar to a PS2 controller.
static const joystick_config_t multilaser_js030_controller[] =
{
{"joystick_x_axis", 0}, // Left stick / D-pad
{"joystick_y_axis", 1},
{"joyb_fire", 3}, // Square
{"joyb_speed", 2}, // X
{"joyb_use", 1}, // Circle
{"joyb_jump", 0}, // Triangle
{"joyb_strafeleft", 6}, // Bottom shoulder buttons
{"joyb_straferight", 7},
{"joyb_prevweapon", 4}, // Top shoulder buttons
{"joyb_nextweapon", 5},
{"joyb_menu_activate", 9}, // Start
{NULL, 0},
};
// Buffalo Classic USB Gamepad (thanks Fabian Greffrath).
static const joystick_config_t buffalo_classic_controller[] =
{
{"joystick_x_axis", 0},
{"joystick_y_axis", 1},
{"joyb_use", 0}, // A
{"joyb_speed", 1}, // B
{"joyb_jump", 2}, // X
{"joyb_fire", 3}, // Y
{"joyb_strafeleft", 4}, // Left shoulder
{"joyb_straferight", 5}, // Right shoulder
{"joyb_prevweapon", 6}, // Select
{"joyb_menu_activate", 7}, // Start
{NULL, 0},
};
static const known_joystick_t known_joysticks[] =
{
{
"PLAYSTATION(R)3 Controller",
4, 19, 0,
ps3_controller,
},
{
"AIRFLO ",
4, 13, 1,
airflo_controller,
},
{
"Wiimote (*", // WJoy includes the Wiimote MAC address.
6, 26, 0,
wii_controller_wjoy,
},
{
"Controller (XBOX 360 For Windows)",
5, 10, 1,
xbox360_controller,
},
{
"Controller (XBOX One For Windows)",
5, 10, 1,
xbox360_controller,
},
// Xbox 360 controller as it appears on Linux.
{
"Microsoft X-Box 360 pad",
6, 11, 1,
xbox360_controller_linux,
},
{
"Logitech Dual Action",
4, 12, 1,
logitech_f310_controller,
},
{
"USB Vibration Joystick",
4, 12, 1,
multilaser_js030_controller,
},
{
"USB,2-axis 8-button gamepad ",
2, 8, 0,
buffalo_classic_controller,
},
};
static const known_joystick_t *GetJoystickType(int index)
{
SDL_Joystick *joystick;
const char *name;
int axes, buttons, hats;
int i;
joystick = all_joysticks[index];
name = SDL_JoystickName(index);
axes = SDL_JoystickNumAxes(joystick);
buttons = SDL_JoystickNumButtons(joystick);
hats = SDL_JoystickNumHats(joystick);
for (i = 0; i < arrlen(known_joysticks); ++i)
{
// Check for a name match. If the name ends in '*', this means
// ignore the rest.
if (M_StringEndsWith(known_joysticks[i].name, "*"))
{
if (strncmp(known_joysticks[i].name, name,
strlen(known_joysticks[i].name) - 1) != 0)
{
continue;
}
}
else
{
if (strcmp(known_joysticks[i].name, name) != 0)
{
continue;
}
}
if (known_joysticks[i].axes == axes
&& known_joysticks[i].buttons == buttons
&& known_joysticks[i].hats == hats)
{
return &known_joysticks[i];
}
}
printf("Unknown joystick '%s' with %i axes, %i buttons, %i hats\n",
name, axes, buttons, hats);
printf("Please consider sending in details about your gamepad!\n");
return NULL;
}
// Query if the joystick at the given index is a known joystick type.
static boolean IsKnownJoystick(int index)
{
return GetJoystickType(index) != NULL;
}
// Load a configuration set.
static void LoadConfigurationSet(const joystick_config_t *configs)
{
const joystick_config_t *config;
char buf[10];
int button;
int i;
button = 0;
for (i = 0; configs[i].name != NULL; ++i)
{
config = &configs[i];
// Don't overwrite autorun if it is set.
if (!strcmp(config->name, "joyb_speed") && joybspeed >= 20)
{
continue;
}
// For buttons, set the virtual button mapping as well.
if (M_StringStartsWith(config->name, "joyb_") && config->value >= 0)
{
joystick_physical_buttons[button] = config->value;
M_snprintf(buf, sizeof(buf), "%i", button);
M_SetVariable(config->name, buf);
++button;
}
else
{
M_snprintf(buf, sizeof(buf), "%i", config->value);
M_SetVariable(config->name, buf);
}
}
}
// Load configuration for joystick_index based on known types.
static void LoadKnownConfiguration(void)
{
const known_joystick_t *jstype;
jstype = GetJoystickType(joystick_index);
if (jstype == NULL)
{
return;
}
LoadConfigurationSet(empty_defaults);
LoadConfigurationSet(jstype->configs);
}
static void InitJoystick(void)
{
if (!joystick_initted)
{
joystick_initted = SDL_Init(SDL_INIT_JOYSTICK) >= 0;
}
}
static void UnInitJoystick(void)
{
if (joystick_initted)
{
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
joystick_initted = 0;
}
}
// Set the label showing the name of the currently selected joystick
static void SetJoystickButtonLabel(void)
{
char *name;
InitJoystick();
name = "None set";
if (joystick_initted
&& joystick_index >= 0 && joystick_index < SDL_NumJoysticks())
{
name = (char *) SDL_JoystickName(joystick_index);
}
TXT_SetButtonLabel(joystick_button, name);
UnInitJoystick();
}
// Try to open all joysticks visible to SDL.
static int OpenAllJoysticks(void)
{
int i;
int num_joysticks;
int result;
InitJoystick();
// SDL_JoystickOpen() all joysticks.
num_joysticks = SDL_NumJoysticks();
all_joysticks = malloc(sizeof(SDL_Joystick *) * num_joysticks);
result = 0;
for (i=0; i<num_joysticks; ++i)
{
all_joysticks[i] = SDL_JoystickOpen(i);
// If any joystick is successfully opened, return true.
if (all_joysticks[i] != NULL)
{
result = 1;
}
}
// Success? Turn on joystick events.
if (result)
{
SDL_JoystickEventState(SDL_ENABLE);
}
else
{
free(all_joysticks);
all_joysticks = NULL;
}
return result;
}
// Close all the joysticks opened with OpenAllJoysticks()
static void CloseAllJoysticks(void)
{
int i;
int num_joysticks;
num_joysticks = SDL_NumJoysticks();
for (i=0; i<num_joysticks; ++i)
{
if (all_joysticks[i] != NULL)
{
SDL_JoystickClose(all_joysticks[i]);
}
}
SDL_JoystickEventState(SDL_DISABLE);
free(all_joysticks);
all_joysticks = NULL;
UnInitJoystick();
}
static void CalibrateXAxis(void)
{
TXT_ConfigureJoystickAxis(x_axis_widget, calibrate_button, NULL);
}
static int CalibrationEventCallback(SDL_Event *event, void *user_data)
{
if (event->type != SDL_JOYBUTTONDOWN)
{
return 0;
}
// At this point, we have a button press.
// In the first "center" stage, we're just trying to work out which
// joystick is being configured and which button the user is pressing.
joystick_index = event->jbutton.which;
calibrate_button = event->jbutton.button;
// If the joystick is a known one, auto-load default
// config for it. Otherwise, proceed with calibration.
if (IsKnownJoystick(joystick_index))
{
LoadKnownConfiguration();
usejoystick = 1;
TXT_CloseWindow(calibration_window);
}
else
{
TXT_CloseWindow(calibration_window);
// Calibrate joystick axes: Y axis first, then X axis once
// completed.
TXT_ConfigureJoystickAxis(y_axis_widget, calibrate_button,
CalibrateXAxis);
}
return 1;
}
static void NoJoystick(void)
{
TXT_MessageBox(NULL, "No joysticks or gamepads could be found.\n\n"
"Try configuring your controller from within\n"
"your OS first. Maybe you need to install\n"
"some drivers or otherwise configure it.");
joystick_index = -1;
SetJoystickButtonLabel();
}
static void CalibrateWindowClosed(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
CloseAllJoysticks();
TXT_SDL_SetEventCallback(NULL, NULL);
SetJoystickButtonLabel();
}
static void CalibrateJoystick(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
// Try to open all available joysticks. If none are opened successfully,
// bomb out with an error.
if (!OpenAllJoysticks())
{
NoJoystick();
return;
}
calibration_window = TXT_NewWindow("Gamepad/Joystick calibration");
TXT_AddWidgets(calibration_window,
TXT_NewStrut(0, 1),
TXT_NewLabel("Center the D-pad or joystick,\n"
"and press a button."),
TXT_NewStrut(0, 1),
NULL);
TXT_SetWindowAction(calibration_window, TXT_HORIZ_LEFT, NULL);
TXT_SetWindowAction(calibration_window, TXT_HORIZ_CENTER,
TXT_NewWindowAbortAction(calibration_window));
TXT_SetWindowAction(calibration_window, TXT_HORIZ_RIGHT, NULL);
TXT_SDL_SetEventCallback(CalibrationEventCallback, NULL);
TXT_SignalConnect(calibration_window, "closed", CalibrateWindowClosed, NULL);
// Start calibration
joystick_index = -1;
}
//
// GUI
//
static void AddJoystickControl(txt_table_t *table, char *label, int *var)
{
txt_joystick_input_t *joy_input;
joy_input = TXT_NewJoystickInput(var);
TXT_AddWidget(table, TXT_NewLabel(label));
TXT_AddWidget(table, joy_input);
}
void ConfigJoystick(void)
{
txt_window_t *window;
txt_table_t *button_table, *axis_table;
txt_table_t *joystick_table;
window = TXT_NewWindow("Gamepad/Joystick configuration");
TXT_AddWidgets(window,
TXT_NewCheckBox("Enable gamepad/joystick", &usejoystick),
joystick_table = TXT_NewTable(2),
TXT_NewSeparator("Axes"),
axis_table = TXT_NewTable(2),
TXT_NewSeparator("Buttons"),
button_table = TXT_NewTable(4),
NULL);
TXT_SetColumnWidths(axis_table, 20, 15);
TXT_AddWidgets(axis_table,
TXT_NewLabel("Forward/backward"),
y_axis_widget = TXT_NewJoystickAxis(&joystick_y_axis,
&joystick_y_invert,
JOYSTICK_AXIS_VERTICAL),
TXT_NewLabel("Turn left/right"),
x_axis_widget = TXT_NewJoystickAxis(&joystick_x_axis,
&joystick_x_invert,
JOYSTICK_AXIS_HORIZONTAL),
TXT_NewLabel("Strafe left/right"),
TXT_NewJoystickAxis(&joystick_strafe_axis,
&joystick_strafe_invert,
JOYSTICK_AXIS_HORIZONTAL),
NULL);
TXT_SetColumnWidths(joystick_table, 20, 15);
TXT_AddWidgets(joystick_table,
TXT_NewLabel("Current controller"),
joystick_button = TXT_NewButton("zzzz"),
NULL);
TXT_SetColumnWidths(button_table, 16, 12, 14, 11);
AddJoystickControl(button_table, "Fire/Attack", &joybfire);
AddJoystickControl(button_table, "Strafe Left", &joybstrafeleft);
AddJoystickControl(button_table, "Use", &joybuse);
AddJoystickControl(button_table, "Strafe Right", &joybstraferight);
AddJoystickControl(button_table, "Previous weapon", &joybprevweapon);
AddJoystickControl(button_table, "Strafe", &joybstrafe);
AddJoystickControl(button_table, "Next weapon", &joybnextweapon);
// High values of joybspeed are used to activate the "always run mode"
// trick in Vanilla Doom. If this has been enabled, not only is the
// joybspeed value meaningless, but the control itself is useless.
if (joybspeed < 20)
{
AddJoystickControl(button_table, "Speed", &joybspeed);
}
if (gamemission == hexen || gamemission == strife)
{
AddJoystickControl(button_table, "Jump", &joybjump);
}
AddJoystickControl(button_table, "Activate menu", &joybmenu);
TXT_SignalConnect(joystick_button, "pressed", CalibrateJoystick, NULL);
TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TestConfigAction());
SetJoystickButtonLabel();
}
void BindJoystickVariables(void)
{
int i;
M_BindVariable("use_joystick", &usejoystick);
M_BindVariable("joystick_index", &joystick_index);
M_BindVariable("joystick_x_axis", &joystick_x_axis);
M_BindVariable("joystick_y_axis", &joystick_y_axis);
M_BindVariable("joystick_strafe_axis", &joystick_strafe_axis);
M_BindVariable("joystick_x_invert", &joystick_x_invert);
M_BindVariable("joystick_y_invert", &joystick_y_invert);
M_BindVariable("joystick_strafe_invert",&joystick_strafe_invert);
for (i = 0; i < NUM_VIRTUAL_BUTTONS; ++i)
{
char name[32];
M_snprintf(name, sizeof(name), "joystick_physical_button%i", i);
M_BindVariable(name, &joystick_physical_buttons[i]);
}
}
|